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Talk to a Movie Digital SFX Expert

Thad Beier has been working with computer graphics and film since the late 70s. In 1995 he and three partners founded Hammerhead Productions, a company that specializes in computer-generated special effects. Thad received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences (the Oscar people, not the MPAA) in 1998 for one of his many technical innovations. He's worked on Terminator 2, Angels in the Outfield, The Fast and The Furious, and the upcoming Blue Crush, among other films. He wrote this 1992 Siggraph paper, and now writes all of Hammerhead's software tools and manages the company's mixed bag of SGI and Linux equipment. So ask Thad anything you want about computer-generated special effects. We'll send him 10 of the highest-moderated questions, and post his answers when we get them back.

45 of 261 comments (clear)

  1. Will SFX Overtake Actors? by FortKnox · · Score: 4, Troll

    Do you think movies like Final Fantasy become increasingly popular, and eventually SFX characters will overtake human actors??

    --
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    1. Re:Will SFX Overtake Actors? by YanceyAI · · Score: 3, Interesting

      Another interesting question might be will actors of old get new roles. Think of a sequel to Gone With the Wind, for instance, using the 'original' actors.

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    2. Re:Will SFX Overtake Actors? by dvdeug · · Score: 3, Funny

      I'm still waiting for the next Shirley Temple movie...

    3. Re:Will SFX Overtake Actors? by taernim · · Score: 3, Interesting

      There was a classic episode of The Critic (of Jon Lovitz fame) that explored this very topic.

      One of the "revised" edits was Casablanca where Isla does not get on the plane.It's definitely a topic to think about, especially with directors' fetish for going back and "fixing" their movies, 20+ years later.

      To check out the Critic episodes, go here

      --
      "PC Load Letter? What the $@#% does that mean?!"
  2. Are 'FX programming' days numbered? by Anonvmous+Coward · · Score: 5, Interesting

    Every year, 3D packages get more and more sophsticated. Not just in terms of rendering effects, but in their scripting capabilities as well. Do you see a day where the artist will be able to handle the rendering features and the scripting of a 3D prog so well that it'll no longer be necessary to have a dedicated programmer on board?

    Is there a particular type of problem that will always need a programmer?

    1. Re:Are 'FX programming' days numbered? by Jobe_br · · Score: 3, Insightful

      More apt might be "will the artist ever WANT to do the programmer's job via scripting" - I know quite a few artists that don't mind using the computer, but its more of a chore than a joy. This doesn't seem to be something that changes over time ... it just seems to be a philosophy many creative talents share.

  3. Answer honestly. by tcd004 · · Score: 5, Interesting

    What is one movie that uses CGI that you wish had never been made because it gives your craft a bad name?

    Thanks!

    READ THIS!

    tcd004

    1. Re:Answer honestly. by tux-sucks · · Score: 3, Interesting
      What is one movie that uses CGI that you wish had never been made because it gives your craft a bad name?

      On the flip side, what is one film that you would consider as the paradigm for computer generated effects?

  4. How much of the SFX are CG? by program21 · · Score: 3, Interesting

    About what percentange of effects and the like in the average movie is there? And how do you think this will be 5 or 10 years from now?

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  5. Realistic Water by 4of12 · · Score: 4, Interesting

    How much progress are you and others making on realistic depictions of water (waves, splashing) at different scales?

    (I still remember the clumsy ship in a bathtub effects from the 1970s!)

    Even in recent productions like The Perfect Storm, I haven't been "convinced" sufficiently that it's a real wave.

    --
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    1. Re:Realistic Water by nEoN+nOoDlE · · Score: 3, Insightful

      I think if you haven't been convinced, then you'll never be convinced. Special effects are often used when it would be impossible/very difficult to actually film. You probably weren't convinced of the waves in Perfect Storm because you thought to yourself "Nah, that couldn't be shot in real life, it must be CG." I for one, was totally convinced of the CG water in Titanic because I didn't automatically have to disbelieve that they actually shot a regular ocean. I find this problem a lot when people are criticizing CG heavy films such as Star Wars. Everyone says the CG wasn't convincing enough and, true, some shots weren't, but when I was watching the segement where the clones come in and start fighting the battle droid army, I was completely convinced that most of the foreground clones were real, as well as the ground they were standing on and only the background and haze was digital (because it would be impossible for them to get that many clones and huge battle droid stations don't exist), but I found out that pretty much the whole shot was completely CG, and that amazed me. I think CG has gotten to the point where the only way someone can distinguish it from reality is because reality isn't accessible enough when you can just recreate it in the computer.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  6. Shaders by f00Dave · · Score: 5, Interesting

    How much overlap is there between the programable graphics processing units (AKA "shaders") found on modern game platforms and the software/hardware used in the special effects industry? Would programming skills for one translate to the other?

    BTW, I realize that special effects are half artistry, half mathematics and half sweaty work: kudos from a 'GL hacker... ;-)

    --
    .f00Dave
  7. Trickle down to the mainstream - by jackDuhRipper · · Score: 5, Interesting

    Greetings -

    How much of the code you've written and/or worked with over the years trickled down to mainstream users in meaningful ways, and in what timeframe should we/you expect this to occur?

    i.e. How quickly does the software and hardware tools of your trade today become part of the arsenal of either home digital fx enthusiasts, hobbyists or "small film" makers tomorrow?

  8. Ripe for re-creation? by seldolivaw · · Score: 5, Interesting

    With modern FX, it's fair to say that anything that can be imagined can be produced on screen. However, that hasn't been the case until recently: if you had the option of re-making one movie of your choice (science fiction or otherwise) in which the imagination of the film-maker was clearly hampered by the technology available at the time, which would it be?

  9. Cost by Fembot · · Score: 5, Interesting

    When films are labled as "100$ Million on special effects" where does most of that money go? On rendering hardware or what?

  10. My biggest question... by JoshuaDFranklin · · Score: 4, Interesting
    Why did you work on Angels in the Outfield?

    Seriously though, do you do any sort of screening or advice on use of effects, or just follow whatever the customer ordered? Surely you don't want your name plastered on effects that were an embarrasment.

  11. Meesa Big Bad Ideeeea by Lev13than · · Score: 5, Funny

    How many years do you think the introduction of Jar Jar Binks has set back the quest to gain legitimacy for your industry?

    --
    When you have nothing left to burn you must set yourself on fire
  12. How discretionary are you? by Mr+Guy · · Score: 5, Interesting

    In many movies, people walk away from them saying, "Man, they FORCED that CG."
    How much discretion do you have in saying, "You guys should really do that with makeup effects."
    In a corrollary, are you more in the CG-Should-Be-Impossible-To-Spot or the CG-Should-Be-The-End-All-Of-Effects camp?

  13. Directors approach? by FurryFeet · · Score: 5, Interesting

    I'm guessing you get to work pretty closely to directors. If so, can you tell us what is their approach to the new tools technology has given them? Are they still "thinking celluloid" made cheaper by rendering it digitally, or do they really seek to break the mold and make shots that were previously impossible?

  14. best way to get into the industry? by josepha48 · · Score: 5, Interesting

    What is the best way to get into the computer generated special effects industry? Is it who you know or what you know? If it is what you know what should one know? (Programming, graphics tools, etc...).

    --

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  15. Let's talk jobs by allagash · · Score: 3, Interesting

    What would you suggest to a C/C++ programmer who's insterested in the SFX industry? I assume you need to know OpenGL, linear algebra, Unix, maybe Renderman. What else is suggested -- demo programs, networking at SIGGRAPH, database work?

    Also, what's the state of the SFX industry? I know it went through a shakeout a few years ago.

    thanks.

  16. What movies have impressed you? by Anonvmous+Coward · · Score: 5, Interesting

    When somebody has intimate knowledge about how a movie is made, it gets really hard to make their eyes jump out of their head.

    For example, there's a scene in the Director's Cut of Robocop where Alex Murphy is just about to be shot in the head by the lead bad dude. The camera is pointing right at Alex's face, then swings around behind him. As soon as the camera is behind him the bad guy fires a gun, the back of Alex's head explodes and you can see a hole clean through it. This whole scene was one smooth camera movement, no edits.

    I was *stunned* to find out that Alex was a puppet. They were able to make a puppet that totally convinced me that Peter Weller was sitting in front of this guy about to get his head blown off. I could not believe that they were able to do one that convincing.

    I'm curious, what movies have had that affect on you? "OMG! I had no idea that was an effect!"

  17. Project you'd like to tackle? by seldolivaw · · Score: 5, Interesting

    This might be construed as off-topic, since it's not about technical aspects of CG, it's about the artistic side of CG. But hear me out:

    Although recently a lot of the big names in science fiction and fantasy are finally making it onto the screen in a plausible way (e.g. Tolkein) there are still plenty of great books out there that haven't even been optioned. If you could turn any science-fiction/fantasy book or series into a movie, which would it be?

    [My personal choice: the Foundation saga by Asimov. So huge! Such a great plot! So eminently filmable! Somebody make this movie, dammit! :-)]

  18. Reduction in man-hours for CG? by ceswiedler · · Score: 5, Insightful

    At one point, as a film student, I was interested in computer animation as a way for a single person or small group to produce a film, without the expense of locations, casting, cameras, etc. I thought that soon, as hardware and software improved, it would be possible for me to create a film on my own computer at home.

    But my experience in animation in college taught me that increasing hardware capacity doesn't reduce the time it takes to produce a film or demo reel; it simply increases the quality of the final output. I imagine that the modelling, animation, and rendering of the scenes in Tron took as much human time as comparable scenes in Fellowship of the Ring. It's possible to render Tron-quality CG in realtime on a modern PC, but nobody wants to watch it.

    My question is this: do you think it will ever be possible to produce a full-length CG film in about a man-year or less, with effects which are reasonbly "modern" for the time? Will the technology curve eventually flatten out, once we get to a certain point where the human eye can't really tell the difference? Or is it implausible to think that a single person or small group could provide all of the artistic input (scriptwriting, directing, modelling, animation, acting, etc) to produce a full film, even ignoring all technological constraints?

  19. What resolution are the effects in? by NeMon'ess · · Score: 5, Interesting

    What is the approximate resolution of film per square inch or centimeter? What resolutions are effects rendered in and how has that changed since Willow or T2?

  20. CG only vs. CG + LA by Rui+del-Negro · · Score: 3, Interesting

    As a complement to Mr Guy's question (above):

    Do you prefer the freedom allowed by CG-only scenes or the challenge of mixing CG and live action in the same scene (regardless of whether it looks realistic or "in-your-face" CG)?

    RMN
    ~~~

  21. How far from "Real-Time" preview are we? by wowbagger · · Score: 5, Interesting

    On the "Shrek" DVD, they have some honest-to-goodness bloopers (rather than the contrived bloopers on the Pixar films). Most of these stem from rendering goofs (such as the "ChiaPet Donkey" sequence, or the "Exploded face" renders).

    Now, obviously the days of photo-realistic rendering at realtime speeds are long off (since the more CPU you have, the higher you define "photo-realistic"), but for the normal preview work, how close to real-time are we? For example, are we looking at 10 to one (ten seconds to render one second of preview), or what?

  22. Re:Education and Background by Das+Kamikaze · · Score: 3, Insightful

    Is a plethora of CS and CG knowledge enough when creating SFX for movies, or do you find advanced knowledge of the movie-making art a requirement as well? For instance, are there times when someone is making an effect that looks good by itself, but breaks some of the "basic rules" of filming or the scene setup. Or instead, do you find yourself unencumbered by the those rules, and able to create more innovative effects without thinking about them?

  23. What is in store for us? by gosand · · Score: 3
    How far ahead are you of what is out in theatres now? By the time they are released, movies are always behind the technology, simply because they take time to produce (and the technology moves so fast). Movies like Shrek and Monsters Inc, which really pushed the capabilities, were in production for years. I am sure T2 took a lot of time as well.

    What is going to wow us when it comes out? How much further ahead are the things that you are working on now?

    --

    My beliefs do not require that you agree with them.

  24. Killing the Classics by Skyshadow · · Score: 5, Interesting
    Several directors have recently released "special editions" of their classic movies which subtly change the films by using computers effects to either clean up the old effects or (far worse) alter the original film.

    The problem that I have with this is twofold: First, these "special editions" seem to be the ones that show up on TV and on video rental shelves, so that they and not the original become the pervasive copy.

    Second, I can foresee a day when older movies are edited in this fashion so they can be remarketed to audiences with more "modern" attitudes (think similar to Speilburg taking the guns out of the hands of the pursuing authorities in the ET rerelease).

    Do you believe that, as a creative professional, you have any sort of ethical duty to resist these sorts of changes? Is there a line to be drawn between merely cleaning up the original effects and replacing them entirely (as in the Star Wars special edition), or between effects-patchup and all-out content alteration (aka, the wussification of Han Solo by having Greedo shoot first)? Do you feel that old films should be left alone, or do you consider them more as ongoing acts of creation?

    --
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  25. How do you feel about piracy? by Anonymous Coward · · Score: 5, Interesting
    As someone who makes his living off of movie sales, you must hate to see a movie you've spent months working is released online before it even hits the theatres. Every time someone downloads a movie rather than paying for it, that's money right out of your pocket.

    On the other hand, you're also a programmer and linux user, and must surely be aware of the danger posed by over-broad intellectual property protection laws. It's possble that the same laws that ensure your livelyhood will end up making it harder and more expensive for you to do your job.

    In your unique position, you must have a better insight into piracy than the average slashdot reader, or average policy maker. How do you handle this dilemma?

  26. Movie sound by z4ce · · Score: 5, Interesting

    I was wondering if you could give a brief overview of special effects in sound. What is the best for the movie experience? SDDS, DTS, DDSEX, Dolby Digital, Dolby Stereo? Does it really help to go to a theater that is THX certified?

    Thanks,

    Ian

  27. question for thad by Jucius+Maximus · · Score: 5, Interesting
    Thad: When designing tools for making 3D scenes or characters, how much does real world physics play into what is generated? Do you use fluid mechanical models to generate the flow of water over a waterfall or the movement of a large tree affected by a mass of air? Do you use vibro aoustical and biomechanical models to determine they way a CG mechanised character will walk?

    In essence, how much do you take real physics into account when designing something a CG item to emulate a 'real' item on screen? What is the balance between physical limits and creative freedoms?

  28. Where do you draw the line by ByTor-2112 · · Score: 4, Insightful

    How do you feel CG is effecting films? These days many films opt for fake sets and sequences while the stunt men who worked so very hard in the 80's go begging for work. I always find it very easy to spot the CG textures and colors (can't you guys pick a color palette that actually occurrs in the real world?), and find myself increasingly disappointed by CG even as it "advances" every year. Do directors and producers give you the opportunity to offer input about the overall quality of a CG scene -- whether or not it will be convincing?

  29. I've got two... by brogdon · · Score: 5, Interesting

    This is probably the most obvious question asked so far, but...

    1) Is there a particular shot or effect in a film you've worked on of which you're the most proud? Does one in particular stand out to you as the best you can do (or could do with the equipment of the time)?

    2) Have any of the techniques you personally created (and there must be at least a few after three decades in such an innovation-intensive field) been picked up by others and adopted as standard techniques by the other effect houses? Maybe you were the first person to use a shoe as an off-in-the-distance star-fighter, or you invented the blue screen, something of that nature?

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  30. CGI alternatives by Strange+Ranger · · Score: 5, Interesting


    Do you think CGI can too often be seen as a "suppressor" of other art forms? The specific example in my head right now is Old Puppet Yoda vs. New CGI Yoda, we haven't seen (AFAIK) any major puppeteering work in cinema in a long time. Other possibly "suppressed" art forms might be makeup art, the art of the stunt man, set construction, backdrop painting, cinematograghy, heck even acting could be listed here. Will CGI be escorting some or all of these art forms down the same path as Silent Films, blacksmithing, and totem-pole carving?

    Do you ever want to say "Hey this would be a lot better if it were done with [not CGI] instead"?

    --

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  31. Location of your industry importiant? by Capt_Troy · · Score: 4, Interesting

    Hi-

    I have always wanted to work in your field, yet, as ironic as this is about to sound, I turned down an offer from ILM because I could not afford to live in Silicon Valley being married with one child. Apartments (crappy ones by the way) are 3 times as much as the house payments I currently make and apparently you have to send your kid to private school there. It simply was not doable. Most of the ILMers I spoke to lived with 3 or 4 other ILMers in order to afford the living expense.

    If I read your website correctly, you are located in Los Angeles. I am interested to know how you feel about this situation. All of these facilities seem to be in California, where the cost of living prohibits many excellent programmers from working there simply because they have to support a family (not a bad thing). Is it possible that such a facility as yours could exist in a less costly location, or is the vicinity to the film industry too importiant to overlook in this way?

    Thanks, loved TFATF by the way!
    Troy

  32. Intellectual Property by SkyLeach · · Score: 3, Interesting

    As a person who has, in the past, written some small amount of graphics filters and post-rendering effects I know that I personally have leaned heavily on open source projects (i.e. Gimp, GtK) and more-or-less open standards (like OpenGL) to learn most of my graphics programming (monkey see monkey do style).

    In a field such as yours the latest and greatest rendering techniques, fractal algorithms, filter effects and post-render effects appear to be the only thing setting you and your company ahead of others in the field.

    In light of this, and the apparent probability that you learned many of your programming techniques from those who came before you, what is your view of Open Source? Do you show your techniques to others and allow them to learn from them or do you consider them closely guarded IP?

    --
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  33. What do you see as the future for SGI? by Fluid+Donkey · · Score: 3, Insightful

    I ask this s a long time "fan" of SGI. Given their recent history. What do you see as their future. Can they stay competetive in the high end graphics stations with cheaper Linux solutions popping up? Or do you think they would be better off focusing on their x86 based server stuff? Or something all together different?

    --
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  34. The dark side of CG by Ashtangi · · Score: 4, Interesting

    Given the power of the media, and Television in particular, to, as Noam Chomsky puts it "manufacture consent", do you see any sinister side to the ultimate perfection of CG? Given that media conglomerates do not act in the interest of their audience, and that the CG field will be getting better and better while the technology gets cheaper and cheaper, can you envision a day when we the public will not be able to differentiate from animated fiction and filmed reality? Right now things are pretty easy to differentiate, but what will the situation be in 10 or 20 years? Is there concern in the industry over this potential?

  35. LA -v- Silicon Valley by gruntvald · · Score: 3, Informative

    though still high, the rents & housing costs in LA are about 1/3 to 1/2 that of Silicon Valley. I believe the bulk of the digital effects companies are in or near Pasadena, and you can rent somewhat affordably in that whole corridor, or if you don't mind the commute, further north.

  36. Hardware rendering soon? by ToLu+the+Happy+Furby · · Score: 3, Insightful

    I'd be interested to your response to this comment by John Carmack to the effect that "production frames will be rendered on PC graphics cards before the end of next year. It will be for TV first, but it will show up in film eventually."

    Do you agree with John that the next year or so will see hardware cards with the power and flexibility (and software tools) necessary to replace software rendering farms for many tasks? If so, do you know what companies/tools he's talking about when he says, "I had originally estimated that it would take a few years for the tools to mature to the point that they would actually be used in production work, but some companies have done some very smart things..."? If not, why not, and when (if ever) do you think hardware will be ready to take over?

  37. Future of Non-Poly/Surface Rendering Systems by Effugas · · Score: 4, Interesting

    Point-based rendering has shown some amazing results -- QSplat, for example, provides results in realtime that are flat out unimaginable out of traditional engines. Even higher quality output is coming out of the Surface splatting hackers.

    Image based systems also seem to be yielding results -- Gondry's Star Guitar video, which showed scenes from a window of a train synchronized to music, was undeniably compelling and could simply not have been done with traditional 3D approaches. Schodel and Essa's work with Video Sprites are also quite impressive.

    I don't mean to provide a litany of unusual rendering techniques for you to ponder. I bring them up because polygonal approaches have clearly yielded some incredible results, and I'm interested to know whether you think point-based and/or image-based strategies will yield similarly disruptive fruit. Also, I'm curious whether you're aware of any other particularly obscure but powerful methods for scene generation.

    So, in short: What's next for 3D?

    Yours Truly,

    Dan Kaminsky
    DoxPara Research
    http://www.doxpara.com

  38. what is your opinion of "digital" film? by jdbo · · Score: 3, Interesting

    While I have been personally disappointed by the quality of "digital" film techniques (seen most recently in Attack of the Clones, and previously in some pure-CG/animated features such as Fantasia 2000), finding it to be a debatable "improvement" at best, I was wondering what the professional consensus is in the field re: the long term future of celluloid film.

    In particular, I'm interested in finding out what the sought-after advantages on the production end are for digital film, vs. making use of more advanced celluloid based film approaches such as Maxivision, which I find interesting (but have never seen).

    Thanks!

  39. Irix, Linux, OS X? by marhar · · Score: 3, Interesting

    How do you decide what runs on Irix
    and what runs on Linux?

    Are you doing anything with OS X?