Slashdot Mirror


NYT Story On Go Programs And AI

mykej writes: "The NYT (registration required, blah blah) has a story on Go, the hardest game for computers to play. From the article: 'Programmers working on Go see it as more accurate than chess in reflecting the ineffable ways in which the human mind works. The challenge of programming a computer to mimic that process goes to the core of artificial intelligence, which involves the study of learning and decision-making, strategic thinking, knowledge representation, pattern recognition and, perhaps most intriguingly, intuition.' There are a few throwaway lines about Nash from 'A Beautiful Mind,' although they don't mention the game he invented after getting frustrated with the inconsistencies of go."

2 of 244 comments (clear)

  1. So more or less computers suck at GO by Anonymous Coward · · Score: -1, Flamebait

    or to be more precise, they suck when they are compared to human opponents.

    Because they lack intuition.

    Wow.

    I am underwhelmed.

  2. Re:Go is harder or.....? by Anonymous Coward · · Score: -1, Flamebait

    (nice troll btw)

    I have not read the article (everyone who said that in their commment have a higher modding that the others) but I've done some work on AI (which will get me modded down, it seems).

    RTFA. (automatic +2 modding)

    GO figure!
    (and gotta end with a pun...)

    ###
    seriously. The starting rules are simple. The state of the board is also simple. (empty, white, black. for all 361 positions on a classic board).

    What is important about the game are patterns.
    It's all to do with patterns. Easy for us to tell a bycicle from a chair but not easy for a computer. Quickly reading this will give you an idea on the different "exceptions" or patterns that need to be seen in the basic game of Go.

    Go read it! (bwhahaha *gasp* *choke* *die*)