Fahrenheit
LukeG writes "As games developers constantly seek new methods of tapping into the mass market, the French team at Quantic Dream have taken their inspiration from the television in developing 'Fahrenheit', what they claim will be the world's first interactive TV series, an episodic 3D-adventure set in New York. Here's a full look at this interesting development." See the company's website (Flash-only, unfortunately); or there are several other previews out there (1, 2).
Max Payne was a pretty boring game with all the gangster/cop/maverick/revenge clichés and dialog that sounded almost like a parody (except it wasn't). I'm not saying it was crap, it had its moments and it was quite fun to play, but it certainly had very little re-playability (except for a bit when you discover the unlimited bullet time cheat :) ). Every month someone releases an 'amazing' new game with 'a plot written by the same person who wrote X movie' and 'multiple story paths that dynamically unfold because of your actions' but in reality it never happens.
:) I just don't think you can call it fully interactive unless the player has a choice. I don't think plots are very compatible with video games.
The games that are _really_ popular are the ones that don't rely on the plot but on freedom, such as the GTA series or almost any RTS game, or MMORPG, this is where the player creates their own plot instead of being fed one like they're watching a movie. All plots are going to be restrictive if you have to follow them - i.e. if you have to make it to some place to advance the game just so the director can show you their amazing cut scene. It would be nice, say, if in Max Payne you could have seen your wife being murdered, and then decide if you wanted to pursue the gangsters that did it and beat them to the ground, _or_ go to the pub
Personally my ultimate idea for a game would be a full 3D city/world where you could do anything you wanted - a fully realistic life sim, where you could lead as boring or interesting life as you pleased except without the consequences, and with _lots_ of config settings (basically, the matrix). GTA3 came as close as anything sofar...
Yes, i know, if i dont like plot based games i shouldn't play them, i'll shut up now.
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oddly enough this reminds me of Quake. I got the shareware off a magazine cdrom and enjoyed the first episode so much I bought the remaining episodes. Now if I could have bought only the second episode instead of having to buy all of them at once perhaps the last three episodes wouldn't have sucked so much compared to the first.
I like this idea - I think it would also be interesting to have occasional episodes where you play different characters, maybe the bad guys for a little bit.
I've experiments to run, there is research to be done on the people who are still alive.