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The Mod Squad

Devil's BSD writes "Popular Science has a new article in this month's issue about gaming mods. It contains a nice history of mods, touches on mods for the Big Three gaming systems today (as well as those for computer games), and a beginner's guide to mods. Interesting, but not much new for the l33t h4x0rs out there though."

12 of 109 comments (clear)

  1. Ahhh the days by Kymermosst · · Score: 4, Interesting

    I remember doing my own (simple) DOOM mods. Then came Quake and I loved the mods, expecially CTF, even played semi-professionally for a little bit.

    However, after hardware advanced too fast for me to be able to afford upgrades, I have pretty much left the gaming scene entirely.

    It was damn fun, though.

    --
    "Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
    1. Re:Ahhh the days by Yorrike · · Score: 3, Interesting
      Agreed, I used to make maps and level for Doom/2 and Quake/2 with every moment I wasn't deathmatching. But in regards to hardware; that's the main reason I've moved away from PC gaming and concentrated on consoles.

      I loved the old skool mods that Doom and Quake brought about, but in order to enjoy the newer games these days I'd have to buy a new box every year, which is more than participation in the scene is worth to me.

      There are exceptions though, and the releases of NWN and Warcraft 3 have resparked my interest in PC ghaming and given me reason to upgrade my aging desktop.

      --

      Looks can be deceiving. Or CAN they?

  2. Counterstrike by prestomation · · Score: 4, Informative

    When I hear the word "mod", the first thing I think of is Counter-Strike. If you don't know what that is, you should get out of that hole you've been living in! :) It's a tatical terrorist vs. counter-terrorist mod to Half-Life. A few months ago there we're about 13,000(yes, THOUSAND) active servers. Now there's only a few thousand, but it's more then any other mods I believe. It must be by chance that this story was posted right after I've been playing CS for the first time in a couple of months. http://www.counter-strike.net

    1. Re:Counterstrike by crisco · · Score: 3
      Yeah, its a shame that they didn't go into CS a little more. A mod of a game built around an engine pushing 6 years old commands more online servers than stuff released in the last two years. But it is Popular Science, they approach the Weekly World News for credibility and substance.

      FWIW, the Kali server tracker shows 17039 CS servers, 19714 total Half-Life servers (CS, TFC, DOD, DM, etc). That compares to 3612 Q3 servers, 2842 UT servers and 26190 total game servers across all games. Of course, I don't think Kali quite tracks all the new games that have moved to their own server tracking services (or something like Battle.Net). But it still illustrates the power CS has.

      --

      Bleh!

    2. Re:Counterstrike by Corby911 · · Score: 3, Interesting

      I had to give up on CS. I used to be a decent player and a quite good admin (according to those who frequented my server anyway). I gave up the beast when the cheating got REALLY out of hand around 8 months ago. This was also when I was moving to linux as my only OS (I just booted windows for games), not to mention the fact that I had finals to worry about, and was moving off campus (say goodbye to the dual oc-3's).

      At any rate, I'd become disinterested. The newer maps failed to add anything exciting to the game, and I'd played them all to death. I started adding older maps (think beta-4 era) to the rotation (de_desert, etc) but it pissed too many people off. In the end, I'm glad that I gave up the game. I know of no less than 4 people that failed out of my school because of counter-strike alone.

      That being said, I can't wait for our ACM's fall LAN party... nothing like a bunch of geeks, some pizza, as much caffiene as you can stomach, and video games that can give you heart attacks when it's not 4 AM...

      --
      Monday is a horrible way to spend 1/7 of your life.
  3. Old game engines with mods impress me... by antdude · · Score: 4, Interesting

    For example with Day of Defeat mod for Half-Life, HL is like a few years old and yet the mod is very popular. v3.0 beta just came out a few days ago and I am in awe with this mod.

    Sure, the game engine uses outdated engine, but the fun is there. Now, if I could just play this awesome WWII mod in Linux (no Wine and stuff). :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Old game engines with mods impress me... by _Sprocket_ · · Score: 4, Insightful

      What amazes me is that people (myself included) still play the origional QuakeWorld Team Fortress (now days you HAVE to include "QuakeWorld" in the description as there's an entire generation who equate "Team Fortress" with Team Fortress Classic and know nothing else - damn kids). That alone shows the amazing draw to a good mod. If it wasn't for the easy modification of Quake, it would have burned through its cycle years ago - and computer games tend to have an amazingly short burn cycle.

      Before someone says it - QWTF is dying. Yes. Its been dying for years now. Its like the classic Monty Python scene.

      "I'm not dead yet!"

      "Wait a minute. He says he's not dead yet."

      "Well he will be in a minute."

      QWTF is just about to the point where it goes "I feel happy!" and then meets with a sudden ending at the end of a club (some claim that such a clubbing was attempted by Carmak's releaseing Quake source code and the rampant cheating that followed). But right now - its not QUITE dead yet.

  4. Day of Defeat mod is popular... by antdude · · Score: 4, Interesting

    DoD Web site. I think it is gaining more players and to me, this mod is much funner.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  5. GTA3 by British · · Score: 3, Interesting

    There's already a booming mod commnuity for GTA3(pc version). SOmeone's making a whole new city with various tweaks here and there.

    Man would I like to have GTA Twin Cities. There's also simple mods you can do, like make a car 15K pounds heavy, and any collision sends a car flying in the opposite direction.

  6. Commerical developer support to the mod community by H3XA · · Score: 4, Interesting

    The article is already /.ed so I need to ask.... was there any discussion about the support that devopers give to the mod community? I am not specifically talking about mapping and level designs but rather new game concepts adapted from the original.

    Id Software seemed to start the mainstream trend with the Doom engine being easily adapted with the good folk that developed the right tools. Then Valve software came along and gave the fledging mod community a BIG helping hand to the point where they enter "partnerships" with the better and more popular mods (ie. CS of course). Even games like Morrowind and NWN ship with tools that say "Use Me !!!" to custom design or alter adventures. It almost seems expected of a developer to offer the extra incentive for what is probably the minority of users to keep the game "alive" until the next game by a developer is released... what with the 2-3 year development times now.

    - HeXa

  7. You Whipersnappers! by JoeCommodore · · Score: 4, Informative
    Alterations of a PC game are called "mods." Although modifying began among hard-core hackers,

    I began a whole lot longer before that, Go back to the 70s/80s where people with their 'big three' home computers starting out by modifying BASIC from a tape program or type-in listing (Yep I remember giving the mansters in Cursor's Dungeon silly names and myself better recharge stats)

    A Few years later as 8-bit computing progressed many pirates added extras to their 'cracked' games (which they called 'trainers' added such options as too many lives, indesctructible, level jump, etc.)

    Next the designers themseleves were modding their own games before release, type in this combo or do that joystick move to get free lives, etc.

    The article is old news to me.

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  8. 15K pound car by Rupert · · Score: 3, Funny

    That would be a snow plow. People in the Twin Cities are quite good at driving into those, with the effect that you describe.

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    E_NOSIG