Slashdot Mirror


Cube: A Modern 3D Game Engine

An anonymous reader writes "There is a new 3d game engine being developed by Wouter van Oortmerssen (aka Aardappel) that utilizes SDL and OpenGL. It is pretty full-featured already, and is heavily influenced by Quake3." Same guy who did panoramic Quake.

2 of 169 comments (clear)

  1. whats best way to begin something like this? by PaganRitual · · Score: 3, Interesting

    looks pretty cool, but it does look kinda like a prettier version of that old 'chasm' game ... or quake 1 i suppose ... not to be critical, i loved both of those games ... and im in no place to be critical because i cant even do anything remotely this good ...

    speaking of which ... what would be the best way to start on a project like this, say 3d enigine, from a beginners level? i know that a 3d engine isnt even something you consider from a beginners level, but this is what i would like to be looking at doing some time in the future ... any one care to share how they got started on game programming? what would be the best plan of attack? or is it just a matter of sitting down with a C++ book, then a visual C++ book (or could anyone tell me what other avenues i might look at with regards to IDE, including under linux), then a game programming book etc etc??? and are there specific websites, examples, source code that i should be checking out???
    ive wanted to do game programming for ages, but ive never pulled my finger out and sat down and got into it, but now that the new version of the stupid accounting software i code at work has gone gold, i wanna clear my brain of VB and get down and dirty into some serious (and entertaining) coding ... any useful advice would be most welcome ...

    replies to my hotmail acct welcome ...

  2. Re:Not open source [yet] by codexus · · Score: 3, Interesting

    Yes, but I understand his decision. He doesn't want to be the leader of a community project where he would do more management than coding. He wants to code his own engine for fun. Open-sourcing too early would not help and might result in problems. This reminds me of phpNuke which eventually forked and AtheOS (I'm not sure if it forked but I know the author wanted to continue do most of the coding himself and was concerned about a fork he didn't want.)

    --
    True warriors use the Klingon Google