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Freeciv-1.13.0 Stable

Martin Willemoes Hansen writes "Freeciv-1.13.0 has been released upon the world! There has been almost a whole year of dedicated hacking. A big thanks goes to the people, who made it all come true. Remember to read about the exciting news and hurry up and get it here."

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  1. Summary of changes by PeterClark · · Score: 1, Redundant
    A list of changes from 1.12.0:
    • Citizen Management Agent (CMA) allows you to automate workers and specialists in cities.
    • Sound support has been added.
    • The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page.
    • New city dialog in the gtk client.
    • Windows version of the client. It has improved connection
      dialog and supports loading and saving from the client.
    • GTK 2.0 version of the client.
    • The client will try to suggest names for your cities that
      correspond with what they mean.
    • Improved players dialog shows sortable and colored information,
      including the players' flags.
    • Server no longer takes the --server command line option,
      instead you can use the --info option to set the metaserver
      announcement text to whatever you like. The -a option when given
      to the client skips the connection dialog entirely.
    • A "wall" server command added which gives message to all players.
    • A new flexible timeout set through "timeoutinc" server option.
    • Leftover research bulbs will carry over to next advance.
    • Trade routes are more effective.
    • Units attacking ships in cities double their firepower, while
      defenders get only 1 firepower.
    • Helicopters defending against air units get 50% penalty, and
      have their firepower reduced to 1 against fighter units.
    • You can build city walls even though you have Great Wall wonder.
    • The Communism government's food cost in default ruleset has
      been changed to 1, while it has been changed to 2 for the Civ2
      ruleset.
    • Stealth fighter and bomber now really are stealthy, and are
      partially invisible just like subs. Also, stealth bombers have
      increased their attack strength from 14 to 18.
    • Civ2 ruleset now has Fundamentalism.
    • Improved modpack abilities: The caravan ability has been split.
      New ways to calculate technology costs. Better documentation.
      Rulesets can specify starting techs. You can have more than one
      bonus tech. Split settler abilities. Buildings ruleset syntax
      has been significantly extended, but effects do not work yet.
    • Server option "tinyisles" allow 1x1 size islands and
      "separatepoles" allow continents connected to the poles
    • "citymindist" specify minimum distance between cities, while
      "notradesize" and "fulltradesize" regulate the trade generated
      by smaller cities.
    • You can turn on angry citizens with "angrycitizens" option.
    • Fortresses may give you extended vision. See watchtower options.
    • If you lose your palace, you get a new one for free in a
      randomly chosen city. This behaviour can be turned off with the
      server option "savepalace".
    • Rulesets are now loaded from inside the server through the
      "rulesetdir" command.
    • The limit on the number of nations that can be included with
      Freeciv has been removed.
    • The format of the isometric tileset spec-files has changed.
    • The map and ai code has been cleaned up significantly.
    • Translations improved. Added better support for plural forms.
    • Several bugs squished and a lot of work done under the hood.
    • For an overview of the remaining bugs please visit doc/BUGS.
  2. Before you Download this: The Bug List by Real+World+Stuff · · Score: 1, Redundant

    This lists only the most obvious bugs. If you find a bug in the latest version of Freeciv and it is not listed here, please look for it in our bug tracking system JitterBug. If it is a new bug, you can use JitterBug to report it. JitterBug also conatains information regarding previously fixed bugs. For more information about Jitterbug, read JitterBug.txt

    Some lines containing special characters will show up blank if your locale is set to "C". As a workaround set your locale to something else, like "en_US".

    Your CMA settings are only sent to the server when you press turn done, and therefore changes you make to CMA in the same turn as you save a game will be lost.

    If you use the CMA the resulting savegame isn't endian and 64 bit safe. So you can't use the savegame on a computer with a different architecture.

    The easy AI is not easy enough for novice players. If the AI is beating you up early in the game, try setting the "generator" server option to 2 or 3. That is, in the server, before starting a game, type: set generator 2 or: set generator 3

    The hard AI is not hard enough for very experienced players, and still does some stupid things. E.g., it prefers leaving cities in revolt rather than letting them starve/shrink.

    Sometimes there may be too many advances in the "goal" menu of the science report, such that the menu goes off the bottom of the screen and you cannot select some items.

    You may sometimes get the messages {ss} player for sample not found {ss} player for sample not found when using the esound sound driver. This is nothing to worry about.

    Some effects of wonders and research first take effect the turn after. Fx when building the lighthouse some triremes will only get the movement bonus the next turn.

    The XAW client can only display 25 citizens in the city dialog.

    The autoattack generally doesn't work very well.

    When planning a goto in the server, fx for an autosettler or an airplane, the server will use knowledge not available to the player.

    The science dialog is not updated when you gain a tech. You need to close and open it.

    In the gtk client, sometimes the area near the minimap contains garbage.

    Automate routines like auto explore don't handle triremes very well.

    LOG_DEBUG doesn't work with non-GCC compilers.

    The color markup in the gtk message window is lost if the dialog is closed and then reopened.

    When setting server variables, the server in many cases doesn't check the values as well as it could.

    Bad things happen when you manipulate multiple global worklists simultaneously.

    Even in singleplayer the AI will get a chance to move both before and after the human player each turn. This will sometimes give the impression that the AI moves twice.

    The xaw client does not work well with the KDE window manager. Try using the gtk client or another window manager.

    Version 1.13.0 will not work with version 1.12.0 or any previous versions. Note that the client will fail a bit more hard by just printing a message to stdout and exiting afterwards.

    --
    If we don't fight for ourselves no one will.