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NVIDIA Cg Compiler Technology to be Open Source

Jim Norton writes "This announcement from nVidia states that their Cg compiler technology for 3D applications will be Open Source and available under a free, unrestrictive license. The ETA for this is in August and will be available here." The linked company release says it will be under "a nonrestrictive, free license," but does not give further details. BSD?

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  1. Re:Nvidia's Cg by Anonymous Coward · · Score: 1, Troll


    Class calls outside of friend functions can at certain times reach memory outside of parent definitions (Bad language design?! I think this is one of the most debated feature/bug, since you can piggyback this to implement vertex calls within lighmaps).


    Agree, What I feel is that this is bad design, not a bug nor is it a feature. I have been testing on Nvidia's TestA hardware interface with cg and that has been the most annoying uptodate (along with the pointer disaster).

    Cg should not have been done the way it was done. I for one would have welcomed them embracing an established language instead of creating one buggy one like this.

    There was thought given into using Lisp intitally, but I guess the powers that be decided it should have to create a new and totally confusing language.