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Probing Hash Tables?

David Rusenko asks: "I've been taking a datastructures class at CMU as part of a summer CS program. One of these structures we have gone over is hash tables. After going through many different probing methods (linear, quadratic), multiple hash functions, and double hashing, I was all too curious to know if these are the best methods currently known. Some other interesting ideas came up, such as using the Fibonacci numbers for probing, but I haven't had time to test them yet. Any comments?"

9 of 48 comments (clear)

  1. Fibonacci. by OnyxRaven · · Score: 3, Informative

    As I dig out my Algorithms textbook, I see mention that Fibonacci heaps give fast times in Dijkstra and Prim's algorithms for Shortest dag path and Minimum Spanning Trees respectively: O(m+nlogn) in both cases. This is very fast for dense graphs.

    Shrug.

    --
    --onyx--
  2. Re:Read the Bible by Tom7 · · Score: 4, Interesting

    Yes, it certainly has changed... real world considerations are much different from the memory-poor days when knuth invented mix and all of his insane bit-twiddling techniques. The theoretical analysis of basically any sort of sensible hashing will wind up resulting in constant time access... so it's really a question of addressing the constant factors on modern machines (as well as the ease in implementing these different schemes!). Knuth is quite outdated in that respect.

  3. Who cares? by Screaming+Lunatic · · Score: 5, Insightful
    It's a table. Which means it'll be faster than a list. That's all you have to worry about.

    What's that about a little bit of knowledge and it being dangerous. In school you'll beat every algorithm under the sun to death. In the real world you'll link to the STL and use a hash map.

    Write well-designed, clean, maintainable code. Then profile it. If your table lookup blips on the profiler, then *THINK* about optimizing it. After you've *THOUGHT* about optimizing it, then decide if it makes sense to squeeze the time and effort into the schedule.

    Random quotes:

    Premature optimization is the root of all evil. -- Knuth

    There is never a best solution, only tradeoffs to consider. --Eberly

    The best optimizer is between your ears. --Abrash

    The Ferrai's are only gravy, honest! --Carmack

    Alright I threw the last one in for shits and giggles. Don't blame me, I can't get through a Sunday night without drinking a poop load of beer. Anyway, the point is that there is a difference between *FAST* and *FAST ENOUGH*. If it's fast enough, who cares.

    [CYNICISM]

    Unless you're an academic and you're looking for funding.

    [/CYNICISM]

  4. Really, no one cares that much any more by splorf · · Score: 3, Interesting
    Even Knuth vol. 3 doesn't go into that much detail about probing strategy. If you're getting collisions, make the table bigger.

    That said, the most thorough treatment I remember about probing was from David Gries' book Compiler Construction for Digital Computers, published in 1971 when memory wasn't so cheap. It's probably long out of print by now, because that stuff isn't really important any more.

    Similarly, a lot of the stuff in Knuth vol. 3 is about sorting data on magtape, which was important 20 years ago but nobody cares about now. In the introduction to the second edition, Knuth says he left the material in just because it's mathematically beautiful and because tape-like media may make a comeback, but it's possible that he'll remove it from future editions.

  5. Remain simple... by joto · · Score: 3, Insightful
    Remember that every complication to the algorithm makes it slower. When you move from linear to quadratic probing, you loose memory locality (think cache). When you move from quadratic probing to double hashing you do another function call (or at least, some calculation). A fibonacci scheme would be similar to quadratic probing, except it requires one more addition, I can't see immediately see any benefits to that, but maybe I'm not thinking hard enough about it...

    In the worst case, double hashing is better than quadratic probing, and quadratic probing is better than linear probing. But the trick for finding the "right" method is to ensure that the worst case never happens. Then you can avoid expensive advanced stuff, and keep it simple and lean.

    If you don't know much about your data, or your keys, or your insertion/removal pattern, than a separate chaining scheme might be best. If you know everything, then you can use a perfect hash function generator (but even that doesn't necessarily guarantee best performance). The reason they teach you several different methods is because there is no single "best" answer.

  6. Correction by splorf · · Score: 3, Insightful

    I better add before someone makes a tragic mistake, enlarge the table only if you're getting enough collisions to actually slow your program down enough to matter. If you have a lot of entries you'll get a few collisions even with an enormous table that's mostly empty, because of the birthday paradox. Don't worry about it til you're getting collisions on a significant fraction of your lookups.

  7. It's all in the fish by MrIcee · · Score: 3, Interesting
    It is difficult to ask the question you are asking... because efficient hashing depends totally on the TYPE of data you are hashing. In general, TYPE comes down to issues such as length of data... and what the data can be composed of.

    For example, if your data is composed primairly of upper case squences of A T G C (e.g., genetic code) you would tend to have long elements of highly repeatable letters.

    If, on the other hand, you were memorizing, say, a binary image for uniqueness (such as in a virus scanner) you would have large files with binary data.

    Thus... each data type possible can be *tuned* to be more efficient when hashed, based on what you know of the incoming data. To ask for a *generic* algorithm that works well on all data will automatically result in less efficiency.

    The real secret to good hashing is to allow two things... first, allow the algorithm (usually hash length and table size) to be modifyable by the code. Second, allow simple statistics to be kept on collision rate and maximum child length - these two statistics can be calculated very very quickly at the key-add phase of the hashing, and only add a few instructions to the process.

    Now... throw a good deal of data at your hash table... all sorts of data that represent the type you EXPECT to get. Tune the hash table algorithm (using the exposed algorithm hooks) until your statistics see a collision of between 2 and 5 for all positions in the table (in general, our hashers, and we use LOTS of hashers, rarely go beyond 3 to 5 children).

    The tradeoff is obviously memory (table size) versus efficiency of the hash algorithm.

    One of my favorite hash algorithms for trivial hashing (say, hashing of a label or variable name) is simply incremental add and xor. Very quick and usually generates a good spread (this is only for simple hashing).

    MORE IMPORTANTLY (to me at least) is how you STORE your hashing and data info. We *always* store the data as a (void *) pointer. By doing so we can store ANY type of element, be it a structure, a function pointer, a pointer to text data, a LONG or a INT or a DOUBLE, doesn't matter, because we always store the POINTER to the data, not the data itself. This is an extremely powerful concept.

    One last thought... one of the more interesting things you can do with hash tables is to use them as on-the-fly indexed arrays that can grow to any length. In this case, the hash code becomes the index you want to store in. This is an interesting concept because it means you can create an array that grows in real-time. For example, you can store in hash_array[1] and hash_array[5923] and it will not take 5924 positions, it will only take two positions. And reading the two items only takes 2 instances of the loop, not 5924 instances. The array grows at will, taking only as much memory as what you require. Obviously, for this to work, you are hashing a small structure that contains the real data AND the real index, thus during a collision you then do a compare for the real index down that childs tree. But this is extremely quick and low overhead and solves an infinite array with gusto.

    Aloha

  8. shining all the light onto just one bucket by epine · · Score: 4, Interesting

    I hate to be churlish about this, but none of the early posts have addressed the core issues. Knuth's treatment is rather narrow. Buckets have very little to do with it.

    The question to address is your key structure. Ideally you have the notion of your keys in cannonical representation. In object oriented contexts, the byte representation of your objects is not necessarily cannonical.

    Next step is to analyze the size and distribution of your key space in cannonical representation, using as a function of some N which represents the scale of the problem instance.

    At this point, if your the size of your key space is a weak function of N life is easy. Weak functions are where the average bit size of your cannonical keys is logarithmic in N or at worst sqrt(N). This represents the order of key entropy extraction.

    A best case scenario is where all your keys are eight byte fully randomized GUIDs. Entropy extraction from your keys can be handled in just a few machine instructions. Worst case: you have to gather your key entropy by traversing deeply linked object hierarchies, in which case the efficiency of bucket access is swamped by the cost of constructing the bucket index.

    When life is ugly, the games begin. There are no end of variations on how you can arrange to collect enough entropy (most of the time) for each key (most of the time) quickly enough (most of the time).

    An extreme measure involves memoizing your key entropy with all the hassles that entails of making sure every modification to the key structure maintains key hash correspondence. If key modification is rare, you can really brute force this. If all your keys are always in the table, then keys can't change without rehashing (so one term starts to absorb another). On the other hand, if you have many keys to check, but few keys to check against, you might get sucked into finding clever and/or complicated methods for maintaining your key entropy memos.

    If you have concocted a model with known degeneracies, who pays on the degenerate case? This is a game of hot potato, which again presents endless options, most of which are difficult to formally analyze (supposing you even have a sufficient model of your key space).

    There are human hazards when you enter into this terrain not to be taken lightly. For some unknown reason a rather large slice of the population cannot comprehend any event more certain than 99% or less certain that 1%. pow(2,-6) is rounded up by these people to 1%, which in Murphy's calculas is as good as sunk. Nothing you can do about it. Sooner or later the pointy haired what-ifers will grind you down. Especially if they studied arithmetic for a couple of years as an undergraduate thinking it was mathematics.

    Let's suppose now that you've done the dirty deed and concocted some method to extract at least log K bits of uniform key entropy (most of the time) where K somewhere between the total number of keys you might need to check and the total number of keys you might need to store. Only now does bucket management begin to matter.

    Probably the best thing to do at this point is to slice the world into rough orders of magnitude: less than 10 CPU clock cycles to on-chip L1/L2 caches, 10-100 CPU clock cycles to on chip L3/off chip L3 cache, 100-1000 CPU cycles to external memory, 1000-10,000 cycles via interprocess communication/message passing, 10,000+ cycles for data structures not necessarily memory resident.

    With a GHz class CPU, 1000 cycles still allows you to check one million keys per second. Do you really need to hone this down another 2.5 orders of magnitude? Sometimes you can if you really want to.

    I could go on for a long time yet, but I've covered most of the ground that the rest of this thread has largely ignored.

    On a more theoretical level, it is even possible to construct perfect hashing schemes with space efficiency near the Shannon limit for data sets where the average key entropy is less than one bit. Did someone mention Markov models for speech recognition? Forget Knuth volume 3. It has a lot more to do with Knuth volume 4.

  9. bad typo, but kind of funny by epine · · Score: 3, Funny


    pow(2,-6) was meant to be pow (2,-64) which rounds to 1% a with a great deal more drama.