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OpenGL 1.4 Spec Finalized

Sesse writes: "SGI announced yesterday that the OpenGL 1.4 specification was agreed upon by the ARB. Trying to minimize the gap between D3D8 and OpenGL, the standard adds a lot of functionality already common (being exposed as extensions in many drivers today), but more importantly brings a standard specification for vertex shaders. This should be good news for anybody doing cross-platform eyecandy :-)" This announcement is related to, but broader than, the one mentioned earlier about bringing OpenGL to mobile devices.

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  1. Re:Ah Crap! Not again! by Ziviyr · · Score: 3, Funny

    Now I have to upgrade, already
    (throws his $500 video card in the garbage)

    Please note I'll be impersonating garbage cans all week. :-)

    --

    Someone set us up the bomb, so shine we are!