Copyright Issues Surrounding 3D Shapes and Meshes?
"It is a given that if I use their mesh to create a product I am violating their copyright.
It is a grey area in my mind if I use an automated process to make a product that will fit around their mesh; if for instance I take their human into a program like Rhino and let Rhino build a curve network over the surface to use in making my clothing mesh.
It seems completely clean to me to take their figure into Rhino or 3DS Max and hand fit a mesh that will conform to their figure, say in order to make a pair of pants that will fit their character. The mesh is mine, the shape
is mine as well - it approximates their shape but their shape is also the shape of a human... not something they can copyright in broad terms.
Then there is the issue of fair use in my mind. The purpose of these figures is to be used with conforming accessories. it is the selling point and the primary goal. The value of the Daz figures is derived in the marketplace from the fact that they are the most popular figure to add aftermarket items to. it seems to me they have no claim that a work that fits on their figure is diminishing their value or revenue."
An extremely similar question was recently asked (or attempted to be asked) on kuro5hin.org, and voted out of existence.
I can only wonder how this one made its way here, and what hopes its author has of getting an intelligent reponse.
For the record, it was generally decided that the distribution of 'clothing' meshes would be allowed if:
1. The author of the original meshes did not provide any similar accessories.
2. The original meshes were not distributed in any form with the accessories.
3. The author does not expressly prohibit the distribution of such meshes.
TANSTAAFI: There Ain't No Such Thing As A Free iPod.