Virtual Sword Fighting
Faeton writes "SIGGRAPH is on, and Extremetech has the scoop on it. From Nvidia's N30 to ATI's monster 4x Radeon 9700 render board, the coolest thing was the virtual sword fighting simulator. With a VR headset and a gyroscopic force-feedback "sword", you could really be the badass knight you've always dreamed of. I want this at a local arcade soon!"
It seems like VR stuff has advanced very slowly in the past few years - except the graphics part of it. We are now getting to the point with the new cards from ATi and Nvidia that movies can be rendered real time so the visual experience is great, but physically its still cumbersome. Why isn't the equipment wireless, using bluetooth or something similar for everything to communicate. Its not going to feel very realistic to me if I have a strand of wires attached to me. I think the VR industry needs to step back and worry less about pretty graphics and more about making the hardware more user friendly to help add to the experience.
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aphex
I Steal Music!
..actually do it in real life, too.
:p
Aside from the fact that you have to a) leave yer basement and b) take some bruises.
SIGGRAPH exhibits closed on Thursday evening, but here are some of the biggest highlights:
SGI annouced their Infinite Reality 4 option for the Onyx series... comes standard with 1gbyte of texture ram and 2.5gbyte of buffer, expandable to 10gbyte of buffer for a total of 11gbyte of onboard gfx ram. Up to 16 IR4 subsystems can be installed in a single machine. Each subsystem can drive up to 8 monitors... or all subsystems can run in parallel for greater performance. The Virtual LA Urban Simulation project demoed part of their 3D LA using IR4 and the older IR3. They currently have over 1TB of texture and geometry data from Los Angeles, mostly in downtown areas... though they have 20,000 square miles mapped out, 4,000 of which are quite detailed.
Sun was showing off their XVR-4000 gfx option, a cardset that uses the IPA slot found in most Ultra-series machines. It has about 8x the geometry performance of IR3 and about 50% of the fill performance of IR4... for a fraction of the cost. 1gbyte of texture and 144mbyte of buffer. Different market targets, but interesting none the less.
I dunno. I think that ATI's demostration of REAL TIME RAYTRACING ON THEIR RADEON CARDS was the coolest thing at SIGGRAPH.
I've always wanted to learn kendo, but the nearest club from my university, is, alas, 50 miles away. And I don't have a car.
:p
Would be nice to know that in the future one could just don a VR headset and practice any sort of exotic martial arts
Probably safer for getting initiated into using sharp weapons as well..
Nice,
Michel
Michel
Fedora Project Contribut
I want this at a local arcade soon!
This might be slightly off-topic, but it has to be remembered that since the 80s, arcades have REALLY had tough times.
Back in the 70s and 80s, the cost of the best games and technology was prohibitively high, so arcades did good business. Since the mid 90s (pretty much since PlayStation), however, you can buy something just as powerful as an arcade machine for home use and you don't need to go to the arcade at all.
I am somewhat saddened by the 'fall' of the arcade, and think they add a great social aspect to gaming. Imagine modern day arcades with 16 player Quake 3 style shoot-em-ups.. but it ain't going to happen for most arcades. Most arcades these days still have their crappy early 90s games (Test Drive, Sega Rally, etc) along with a bunch of lame shooting games.
Arcades are for tourists nowadays, not serious gamers. And that is sad.
mogorific carpentry experiments
You can play this virtual sword-fighting game at Walt Disney World's Disney Quest area in the part of the park called Downtown Disney. It's pretty fun, and a good value, since you pay around $15 and get to play unlimited arcade games, pinball, and weird cool things like the sword fight. I don't think you need admission to the park, either. You could just do this if you wanted. I got sort of bored of the sword fight once I did it once. The gyroscopic sword is a really cool way of simulating an actual sword though. It's sort of funny to see 10 people wearing headsets and waving these handles around! There's also this incredibly cool thing at Disney Quest where you make your own rollercoaster and ride it. How that works is you lay out the track, then once you get all that good to go, the track is rated based on how severe it is. The attendant told me that if you're only going on it once, make it as severe as possible. Then you get into this rotating cabin that can spin a full 360 degrees in any direction. You look into this screen that takes up your entire view and the combination of the spinning, the video, and the fact that you have no idea which way is up makes your body feel like it's actually on a rollercoaster. It's a better feeling than a real rollercoaster, people have gotten sick on it. Amazing.
There are actually groups that do this frequently. There is the origional, Dagorhir, The rescent spin-off called Belegrath MCS, and if you want more role-playing, Amtgard. I've never participated in Amtgard, but I have in Dagorhir and Belegarth, and while the concept of dressing up in medeval clothing and fighting with foam swords and sheilds on central campus seems strange to some people, it it actually a lot of fun, and it's completly safe...doing it several hours a week for a year, the worst injury I ever sustained was a bloody nose.
As far as the graphics are concerned, we're back to VirtaFighter 1. If high poly high texture models are your thing, this wont interest you. But,the graphics didn't worry me as much as the animation. I counted about 5 different cycles of animation from the enemy, which include predicable routines of slicing vertically, horizontly, the spinning cyclone of um, death, and the backward leap. Your enemy is no samuri. :)
I also found it intesting that everyone who played won. It was that easy. I long for realistic, fun vr experiences, but this was hardly much of a step forward.
My 11 year old son and I tried this exhibit at the 'Emerging Technologies' section of SigGraph.
The headset doesn't fit well and moves around all the time. This would be OK for the usual sitting in a chair looking around" kind of VR, but when you are jumping around and spinning to see where he bad guys are coming from - it's hopeless.
Your field of view is *WAY* to narrow for fighting.
The graphics were very 1995 - it looked like they were almost an afterthought. Hardly any texture, plain green floor, crude enemy animation with red triangles for blood splotches and yellow triangles for sparks when the swords hit.
The spatialised audio didn't help in locating your enemies. People watching the show were forever shouting "He's Behing You!!" to players who couldn't see that they were being chopped to bits by enemies they couldn't see. The narrow field of view wasn't helping any.
The fancy "force feedback" sword was about as effective as a Nintendo 64 rumble-pack in conveying that you had or hadn't hit something - but that was about it.
It was a brave effort - and fun for a short time, but definitely *NOT* earth-shattering VR.
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