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Mathematical Lego Sculptures

Daedalus_ writes "Some guy has created mathematical surfaces (mobius strips, klein bottles, etc) out of Legos. He also has some other interesting creations (such as Dilbert figurines and a Hoberman Sphere)."

4 of 185 comments (clear)

  1. And the conjugate... by digitalhermit · · Score: 3, Interesting

    Creating legos out of mathematical surfaces... (Use POVRay to render this :D).

    #include "colors.inc"
    #include "textures.inc"
    #include "metals.inc"

    camera {
    location
    look_at
    }

    plane { , -1
    pigment {
    checker color Red, color Blue
    }
    }

    light_source { color White} // example of object unions

    #declare lego=union {
    box {
    ,

    }

    #declare cyl1=cylinder {
    , .5
    }

    object { cyl1 }
    object { cyl1 translate }
    object { cyl1 translate }
    object { cyl1 translate }
    object { cyl1 translate }
    object { cyl1 translate }

    texture { Glossy
    pigment { Red }
    }

    }

    object { lego }
    object { lego
    translate
    rotate 20*y
    }

    1. Re:And the conjugate... by digitalhermit · · Score: 4, Interesting

      Let's try this again...

      #include "colors.inc"
      #include "textures.inc"
      #include "metals.inc"

      camera {
      location < 0, 8, -8 >
      look_at < 0, 1, 2 >
      }

      plane { <0, 1, 0>, -1
      pigment {
      checker color Red, color Blue
      }
      }

      light_source { <2, 4, -3> color White} // example of object unions

      #declare lego=union {
      box {
      <6, 0, 0>,
      <0, 2, 4>
      }

      #declare cyl1=cylinder {
      <1, 0, 1>,
      <1, 2.5, 1> .5
      }

      object { cyl1 }
      object { cyl1 translate < 2, 0, 0> }
      object { cyl1 translate < 4, 0, 0> }
      object { cyl1 translate < 0, 0, 2> }
      object { cyl1 translate < 2, 0, 2> }
      object { cyl1 translate < 4, 0, 2> }

      texture { Glossy
      pigment { Red }
      }

      }

      object { lego }
      object { lego
      translate < -6, 0, 5 >
      rotate 20*y
      }

  2. Hypercube by magicslax · · Score: 3, Interesting
    Even if we did this the BEST way to view a hypercube would be either to go to the 4th dimension to look at one, or have a creature from the 4th dimension come here and make a 3d representation of on.

    ..and the second best way is right here.

  3. Re:Wow.... by NaDrew · · Score: 4, Interesting

    I was hoping to see a Calabi-Yau space, myself. How many 1x3's would that take?

    --
    Vista:XPSP2::ME:98SE