Blender Goes Open Source
Christoffer Green writes "
This morning, the NaN shareholders have reached an agreement on the conditions for a new future for Blender.
In general it means that the Blender Foundation can execute it plans, to continue developement as an open source project." Perhaps some ambitious
soul will bolt a reasonable interface onto the 3D app.
I've used blender on and off for the past 2 years, I'm not sure how exactly I came across it, but it was after I had gotten the utah-glx to work with my matrox g200 card.
That it has gone open source is a welcome development. The site says that it will be under "GPL (or similar) license" which I think is a very good sign indeed.
As for the interface... It is awesome. There is nothing wrong with the interface, in fact, there are lots of things right with it that other products don't even approach. Yes, it is weird to start with, but if you are prepared to use the keyboard and mouse, and learn a few gestures, you should be all set to go. The window creation and resizing is very well thought out as well.
But hey, if you don't like it, maybe there can be an alternative interface made. All in all, this is really good news.
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