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Bill Kendrick Interview at OSNews

Bill Kendrick writes: "When I thanked the folks at OSNews for mentioning me in their interview with Michael Speck their response was a list of questions for my own interview. Well, I've answered them. Enjoy! While I'm glad some people consider me 'up there' in the ranks of Open Source game development, I honestly think there are far more deserving folks... Like Sam Lantinga, Steve Baker, and the people developing FlightGear, to name a few."

2 of 5 comments (clear)

  1. Glad to see you getting some props, Bill. by MaxQuordlepleen · · Score: 2, Interesting

    My two-year old loves Tux Paint, and I am a huge fan of Defendguin. Unlike many other people who turn out "retro clone" type games, you seem to have a real skill for capturing the spirit and excitement of the old time arcade and console games. Circus Linux is a great example, it really is a worthy successor to good old "Circus Atari"!

    I have a question for you, actually. About how many man-hours does a typical game take? I'm a programmer but I don't do games or graphic stuff (usually try to stay away from UI if I can :]), how much time does it take to get it "just right"?

    1. Re:Glad to see you getting some props, Bill. by Bill+Kendrick · · Score: 2

      About how many man-hours does a typical game take?

      I seem to have this knack for whipping out a playable game in about 2 days. It doesn't mean it's complete, by all means. It just means it can be demoed. (Well, actually, Bug Squish was such a simple game, that it really did only take about 2 days to get a first 'finished' version out the door.)

      Of course, as with all Open Source stuff, my games are never done. (Either I just didn't get around to finishing them, or there's just little tweaks or patches here or there that come in months or even years later :^) )