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Blender Goes Open Source

Christoffer Green writes " This morning, the NaN shareholders have reached an agreement on the conditions for a new future for Blender. In general it means that the Blender Foundation can execute it plans, to continue developement as an open source project." Perhaps some ambitious soul will bolt a reasonable interface onto the 3D app.

22 of 186 comments (clear)

  1. Next... by Real+World+Stuff · · Score: 3, Funny

    They'll open source my toaster, and fridge, oh wait RTFA...Um...nevermind... :)

    --
    If we don't fight for ourselves no one will.
  2. Reasonable Interface?! Have you used Blender? by BRock97 · · Score: 5, Insightful

    "Perhaps some ambitious soul will bolt a reasonable interface onto the 3D app."

    Maybe if you have ever used Blender for any length of time, you would realize that the interface is extremely intuitive and easy to use. In fact, after having learned the full interface, I had a full blown introduction to my home movies completed in three hours.

    I would be the first to admit that the learning curve is steep, but once you are there, the program is a breeze to use.

    Now that I am off of my soapbox, I am pumped by this announcement. There is a huge community out there that has been gunning for this, and now that it is done, it can only go up!

    --

    Bryan R.
    The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
  3. Blender vs other applications by digitalhermit · · Score: 5, Informative

    This is pretty good news for me. I started a tutorial for blender a while back. The interface at first looks daunting, but after using it for a few hours you realize that everything makes a lot of sense. It's probably as opposite as you can get to something like Bryce in terms of the interface. Not pretty, but powerful. Though there are many rt apps for Linux, none of the friendliest ones are open.

  4. Press Release Here by cow_licker · · Score: 5, Informative

    The press release and proposal are both lcated here.

    Congratulations Ton and everyone. This will be a great addition to the OSS community. Once the 95k USD is scrapped together.

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    1. Re:Press Release Here by cow_licker · · Score: 3, Informative

      I noticed that they have a paypal account set up for bandwidth charges. So I thought it might be nicer to post the press release here, rather than bankrupt Ton from a thorough slashdotting.

      ********

      New future for Blender as Free Software!

      Today the shareholders of NaN Holding have reached an agreement on the outlines for a new future for Blender. In general it means that a non-profit organisation (the Blender Foundation) will be enabled to execute its plans, including Blender development as an 'open source' or 'free software' project.
      Details of this agreement will be studied on and negotiated during the next week, hopefully resulting in signing contracts next friday july 12.

      What the NaN shareholders and the Foundation agree on:
      - putting the full Blender sources, including old and new development, in the public domain under a GNU GPL (or similar) license.
      - the Foundation will pay an initial fee of 100k euro for this (95k USD)
      - the Foundation can exploit the website and re-establish e-shop services
      - NaN Holding will be sufficiently enabled to (re)start business in the future, for example licensing derived technology or special services.

      NaN Holding recognizes that, giving all circumstances and the current economic situation, moving on with Blender to this next stage will be the most beneficial thing to do, to protect past investments, but also to respect everything that has been realized until now by the NaN companies and the world-wide user community.

      I am very happy we were able to make this tough decision, hopefully it will become a historical step. Details on the activities to gather funding will be made public here soon. Stay tuned!

      Ton Roosendaal, July 5, 2002
      ton@blender3d.com

      --
      $_='while(read+STDIN,$_,2048){$a=29;$b=73;$c=142;$ t=255;@t=map{$_%16or$t^=$c^=($m=(11,10,116,100,
  5. The Interface isn't THAT bad.. by HomerJ · · Score: 5, Informative

    I know there is going to be alot of cracks about it's goofy interface.

    But to be honest, it is not all that bad. I went and bought the official blender book to learn how to do everything, and it was pretty straight forward. I was doing some things I never thought I would be able to do in a matter of hours. I still use Blender to do some artwork when I'm kinda bored. More of a part-time hobby then anything else, so Blender being free software was nice.

    The Official Blender Guide was a really well written book. Lots of great looking shots showing off what blender can do, and putting alot of what I've seen people do in Maya to shame. I'd reccomend the book to anyone really interested in doing something with Blender. Also has a CD with updated versions of Blender, and all the pictures and animations done in the examples.

    Just my two cents, I'm just happy to see that Blender isn't dead quite yet.

  6. Blender is the vi of 3D modelling applications.... by Cryptnotic · · Score: 5, Insightful

    Blender is the vi of 3D modelling applications. Like vi, Blender uses lots of single-keystroke commands. Blender is a modal editor (use TAB to switch modes between object editing and scene editing). The interface is based on the concept of having one hand on the keyboard and one hand on the mouse, with most of the work being done by the keyboard hand.

    I just wonder how the open source people are going to be able to come up with the 100000 Euro that the property holders want for the Blender source code.

    --
    My other first post is car post.
  7. Re:reasonable interface? by scott1853 · · Score: 3, Informative

    Taco's done some 3D stuff like Duckpins and Hamster Havoc. Who's to say he's not qualified to comment and you are. I tried to go to your website and see if maybe you put something out there for us to see, but alas, your server doesn't even work. So what have YOU done that make you any more of an expert?

  8. Time to open your wallets? by proxima · · Score: 3, Interesting

    $95,000 USD is fairly cheap to move all of Blender's IP into GPL. Ton's proposal for the Foundation didn't explicitly state (unless I missed it) how the group would obtain the starting cash. It outlined a membership for exclusive offers.

    We should keep an eye out for the Foundation to be set up and gathering capital. I would also be curious to see any big corporation (Red Hat, IBM, Mandrake, etc.) donate a few thousand each to the cause. It used to be that the best way to support Blender was to buy the manual (which I did, VERY nice looking btw), but now we'll have a non-profit organization handling the continued development and support of Blender. 'Tis a good day.

    --
    "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
  9. Re:Reasonable Interface?! Have you used Blender? by Russ+Steffen · · Score: 4, Insightful

    Easy-to-learn and Easy-to-use are two very different concepts, but they are often confused. Take, for example, the controls of a modern fighter jet - it takes over a year of intensive training, and hundreds upon hundreds of hours of practice to learn to use the system effectively, but once learned using it becomes second nature. It's easy-to-use not easy-to-learn.

    Blender is like that too - it's a highly specialized program that requires some intellectual investment from the user, and rewards the user by being functional and flexable.

  10. This is great in the long run. by minus23 · · Score: 3, Interesting

    If we can get a "banner head" in the 3D open source community it will do great things. There is currently the "Wings 3D" project which is a work off of sorts from the Nendo software. -- I believe that given a long enough timeline opensource solutions can surpass the solutions we have today. -- It just becomes a matter of how long that timeline is. -- Anyway... I use Mainly Lightwave 3D.... but if the opensource comunity can create a competitor to even the very largest packages... (Maya, 3DS, XSI, Lightwave)... then it can only do good things to the pricing of these applications as a whole. --- The next few years in 3D animation are going to be exciting even without the opensource trends... but these projects... (blender,Wings...)... I think are going to make things even more interesting to the industry as a whole.

  11. Re:Reasonable Interface?! Have you used Blender? by oGMo · · Score: 4, Informative
    It would seem to me that "the learning curve is steep" and "the interface is extremely intuitive" are two very contradictory remarks.

    Perhaps, but what I think the original author meant was "easy to use" not "intuitive." This makes much more sense, since "easy to use" and "hard to learn" are definitely not mutually exclusive, and often go hand-in-hand.

    (To prove this to yourself, consider MS Windows Notepad. Very easy to learn, right? Try to use it for something serious: development, complex text transformations, etc. Very hard to use. Consider now vim or emacs. Pretty steep learning curve, but once you're there, it's really easy to do almost anything.)

    Now, a case could be made for "intuitive" too, since once you know what you're doing and have some decent familiarity, figuring out how to do something else could be very intuitive. I tend to think this isn't what the original author meant, but a case could be made anyway.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  12. Re:The only "intuitive" interface is the nipple by vreeker · · Score: 3, Funny

    Blender probably has a nipple incorporated already... you just need to right click the mouse on a metaball and hold alt-m (assumingly for mammaries) and hop on one foot while whistling a happy tune in the nude... piece of cake!

  13. to understand the interface, buy the blender book by Kunta+Kinte · · Score: 4, Informative

    I agree that the interface at first glance appears to be convuluted. But once you learn it, you'll realize it's one of the most well thought-out gui's out there, period. I'm sure many blender users out there would atest to that.

    Don't just download blender and expect to learn the GUI by fiddling around. Chances are you'll only get fustrated after a while. Buy the tutorial, it is *well* worth the ~$35 if you're serious about learning this 3D app. The Official Blender 2.0 Guide.

    --
    Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
  14. Re:Reasonable Interface?! Have you used Blender? by Bonker · · Score: 4, Interesting

    I agree with Taco, too. The interface of blender, when compared to other modeller's interfaces, sucks donkey balls.

    It may be very quick for someone who takes the time to learn it and become one with the app, but as someone who's sat down with several modellers over time, yes, including candy-coated Bryce, it's almost unfathomable. The icons are meaningless, the tools are painful to use, and the vast array of options given to the user make absolutely no sense. It wouldn't be so bad, but understanding of all these is required to do anything at all in the modeller.

    I've spent quite a bit of time with different modellers, but when I tried to do something so simple as to create a rendered sphere in Blender, it took me almost two hours to figure out that the reason my image was coming out blank was that Blender does not provide default lighting... like every other modeller out there does.

    Blender can and has been used to create some fantastic graphics. I'm so glad that it's been open sourced so that development can continue. As a graphic artist, however, I strongly encourage the design team to *completely* revamp the interface. It may what programmers want, but it's definietely *NOT* what artists want.

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  15. Misleading headline by Xtifr · · Score: 3

    It should say, "Blender May Go Open Source".

    Frankly I'm a little dubious about the scheme. Blender hasn't been successful commercially (when it was free-like-beer), so now, the owners are making a last ditch attempt to scrape up some money. Well, I certainly understand why they want the money, but aren't they still selling their books? (Which was the only way they were making money before.) What if they don't get their money, are they going to bury or destroy the source, and cut off their income from selling the book? Isn't that like cutting off their nose to spite their face? What if they only receive 40k euros? What if I'd sent in 10 euro? Do I get a refund? Or will they just keep whatever money they've received and laugh at us? Frankly, while I hope the scheme succeeds ('cause that'll leave everyone happy), it worries me very much.

    On the other hand, the comment about the interface was really clueless. Can you imagine the reaction if Taco had said "perhaps, now that vi is open source, some ambitious soul will bolt on a reasonable interface." The vi fans would be burning him in effigy. The cult of easy-to-learn, who-cares-how-easy-it-is-to-actually-use gets rather annoying sometimes. Where are the usability studies on experts?

  16. Re:Let me just ask you. by SirSlud · · Score: 3, Interesting

    I have a job.

    I'm not going to be specific to Blender here.

    We dont cheer when businesses fail. We cheer when a business fails, but the product it made has a chance to keep living. Its ludicrous to lament the loss of jobs (which are replacable) but ignore the utter waste of energy and money that went into building something that fails because it wasn't marketed properly.

    Software has a very low physical barrier to access the tools to build and maintain, compared to traditional goods. When Coke fails, its implausible to see a group of people want to keep making it in their basement. But with software, if it can be done, and people want to do it, why the fuck not?

    If anything, it demonstrates how the business world often gets it wrong - if business fail because there is no demand for their product, how on earth can you explain our happiness when products that have the chance to fall into the public domain when the business fails?

    Newsflash: sometimes, its because those people losing their jobs deserved it (not all, of course) .. they had something good, and couldn't figure out how to sell it properly. (Or worse, some other company was able to use advantages other than technical superiority in order to reduce the chance of that product making money in the market place.) I dont want to live in a world where you place more importance on keeping people in jobs than actually having the fruits of people's work available to people. If I lose my job, I can find another one. If you toss out all the work I've done over the past 2 years (more likely, my lawyers or management or whatever if we go kaput), I'd feel a hell of alot worse off, personally. Our entire product might not be the best, but like any wreck, there are always parts that *can and should* be salvaged. To oppose that would be to encourage inefficiency and waste.

    --
    "Old man yells at systemd"
  17. NaN: it's not just a name... by Nindalf · · Score: 4, Funny

    ...it's also their income!

  18. Re:to understand the interface, buy the blender bo by symbolic · · Score: 3, Insightful


    Many posts regarding the interface describe it as "good once you get to know it." The challenge for any good interface designer isn't to just throw together bunches of related buttons and sliders, but to hopefully make their use, as well as the process required to learn them, as easy as practically possible. There are several instances where Blender could use some real improvement in this regard. Few if any software apps are so good that it cannot be improved, and Blender is no exception.

  19. interface and such. by The_Great_Satan · · Score: 3, Interesting

    I've got to come down on the "yes, it does need a new interface" side of the argument.

    If you want to see my qualifications for making this statement, you can download a game demo I made at www.shizit.net. I also made a tutorial on IKA which NaN published on their site. Perhaps some of you are familiar with it.

    It's true that the learning curve is too steep. The interface can be quick for experienced users since most commands are tied to hot keys, BUT, I found this was again a major disadvantage whenever I needed to use the program after a long period of not using it. There are/were only two ways to learn most of the hot keys, the book and the Blenderbase web site. Either way it can take a lot of digging to unearth a forgotten hot key command.

    Solution: expand the menu system to contain ALL of the interface commands and display the hot key shortcut beside it. It would also be great if the hot keys could be reset by the user, ala GIMP.

    The other big annoyance I found was tying up the left (for right handed users) mouse button with placement of the creation gizmo. The creation gizmo itself needs to be taken out and the left mouse button reassigned the normal selection duties it has in every other program I've ever used. New objects can either be spawned at coordinates 0 0 0 as in Maya or spawning can wait until the a point is selected with the mouse as in 3DS MAX.

    This is great news for all Blender user's though. Good luck raising 90K, Ton!

  20. Reasonable interface? by Gordonjcp · · Score: 5, Insightful
    Blender's interface is only complicated because it controls a complicated program. All the controls have got to be easy to get at, instead of hidden under many levels of menus.

    It's like buying a JCB and complaining that you don't know what all the levers do. It's harder to drive than a car with cruise control and automatic gears, but then again it's designed to do a lot of things. And you need to *work* to learn how to use it.

    Not everything in life is just a couple of mouse-clicks away.

  21. Free as in speech but not beer by JediTrainer · · Score: 5, Interesting

    At least, that's what it appears to be from the proposal. Looks like you'd have to pay to get a copy of the sources (but not necessarily binaries). I'm not sure if the GPL will be legal in the case that they're proposing. Nevertheless, it still seems like a great deal to me. I'd love to get my hands on that source code for the cost of a yearly membership.

    And I quote:
    Blender Foundation activities

    To establish a solid revenue model, the Foundation will limit access to free services and free copies of Blender Creator. The web portal will be reorganised to serve this purpose. In general there will be four levels of access (or licenses) people can get.

    The licenses can be defined to match standards for 'Free Software' or 'Open Source'. Key isue here is the right for Foundation Members to re-use or re-distribute the source codes, but strictly limited to projects that work within the (same) GPL structure. Challenge for the Foundation then is to establish a good services and management system, to provide a strong incentive for users and coders to regularly visit the web site, and participate in making Blender a better product.

    A. Free (gratis) access
    Limited parts of general user information (executables, tutorials, help files, discussion forums) will be accessible for free. The Foundation board can decide on the level and quality of free access , related to exploitation requirements.

    B. Membership
    For a reasonable fee, EUR 50 per year, you get access to the closed Membership area, which includes all user services, all executable versions, all source codes. The license for the executables and codes will be the 'copylefted GNU GPL' license, also known as 'GPL' for short. This allows Members to freely use and redistribute the code, but restricts building new applications with Blender codes to other GPLed software projects. Membership is personal and cannot be transferred. For companies or schools a Bulk Member license (10+ users) can be obtained for EU 495.

    --

    You can accomplish anything you set your mind to. The impossible just takes a little longer.