GUIs for Robots
kabir writes "OpenGL.org has a link to a fun article over at the Stanford Aerospace Robotics Laboratory. It seems an OpenGL-based GUI has been developed to enable the operation of multiple complex field robots by a single operator. The interaction mechanism was inspired by interface techniques refined in the Real-Time Strategy (RTS) genre of video games. Fifty years from now I expect all wars to be fought by giant robots controlled by teenagers."
The interaction mechanism was inspired by interface techniques refined in the Real-Time Strategy (RTS) genre of video games.
This is interesting. Often it seems the games are ahead of the "serious apps".
One of my friends in high school put together a level in Duke Nukem 3D that was based on our high school. It was pretty accurate. This was pre-columbine, so nobody was thrown in jail for it.
If these game companies just put a little extra effort into retrofitting their game engines for serious purposes, they might sell the same thing for hundreds of dollars a copy. Imagine something like a first person shooter combined with The Sims. You could design your whole house, to scale, and then walk through it.
Click a menu option and output a postscript file to send to the structural engineer and architect for tweaks and approval.
Whoever does this will probably make lots of money.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Fifty years from now I expect all wars to be fought by giant robots controlled by teenagers
In stark contrast to the situation today, where wars are fought by teenagers controlled by giant robots.
-- MarkusQ