NYT Story On Go Programs And AI
mykej writes: "The NYT (registration required, blah blah) has a story on Go, the hardest game for computers to play. From the article: 'Programmers working on Go see it as more accurate than chess in reflecting the ineffable ways in which the human mind works. The challenge of programming a computer to mimic that process goes to the core of artificial intelligence, which involves the study of learning and decision-making, strategic thinking, knowledge representation, pattern recognition and, perhaps most intriguingly, intuition.' There are a few throwaway lines about Nash from 'A Beautiful Mind,' although they don't mention the game he invented after getting frustrated with the inconsistencies of go."
or to be more precise, they suck when they are compared to human opponents.
Because they lack intuition.
Wow.
I am underwhelmed.
(nice troll btw)
I have not read the article (everyone who said that in their commment have a higher modding that the others) but I've done some work on AI (which will get me modded down, it seems).
RTFA. (automatic +2 modding)
GO figure!
(and gotta end with a pun...)
###
seriously. The starting rules are simple. The state of the board is also simple. (empty, white, black. for all 361 positions on a classic board).
What is important about the game are patterns.
It's all to do with patterns. Easy for us to tell a bycicle from a chair but not easy for a computer. Quickly reading this will give you an idea on the different "exceptions" or patterns that need to be seen in the basic game of Go.
Go read it! (bwhahaha *gasp* *choke* *die*)