A More In Depth Look at PS/2 Linux
An anonymous reader writes "I have yet to see a GOOD review of the Linux (for Playstation 2) kit... until now... "
The article takes awhile to get to the point, but covers a lot of information
about what you can and can't do w/ the kit, and more interestingly what
the author thinks the kit is intended to accomplish.
What disappointed me in that article was the lack of emphasis on actually using the thing to write software. What tools are available? Is there any additional libraries for using the custom PS2 chips?
Another thing is, some PS2s come with a copy of yabasic, giving it the feel of the the old 8 bit micro days where you could write your own BASIC programs, and save them onto the memory cards. You can use any USB keyboard for input to this. It seems to me, if you want to program the PS/2, this is a much more accessible choice!
Interestingly enough, the distribution chosen by Sony for the PS2 kit (Kondara Linux, not Kondora as the article states) is about to shut down.
There hasn't been an English announcement yet, but their Japanese site says that the Kondara Project servers (the free development group behind the Kondara distribution, which was retailed by Digital Factory, a commercial enterprise) will be closed down on July 15.
The reason for this is that Digital Factory, which owns the Kondara trademark, has sold its distribution business to another company, and the project was forced to quit using the name Kondara.
Luckily for fans of the distribution, a new group, which looks suspiciously like the old Kondara group, has just kicked off the Momonga Project (momonga is Japanese for flying squirrel).
It'll be interesting to see what Sony do, if anything, in the way of providing an upgrade path for PS2/Linux users.
One of the reasons Ruby is so popular in Japan is that it was written by default to handle multi-byte characters.
Sure, you can do the same in Perl and Python, but in Ruby it really is painless.
I think the conslusion to this rather informative diddy is spot on, Sony is out to create a network of experienced PS2 programmers. Sony gets oodles of noodles for this move. The PS2 is probably the most popular video game system ever marketed to date, it makes Sony bunches of money. The only problem with the money making aspect is they need a constant stream of games for a system to be popular. Programmers are needed and plenty are interested but as the article says, experience with the platform is not as abundant as people willing to program for it. Sony distributes a system that allows people to poke around the platform and make their own amateur games in their spare time and get 2D6 bonus to their PS2 Programming skill.
Linux is the obvious choice for Sony to pick, not because Linux rox0rz d00dz but because it is a familiar environment for many developers and requires no licensing fee to distribute. The last thing Sony wants is their HDD/eth0 expansion system to cost them more money than it has the potential to make back for them. Paying a $20 or $50 royalty on some commercial OS (pick one, any one) per unit sold will end up costing them in terms of margins. Drives and ethernet adapters that only go down in price as time goes by and shipment volumes increase lead to high margins and eventually profits.
I've thought for a while Sony wants to migrate their computer division from being high priced IBM clone systems to being something proprietary and different. In many of their markets this is an easy sell because there is a shitload of brand loyalty. It might not be terribly difficult in the US either. Sony might pretty easily merge their VAIO desktop computers with future PlayStations. A wide availability of games and media designed specifically for Sony systems could make them a powerful player in the PC market. They already produce a ton of software for their VAIO systems, they could port a good deal of that to whatever OS they might use besides Windows on their new VAIO Stations.
This of course goes back to engendering developer support for the platform. By seeding PS2/3 platform developers early (now) they can set themselves up with a relatively large developer base, independant and otherwise, as long as they can keep their interest. Sony looks like they're intending to paint several markets with one broad brush. Derivitive systems based off the PlayStation architecture; from the dedicated console at $100 for playing games to the $2000 audio video workstation which happens to share 70% of the same parts or interfaces. Maybe Sony is looking to make a new Microsoft-free PC market. Can you forgive them for killing Napster? Tough choice.
I'm a loner Dottie, a Rebel.
I talked with a representitive from Sony a few months ago about this kit, which I don't own, for the PS@, which I don't own. I didn't like the answers to the questions I posed, but I at least understand their reasoning.
Basically what you are buying is an XBox, without the major loss for the manufacturer. The PS 2 is $199 and the kit is another $200. That's about that it cost to make an XBox, if you put two and two together. Quite interesting, but off topic, so...moving on...
The biggest disadvantage I see is the inability to create anything that will work on another PS2 with it also having the linux kit installed. No taking your home built games (or MIME, etc.) over to your non-super geek friends' house to show them off. This is probably the biggest stumbling block for me. It makes sense in a way, Sony makes a lot of their money off of disk licensing fees.
In comes my suggestion to Sony. Create a service where I can pay whatever the standard volume licensing fee is to get a bootable version of my Linux software. It would not be difficult to create an automated system to handle the disk creation. If I could pay $10 for a bootable copy of something I made, I probably would. The person from I was talking to did not seem very receptive to the idea. Seems to be this would be the smart compromise to take up.
They expect people to really dive into this, and not have the ability to share their creations in any way with others, unless they are another geek with the $200 kit. I would never suggest to most of the people I know with a PS2 they should get the Linux kit. They are severly limiting my incentive to get the kits and spend my time learning to use it.
-Pete
(above PS2 link is an affilate link)
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