High-Performance Programming Techniques on Linux
Dejected @Work writes "A senior IBM developer has come out with a series of articles on high performance Linux programming techniques using pipes, sockets, threads, and processes. The series has been running for a while and juxtaposes these high performance technique with Linux and Windows. Guess who wins?"
That's the most ludicrous statement. How can one call a normal send/recv loop high performance socket code?
I, for one, remain totally unconvinced by this article (at least the guy who wrote it admits he doesn't know anything about Windows). How can one possibly compare "high performance" I/O on Windows without using overlapped I/O, and possibly even completion ports?