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The Technology Behind ID's Games

orac2 writes: "The current issue of IEEE Spectrum has an article on the groundbreaking technology behind iD Software's games, from the days of Commander Keen through to Return to Castle Wolfenstein. Graphics technologies covered include the original 2-D buffer trick that made side-scrolling games on the PC feasible, as well as the more modern Raycasting and Binary Space Partition Tree techniques. Carmack is quoted extensively."

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  1. Re:Man... Carmack is 31 by EvilTwinSkippy · · Score: 5, Insightful
    You get a lot better. (Speaking as a 27 year old programmer.)

    C code is C code. No new languages, techniques, or processes will ever replace an experienced architect. Crap passes through an IDE every bit as well as the good stuff.

    I have a volunteer who works with me. The kid is brilliant, and has programming mojo pouring out of his eyebrows. But there are so many debugging techniques, algorythems, and habits that he doesn't have. (Yet.)

    I'm not saying older in neccissarily better. Experience is the key. 20 years of experience is 20 years of experience whether you start at 7 or 27. In my case it's 7.

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming