Arianne ALPHA 2 Released
Miguel continues: This release of Arianne is a major milestone on our goal to get a working framework for simple online games creation. It features a new working and playable 2D Client with new gfx, music and sfx.
This release features also a working RP system on C++ with the next actions: Move, Chat, Attack, Spell, Get, Put, Consume, Look.
Arianne allows now a hardware limited number of connections to the server so you can have as much players as your hardware allow.
All files on Arianne features XML syntax.
Go to Arianne and get it.
Report problems with Arianne to Sourceforge Bugs Tracker
P.S:
We need binary packages for BeOS and MacOS X.
We need reports about BeOS, MacOSX, FreeBSD, OpenBSD, Solaris, IRIX, QNX,
Linux and Windows NT.
We need new GFX ( don't ask what are them, look and do ).
We need new SFX ( _.wav )
Do you even know what the AGPL is? It is to close a loophole in the GPL that allows a user to "serve" content with a modified application without releasing the source because the GPL only requires source disclosure if the modifications are distributed.
The design of Arianne takes care of that.
The server don't trust client information, and does not reveal expoitable information to the client.
This increases server work, but prohibits cheating as much as possible.
As far as the licensing issue, the Arianne team has nothing against closed-source clients, but will always provide an Open Source one.
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There's this company called Nevrax founded by Slashdot reader Lejade that makes a MUCH better engine: NeL AND it's released under the GPL, AND they are using it to make a very unique looking MMORPG called Ryzom. :(
Check out the screenshots in the "download" section! Although beware: the site is not very Mozilla friendly and uses Quicktime and Realmedia. Bleurgh!
well there are some games out there, but few reach the point of being playable... there's one on the Crystal Space Projects page that have good activity and seems to have some chances to become playable.