Hacking as Scholarship
FatherBusa writes "I am a professor of English who specializes in what is usually called "humanities computing"--a discipline concerned with creating and theorizing about the use of computers in humanities research (the homepage for the Association for Computers in the Humanities has some info). I was recently asked to join a working group charged with the task of establishing a peer review process for scholarly software projects in the humanities and stumbled across the Guidelines for Evaluating Work with Digital Media in the Modern Languages put out by the Modern Language Association (the main professional organization for language and literature studies in North America). Hackers working in humanities departments may want to give it a read. It's an interesting statement that speaks to the (sometimes difficult) process of getting "tools" and other sorts of digital work evaluated as academic scholarship in promotion and tenure processes."
Many readers apparently found this to be boring and irrelavant reading. I think they may be missing the point.
In the "old school", professors would get recognized (and tenure) for their contributions thorugh publications (appearing in critical journals, for example).
Now though, you can make MAJOR contributions by writing "software" (not just programs, but anything published in a digital medium). Using the old rules, you wouldn't be recognized.
The article referenced implies that such digital contributions are equally relevant for recognition, PROVIDED that they follow the same sort of review process - peer review, unique contribution, etc.
This seems to be a good approach and good news for "hackers" - our value is being recognized in fields beyond software development.
Many /.'ers thumb their noses at the academy. Who needs a degree if you have the skills? Why pay money for a piece of paper when one can get right to coding? But the acceptance digital media within the ivy-covered walls can help the acceptance of digital media as more than "playing" video games, surfing pr0n, and "stealing" copyrighted content (not that any of these are not worthy endeavors in themselves ;) ). One of the best ways to ensure the evaluation and production of digital media is to have them studied in an academic context, and only a tenured professoriat can make that happen in ways that matter academically.
At present, digital media are often marginalized as low-brow. Video-games are often blamed for encouraging mindless violence, the web is blamed for shortening attention spans, and security-checking is vilified as terrorism, email is the font of spam, and reverse-engineering is called breaking copyright. This is the public understanding of digital media.
Specialized software and digital research being done at the Institute for Advanced Technology in the Humanites is at present abstract and does little to affect the thinking of the unwashed masses of undergraduates, let alone the public at large. But this kind of work is important because it influences the scholars who drive the field, and their work goes largely unnoticed by the established disciplines that might most benefit from them. On the other hand publicly-accessible texts are in many ways the "content" the web has been looking for (as demonstrated by usage), but recognition of such projects is still limited to circles of elite users. This must change, and a cohort of professors teaching students can help bring about that change.
Creating an established body of scholars able to use computers in ways that help normal people understand how Art and Architecture, Modern Languages and Film shape the world in which we live--this will further the widescale acceptance of digital media as worthile and noble ones.
It is important that people see digital media as more than video-games and surfing the web. Devising a body of standards by which digital media can be evaluated in the context of tenure review (limited though that context might be) will help.
The need for a set of standards to review and assign value to the digital work of humanities scholars is crucial to the culture of computing.
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