The Technology Behind ID's Games
orac2 writes: "The current issue of IEEE Spectrum has an article on the groundbreaking technology behind iD Software's games, from the days of Commander Keen through to Return to Castle Wolfenstein. Graphics technologies covered include the original 2-D buffer trick that made side-scrolling games on the PC feasible, as well as the more modern Raycasting and Binary Space Partition Tree techniques. Carmack is quoted extensively."
Ooooh yeah!
nuff said
inside of my ASS!
bullshit man, all of this gay ass homo crap is a buncha lib'ral bullshit FP
It's The Carmack, get it right!
LAST POST!!!!!!
Have you ever noticed that every time there's a Bush in office, we're at war with the Arabs and the economy's in the crapper?
(oh, and that the CIA is running drugs, too?)
I'm astonished I didn't read in that article that John Carmack invented the internet, too.
If you are like me, and are having to upgrade to play all the cool new games on the market this summer, stay away from Googlegear.com I placed and order on last Wenedsday. Everything was listed as "in-stock" It was listed as packed on their website as of friday afternoon, and it STILL had not shipped as of the next Tuesday. So I called, and they said they didn't know why it was so late and that the girl was going to the mailroom to figure it out and call me back. No offer of refund for the 2 day shipping I had wanted so I could build it over the weekend, not even a return call like she said. It shipped, but thats 7 DAYS for an in stock order. Spead the word, stay away from Googlegear.