One 3D Format to Rule Them All
prostoalex writes "Three-dimensional graphics for the Web always seemed like a great concept that's not there yet. Five years ago many publications saw a great future in 3D-Web, but somehow things just haven't been moving in that direction. Apparently, the status quo is not making companies in this field happy and so the big guys, including Intel, Macromedia, AutoDesk, EDS et al. formed a 3D CAD working group. They claim that 'the need for a common 3D format becomes clear in a simple perusal of the Web, where the volume of 3D content is minuscule -- well under 1 percent.' The article is published in the latest issue of Intel Developer Update magazine, which is also available as a PDF."
Great. As if Flash isn't bad enough, now everybody's going to have a huge 3D intro to thier web site.
Note to web designers:
Just because you can do something, doesn't mean you should
I can see how this would be sweet for colaborative development in the CAD field, but you know people are going to screw up thier web pages with it.
I like text only web pages. Is that so wrong?
maybe it is b/c the web is 2D but I really don't see a need for 3D web. I use the web to read news, do research, find jobs, and look at porn. Yeah, I suppose 3D porn would be nice but not really necessary.
Research materials in 3D, hmm, it still would not be the same as holding reference material from 1863 in an archive.
News in 3D? Not really necessary, shit on TV is too real as it is.
The only thing I really care to actually deal w/in 3D MYSELF is video games (Gran Turismo and Madden).
What do I know though right?
Maybe the reason there's very little 3D content on the web is because there's no need?
Just because I can spawn 50,000 popups and have 10 Flash animations playing music at the same time doesn't mean I need it. Some of the best websites - Google's a perfect example - are good because they're simple and elegant.
What? That strikes me as very very strange. The volume of Jeri Ryan content on the web is similarly minuscule, well under 1 percent. Nobody is saying we need a common format for Jeri Ryan content.
Isn't it just possible that most people don't have 3D content they want to share via the web?
Oceania has always been at war with Eastasia.
OK, so LOTR was a decent movie, but I'm getting really sick of this slogan being put places it really shouldent be. Just my (albiet, off topic) 2 cents.
I wonder if any of the big companies mentioned ever thought to include input from some of the 3d projects going on around the net. They might be suprised by the info they get.
... they need to make a 3D format that works across all 3D rendering packages. As it is, you can't go from Lightwave to 3D Studio MAX (or vice-versa) without having to make huge tweaks or changes to make it work. The most infuriating thing is that fundamentally, they aren't that different from each other. If somebody would come up with an 'esperanto' file format that anybody can support, then it's worth buying multiple 3d packages as opposed to sticking with just one.
When that happens, then 3D artists will be able to use the 3D Package they are comfy with to generate 3d art for the web. Until then, nobody's going to convince me to use some other toolset I'm not familiar with just to support a gimmick.
As stated before, 3D on the web is not a big screaming deal.
"Derp de derp."
SGI designed OpenGL with a client/server architecture from the ground up. With current high-speed internet connections, this is becoming more feasible. You're not going to get frame rates in the hundreds per second, but with texture caching and data compression, OpenGL could be a good solution to this.
This page is a good reference on this.
Why a 3D web? A 2D layout works for most everything. Print media uses it, with the odd smeary hologram being the exception. It's much easier to manipulate and organize.
There's several problems with a 3D web:
And that's not even looking into the issue with interfaces with a 3D page.
Or the complaints you'd get from all the 486/Pentium linux users complaining that it takes too long to render/use (even after lynx has 3d support... ;)
Car analogies work about as well as a Ford Pinto with a keg of beer in the passenger seat.