OpenGL Coming to your Cellphone
Little Hamster writes "SGI and Nokia have signed an agreement to co-operate on the development of a 3D standard suitable for all embedded mobile terminals, based on OpenGL. This could be used for bringing real 3D Games to mobile devices, 3D global positioning systems, 3D representations of buildings or even creating entire interfaces in 3D.
You can also find the press release press release here."
A phone with decent sound quality, a sliding 7110-style front, a good radio section (because I'm often in poor signal areas) and a big battery so I'm not constantly charging it.
I don't want games, I don't want mp3s, calendars, appointment reminders or anything like that. Just a phone.
I don't mind if the improved RF stage and bigger battery makes it a bit big. I don't want a phone the size of a domino. I'm quite big and heavy myself, and can easily carry a bigger phone. Just so long as it means the buttons and screen are a bit bigger, because it's a hassle to use a mobile when it's cold and you're wearing gloves.
It's the same with laptops - I want a new, modern laptop, but about the same size as my old 8086 Toshiba. Why? Because it runs for about 2 days on a fully charged battery, and has a proper clicky keyboard. The layout is a bit smaller, in the way that laptop keyboards are, but the keys have a lot of travel, like a normal desktop keyboard. It's so much more comfortable to type on.
While it might not be as good at games as a GBA or similar, in many cases it's "good enough". I remember playing games for hours on a Spectrum which had much less power than one of these!