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Game Engine Marketing Models Compared

death00 writes: "GameDev has an interesting story about the success of Garage Games Torque engine (the engine behind Tribes 2). I especially find it interesting to see the number of developers working on high-quality games based on the Torque engine. The basic premise is that Garage Games gives a full license of the Torque engine to a team for a project for $100 USD per developer. The only caveat is that you must publish any finished works through Garage Games. Perhaps id software might consider doing this with the Quake III engine once the Doom III engine comes out. From my understanding, the Quake III engine currently licenses for significantly ($250,000 USD) more than that. Instead of waiting 2 more years and GPL'ing the full source, why not license it for cheap after Doom III comes out, then GPL later?"

2 of 243 comments (clear)

  1. What the fuck? by Lukey+Boy · · Score: 1, Flamebait

    This is pretty much an advertisement, which in turn points to what's pretty much a press release. Nice post guys! Go ahead, mod my ass down. You know this story eats it.

  2. Re:Not that much by Reality+Master+101 · · Score: 1, Flamebait

    You'll note in my original post that I didn't say you could write a game engine in that time.

    What bullshit. Quit backtracking, and just admit you shot off your mouth without any thought. Let's review what you said:

    "But, just to implement all the Q3 tech, including BSP+PVS, Q3 Shaders and a loader for the Model files and Map files would take two good 3D engine programmers about a week."

    You'll note the key phrase "ALL THE Q3 TECH". ALL the Q3 tech == a gaming engine in ALL its glory. And a gaming engine is more than a badly optimized toy renderer that displays maps.

    --
    Sometimes it's best to just let stupid people be stupid.