Wanna Work for Dave Taylor & American McGee?
The well known former Id developers are starting a company to develop a
shooter for the X-Box. They are looking for programmers, artists,
level designers, and producers, but only if you're in, or willing to
move to LA. If you think you're right for this one, you should
email Dave.
Dave Taylor is also the former co-founder of the now defunct Crack.com which released Abuse and the incomplete Golgotha. At UT Austin, he helped start the IEEE-CS National Programming Contest, which involved teams of college students developing and pitting AI's against each other in a client-server gaming environment created by ddt's team. Sort of an AI 'Robot Wars'. Ddt has both game development, console development AND business development experience. I rather hope this venture is more successful than his last, and I'm confident his previous experience will make it so. Having known several people who've worked for him, I would say YES, he's a great person to work for. Having known my fair share of loyal /. readers, I daresay this IS a good place to troll for people with immense programming talent, and if no previous console experience, they will likely share Dave's point of view and be able to quickly learn all they need to know about porting to a console.
Why is it that people feel the need to bitch about every story that's posted these days?
These people looked deep into my soul and assigned me a number based on the order in which I joined.
I would suggest someone give Rasterman resume to Dave since he has not done anything lately
...living proof that you need little more than a "weird" or "interesting" name to suddenly become very famous in this country (particularly among nerds....American McGee, Jello Biafra, etc...)
I'm sorry, but could someone give me an idea of what this guy has _actually_ done to deserve such fame? I hope 'Alice' isn't your answer...I saw him talk at GDC '01 this past March, and my impression was that he wasn't even a part of the development team -- he wasn't even on-site...he'd ship off his "artistic visions" to the on-site team who actually designed/coded/drew the game, he got all the credit, and the press loves him why? Because he's got a cool name.
Seriously...I'm happy to give him credit where credit is due...if the guy's a brilliant game designer, a top-notch dealmaker, a great programmer, or a lead artist, fine -- I'd love to know about it, but come ON...enough with the sensationalism.
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