Probing Hash Tables?
David Rusenko asks: "I've been taking a datastructures class at CMU as part of a summer CS program. One of these structures we have gone over is hash tables. After going through many different probing methods (linear, quadratic), multiple hash functions, and double hashing, I was all too curious to know if these are the best methods currently known. Some other interesting ideas came up, such as using the Fibonacci numbers for probing, but I haven't had time to test them yet. Any comments?"
Look at least say "First Post"
Bah.
You won't get many replies, 'cause you forgot to tie in DRM or something that incites feeling in everybody....actually asking something technical, jeez. On /. ? :)
Good luck!
Actually, I don't think I've ever seen a real world library with a hash table that uses any sort of probing. Most "generic" hash tables use buckets, AFAIK.
Probing has the problem that eventually, you run out of space, whereas with buckets you don't (although performance will degrade as the average bucket size increases). Of course, a decent implementation will resize the hash table, so this point isn't that important.
I have seen probing used in some special case hash tables, in which case I think it was only linear or quadratic, nothing special (and the reason I saw this hash table was because I was fixing a bug where the hash table eventually overflowed, and wasn't getting resized).
I would be very interested to hear whether other people have ever used a probing hash table, and why.
Do yourself a favour and read the bible on it. The information might be a bit dated, but I doubt hashing has changed that much since the last edition.
What about a linked list with an array?
What about another hash table that holds the conflicts (kind of like double hash functions but cooler)?
I prefer dynamic perfect hashing (Dietzfelbinger should have some good introductory papers on the topic). Makes for a really simple probe sequence.
As I dig out my Algorithms textbook, I see mention that Fibonacci heaps give fast times in Dijkstra and Prim's algorithms for Shortest dag path and Minimum Spanning Trees respectively: O(m+nlogn) in both cases. This is very fast for dense graphs.
Shrug.
--onyx--
I like open addressing because its simple, and double hashing seems to be good for probling.
I have to store string in a hashtable, to do so i seperate the data from the hashtable.
I create a string stack which stores the actual data, and a hastable that contains the entry number in the stack.
e.g.
stack \0one\0two\0three\0
ht 1, 0, 1, 1
Note in the stack the 0'th entry is equivalent to a NULL and is where unasigned ht entries refer to, thats how you know the ht slot is empty.
By seperating the content from the ht its easier to resize the hashtable, you simply create a new hashtable and reinsert the contents refered to by the old hashtable.
I only need 2 pointers !
I have code if you want a look
What's that about a little bit of knowledge and it being dangerous. In school you'll beat every algorithm under the sun to death. In the real world you'll link to the STL and use a hash map.
Write well-designed, clean, maintainable code. Then profile it. If your table lookup blips on the profiler, then *THINK* about optimizing it. After you've *THOUGHT* about optimizing it, then decide if it makes sense to squeeze the time and effort into the schedule.
Random quotes:
Premature optimization is the root of all evil. -- Knuth
There is never a best solution, only tradeoffs to consider. --Eberly
The best optimizer is between your ears. --Abrash
The Ferrai's are only gravy, honest! --Carmack
Alright I threw the last one in for shits and giggles. Don't blame me, I can't get through a Sunday night without drinking a poop load of beer. Anyway, the point is that there is a difference between *FAST* and *FAST ENOUGH*. If it's fast enough, who cares.
[CYNICISM]
Unless you're an academic and you're looking for funding.
[/CYNICISM]
That said, the most thorough treatment I remember about probing was from David Gries' book Compiler Construction for Digital Computers, published in 1971 when memory wasn't so cheap. It's probably long out of print by now, because that stuff isn't really important any more.
Similarly, a lot of the stuff in Knuth vol. 3 is about sorting data on magtape, which was important 20 years ago but nobody cares about now. In the introduction to the second edition, Knuth says he left the material in just because it's mathematically beautiful and because tape-like media may make a comeback, but it's possible that he'll remove it from future editions.
In the worst case, double hashing is better than quadratic probing, and quadratic probing is better than linear probing. But the trick for finding the "right" method is to ensure that the worst case never happens. Then you can avoid expensive advanced stuff, and keep it simple and lean.
If you don't know much about your data, or your keys, or your insertion/removal pattern, than a separate chaining scheme might be best. If you know everything, then you can use a perfect hash function generator (but even that doesn't necessarily guarantee best performance). The reason they teach you several different methods is because there is no single "best" answer.
I better add before someone makes a tragic mistake, enlarge the table only if you're getting enough collisions to actually slow your program down enough to matter. If you have a lot of entries you'll get a few collisions even with an enormous table that's mostly empty, because of the birthday paradox. Don't worry about it til you're getting collisions on a significant fraction of your lookups.
Don't let collisions happen in the first place - that's much more important than what kind of probing you do, after a collision happened. Hence the distribution of the first hash-function is most critical - and has to be checked against real input distribution.
Second best thing is to keep your data together (to have them in the CPU-cache, when they are needed).
Therefore I would go for primitive sequential collision-algos - within memory buckets of the size (and at the boundaray) of the CPU-cache and a spare slots at the end of each bucket for collisions. Simple coding, fast access.
You see, everybody has his own taste.
Ok, am I the only person who saw this article's title as being a bit sexually suggestive?
Ugh. I must have spent far too much time on the computer again this weekend... :)
Please consider making an automatic monthly recurring donation to the EFF
CAM tables if you're gluing together your own hardware. kinda like a hash table in hardware that never gets collisions until it is full.
the insertion/deletion maintance isn't free so you gotta be careful with your search/modify ratio.
It's been a little while since I last really looked into this, but these are the basic principles of dealing with a hash table; there are some factors (such as table size, particularly the primality of the table size) that will defeat your probing strategies unless you are careful to avoid them: 1) The size of the table should be a sufficiently large prime number. Why? Well, this digs into number theory, but the basic idea is that the set of integers modulo p for some prime p is a field and behaves well --- for one thing, multiplying by any nonzero number is equivalent to permuting the ordered list {1, 2, ..., p-1}; these permutations are guaranteed to be unique for each congruence class. This also allows you to take advantage of things called generators when you design your hashing functions (this borrows an idea from crypto*). This also avoids some nasty problems, for example: you have a hash table of size 2n, where every even index is filled, and are now trying to insert a string for which H(x) is 2. Think about it --- a lot of collision strategies won't handle this.
2) Your hashing function should give a uniform distribution over the length of your table; i.e. each number {0, 1, ..., p-1} should be equally likely regardless of the input. This will be the trickier part. You will want to play with this function on representative input to make sure that it behaves as expected.
3) Make sure a hashtable is what you're wanting. There are very nice data structures called prefix lists and tries which let you do insertions, lookups, and deletions in time that is linear in the *length* of the string, *not* the number of strings. If speed is an absolute must, you may be interested in exploring this structure as an alternate.
This said, remember: Perfection is the enemy of good enough and it is good enough that sells. Don't put any more effort into this than you expect to see reasonable results from.
For example, if your data is composed primairly of upper case squences of A T G C (e.g., genetic code) you would tend to have long elements of highly repeatable letters.
If, on the other hand, you were memorizing, say, a binary image for uniqueness (such as in a virus scanner) you would have large files with binary data.
Thus... each data type possible can be *tuned* to be more efficient when hashed, based on what you know of the incoming data. To ask for a *generic* algorithm that works well on all data will automatically result in less efficiency.
The real secret to good hashing is to allow two things... first, allow the algorithm (usually hash length and table size) to be modifyable by the code. Second, allow simple statistics to be kept on collision rate and maximum child length - these two statistics can be calculated very very quickly at the key-add phase of the hashing, and only add a few instructions to the process.
Now... throw a good deal of data at your hash table... all sorts of data that represent the type you EXPECT to get. Tune the hash table algorithm (using the exposed algorithm hooks) until your statistics see a collision of between 2 and 5 for all positions in the table (in general, our hashers, and we use LOTS of hashers, rarely go beyond 3 to 5 children).
The tradeoff is obviously memory (table size) versus efficiency of the hash algorithm.
One of my favorite hash algorithms for trivial hashing (say, hashing of a label or variable name) is simply incremental add and xor. Very quick and usually generates a good spread (this is only for simple hashing).
MORE IMPORTANTLY (to me at least) is how you STORE your hashing and data info. We *always* store the data as a (void *) pointer. By doing so we can store ANY type of element, be it a structure, a function pointer, a pointer to text data, a LONG or a INT or a DOUBLE, doesn't matter, because we always store the POINTER to the data, not the data itself. This is an extremely powerful concept.
One last thought... one of the more interesting things you can do with hash tables is to use them as on-the-fly indexed arrays that can grow to any length. In this case, the hash code becomes the index you want to store in. This is an interesting concept because it means you can create an array that grows in real-time. For example, you can store in hash_array[1] and hash_array[5923] and it will not take 5924 positions, it will only take two positions. And reading the two items only takes 2 instances of the loop, not 5924 instances. The array grows at will, taking only as much memory as what you require. Obviously, for this to work, you are hashing a small structure that contains the real data AND the real index, thus during a collision you then do a compare for the real index down that childs tree. But this is extremely quick and low overhead and solves an infinite array with gusto.
Aloha
>Unfortunately, by reinventing the wheel, all you've succeeded in doing is confusing the hell out of anyone who has to maintain your code in the future.
Last I checked, this was one of the benefits of being a coder. I have been known to document my code with DFWI-IM (lets just say that -IM stands for "it's magic")
As if you would ever code something in a recursive manner because 'that was the best way.' BAH! You write recursive code to see who on your support team are software engineers, and who are the 'self taught wanna-bees'.
Glonoinha
Glonoinha the MebiByte Slayer
It's just a repeating pop-up.
In fact, you just took out IE on my machine in the middle of another post. Thanks a bunch, fuckwit.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
I hate to be churlish about this, but none of the early posts have addressed the core issues. Knuth's treatment is rather narrow. Buckets have very little to do with it.
The question to address is your key structure. Ideally you have the notion of your keys in cannonical representation. In object oriented contexts, the byte representation of your objects is not necessarily cannonical.
Next step is to analyze the size and distribution of your key space in cannonical representation, using as a function of some N which represents the scale of the problem instance.
At this point, if your the size of your key space is a weak function of N life is easy. Weak functions are where the average bit size of your cannonical keys is logarithmic in N or at worst sqrt(N). This represents the order of key entropy extraction.
A best case scenario is where all your keys are eight byte fully randomized GUIDs. Entropy extraction from your keys can be handled in just a few machine instructions. Worst case: you have to gather your key entropy by traversing deeply linked object hierarchies, in which case the efficiency of bucket access is swamped by the cost of constructing the bucket index.
When life is ugly, the games begin. There are no end of variations on how you can arrange to collect enough entropy (most of the time) for each key (most of the time) quickly enough (most of the time).
An extreme measure involves memoizing your key entropy with all the hassles that entails of making sure every modification to the key structure maintains key hash correspondence. If key modification is rare, you can really brute force this. If all your keys are always in the table, then keys can't change without rehashing (so one term starts to absorb another). On the other hand, if you have many keys to check, but few keys to check against, you might get sucked into finding clever and/or complicated methods for maintaining your key entropy memos.
If you have concocted a model with known degeneracies, who pays on the degenerate case? This is a game of hot potato, which again presents endless options, most of which are difficult to formally analyze (supposing you even have a sufficient model of your key space).
There are human hazards when you enter into this terrain not to be taken lightly. For some unknown reason a rather large slice of the population cannot comprehend any event more certain than 99% or less certain that 1%. pow(2,-6) is rounded up by these people to 1%, which in Murphy's calculas is as good as sunk. Nothing you can do about it. Sooner or later the pointy haired what-ifers will grind you down. Especially if they studied arithmetic for a couple of years as an undergraduate thinking it was mathematics.
Let's suppose now that you've done the dirty deed and concocted some method to extract at least log K bits of uniform key entropy (most of the time) where K somewhere between the total number of keys you might need to check and the total number of keys you might need to store. Only now does bucket management begin to matter.
Probably the best thing to do at this point is to slice the world into rough orders of magnitude: less than 10 CPU clock cycles to on-chip L1/L2 caches, 10-100 CPU clock cycles to on chip L3/off chip L3 cache, 100-1000 CPU cycles to external memory, 1000-10,000 cycles via interprocess communication/message passing, 10,000+ cycles for data structures not necessarily memory resident.
With a GHz class CPU, 1000 cycles still allows you to check one million keys per second. Do you really need to hone this down another 2.5 orders of magnitude? Sometimes you can if you really want to.
I could go on for a long time yet, but I've covered most of the ground that the rest of this thread has largely ignored.
On a more theoretical level, it is even possible to construct perfect hashing schemes with space efficiency near the Shannon limit for data sets where the average key entropy is less than one bit. Did someone mention Markov models for speech recognition? Forget Knuth volume 3. It has a lot more to do with Knuth volume 4.
pow(2,-6) was meant to be pow (2,-64) which rounds to 1% a with a great deal more drama.
Indexing into an array is a slower operation than following a pointer.
Don't call us.