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Wherefore Art Thou, HyperCard?

gwernol writes "Macintouch is running an interesting section on the end of HyperCard at Apple. The original discussion was on alternatives to HyperCard but several ex-HyperCard engineers have come forward to describe the 'Steve-ing' of the project. It's an interesting insight into the workings of this company and the fate of Bill Atkinson's revolutionary piece of software." And lamz writes, "Thousands of people still use HyperCard but it has stagnated under Apple's stewardship. Is it time for an Open Source HyperCard? Great article at Wired." My first Mac programming was in HyperCard. Those were the days ...

7 of 64 comments (clear)

  1. Re:People really use HyperCard these days? by clifyt · · Score: 5, Informative

    "What is so attractive about HyperCard that prevents people from using things like PowerPoint, or Director, or web-based solutions, or any other number of things?"

    The simplicity of the whole thing.

    Back even as few as 5 years ago, I was using Hypercard as a front end to some of my C(++) projects. Myst is a good example of this, it is a hypercard frontend with extensive C++ programming in the form of XTNS (extensions). I used this to create a good deal of student testing applications for betas of computer adaptive testing (lots of intensive code that was VERY slow in scripting...probably run in perl or something else these days with ease though).

    Hypercard was one of the greatest programs I ever had the opportunity to use. Its far more than PowerPoint or Director. Its Powerpoint mixed with Director and then filtered through Access / MySQL / Whatever and then given an object oriented language that was very easy to use and understand even if you didn't have the manuals in front of ya.

    To be honest, until I started doing everything on the web, I used Hypercard as the frontend to all my softwares. Even after the web became useful, I STILL used it for CGI programming with Webstar on the Mac until I taught myself Perl and a half dozen other 'web' languages I use currently. With a few tweaks to the software, this COULD have been a contender with CGI programming on the Mac, but it was just confusing enough that the paradigm that HC users were use to was broken.

    clif

  2. Hypercard changed my life! by Snafoo · · Score: 5, Interesting

    (Although it remains to be seen if for the better.)

    My first computer was a Macintosh LC, and it wasn't actually mine. It was, of course, my father's (purchased at a steep discount, as he is a teacher, and the post-Boxing-Day sales crush was on) and was the first modern computing device our family could afford. We even bought the deluxe version of the '_L_ow _C_ost' Macintosh, whose extra ram bay had been stuffed and whose second floppy drive was now, at 40 mb, a veritable ocean of space. With the extra RAM and hard drive, it was capable of running -- if only just -- the shiny-new System 7.0, which came with a 'HyperCard Player'.

    I quickly mastered the ins and outs of every aspect of the UI. I knew how to set the colours of the window borders, the desktop background; I knew what to do when the sad Mac appeared; I was even friends with the mysterious and labyrinthine ResEdit, by whose agency one might transfigure the very type of a file.

    But I did not know code.

    Then, one autumn night, at around ten thirty --- I remember this clearly --- I was thumbing my way through an early edition of famously lighthearted tome called the 'Macintosh Bible',
    which casually (or in this case, perhaps 'causally') mentioned, somewhere in the back pages, that although System 7 ostensibly differed from earlier versions of the OS, which had come with 'complete' copies of HyperCard, Apple engineers had in fact been too lazy to write a 'read-only' Hypercard interpreter. The 'Hypercard Player' of System Seven was simply their most recent Hypercard development environment, saddled with an initialisation routine (a 'stack', in HC parlance) that perversely greyed out most of the interesting menu items. But even this paltry scaffolding of occlusion could be removed by clicking on the appropriate panel in the appropriate corner, and typing the following words in the resultant dialog box:

    'go magic'.

    System 7.1 came out a few months later, with a fully lobotomized 'Hypercard Player'. Had my parents held off just a few more weeks to buy that computer, I doubt that I would ever have taken up programming, and would neither know nor care about Slashdot or its comment forums. :)

    --
    - undoware.ca
  3. Re:People really use HyperCard these days? by lingorob · · Score: 4, Interesting
    yeah, i think it must be simplicity. before i get into that, please don't ever use powerpoint and Director in the same sentence again.

    Director is incredibly powerful and versatile, but it is not simple. indeed, there have been many tools built into its interface in an attempt to make it immediately useable. however, there still exist countless anomolies in the interface logic, in Lingo (Director's scripting language), and in general workflow that cripple Director significantly.



    i am a Director developer, but more importantly, i teach an intro level Director class at the Art Institute of California. trying to communicate to undergrad art students what Director is and how it is used has shed much light on these problems for me.



    from what i understand (in terms of capabilities), Hypercard falls somewhere inbetween Director and powerpoint. i've heard accounts from other Director developers praising how intuitive they found Hypercard to be. i suspect that its gentle learning curve would make it an attractive alternative to someone unskilled in the field of multimedia.



    but i wonder how many folks who don't possess multimedia development skills would be required to develop something more complex than a powerpoint presentation.



    for those of us who develop complex multimedia apps, rapid dev software (prototype, etc.), and games, there is no viable option to Director. the steep learning curve is just a fact of life.

  4. Jobs probably asked the same question by sg3000 · · Score: 5, Interesting

    "Wherefore" isn't a "ye olde English" way of saying "where". It means, what is the purpose or reason why? Thus, Juliet wasn't asking where Romeo was, but why did he have to exist, because their love was complicating her life.

    Therefore, this article title is inadvertently asking "Why Hypercard? What is the purpose of Hypercard?" Clearly Steve Jobs asked the same thing (likely with more expletives and in an upraised voice).

    Thus today, some people are left asking the question, "Where is Hypercard?"

    --
    Insert simplistic political, ideological, or personal proselytization here.
  5. Wherefore Art Thou by Evro · · Score: 4, Interesting
    Ok, this is offtopic, but it's a pet peeve of mine.

    People frequently use the word "wherefore" in an attempt to be poetic, inquiring where something is. Wherefore, however, does not mean "where", it means "why". When Juliet was lamenting "Wherefore art thou Romeo", she wasn't asking "Where are you, romeo?", she was asking "Why are you Romeo?", as in, "Why did you have to be a Montague, my family's sworn enemy?"
    O Romeo, Romeo! wherefore art thou Romeo?
    Deny thy father and refuse thy name;
    Or, if thou wilt not, be but sworn my love,
    And I'll no longer be a Capulet.

    -- Romeo and Juliet, Act II, Scene 2

    This is an error I see all the time, and it's understandable. I'm no Shakespearean scholar by any means, but it still irks me.
    --
    rooooar
  6. Re:What hypercard is.... by King+Babar · · Score: 5, Interesting
    ... is a way of creating hypertext docs with embedded logic. Like a scripted web site, only less accessible.

    Well, it could be used like that, for sure. Every great programming idea out there seems to have at least one controlling metaphor that is so striking that you have to pay attention to it. Now, most people *think* the controlling metaphor of Hypercard is simply "life is a stack of cards!", but that is actually more of an implementational detail. In one of the Wired articles referred to in this thread, Bill Atkinson mentions explicitly what I always thought was true and obvious in retrospect: Hypercard "stacks" could have been spread over the network, and something eerily like the World Wide Web could have come on the scene at least 5 years earlier.

    Now what I think was the most important advance made by Hypercard was the idea that "Everything is an object or a message, and the way to handle messages in a GUI is via delegation, and you really don't need inheritance at all." Seriously, I think it is still hard to see how forward thinking Hypercard really was in this respect, until you browse some W3C documentation struggling to define how to handle user events in and around the DOM. In Hypercard, any object could handle any appropriate message itself and/or pass it up the chain to it's "enclosing" object, or pass it to any object of its choosing. (You couldn't always choose the first target of an event like "mouseup", but you could always delegate to the right object in the long run, which is key.) When given this much power, you could do almost any fool thing and that's what people actually did. So I remember when I first implemented EMACS-style editing commands for the message box in Hypercard (including a rudimentary kill-ring!); nobody had ever dreamed of doing anything so nutso, but there it was! I also remember starting on a chess tutor-like interface that would allow a novice to see all of the possible next moves for a piece; that never went anywhere under my power, but the proof of concept did impress a few people who had no idea you could do anything like this with software that came for free with your Mac.

    On the other hand, I can't write a complete love letter to Hypercard in this post since the memory of the thing immediately brings to mind the most hideous misfeatures of Hyper*Talk*, the language. Like the no real variables part, or the fact that you could not escape to a less verbose syntax, or the fact that since it lacked explicit "anchors" like HTML that some kinds of links were truly painful to construct... But HyperCard was there, and it was great, and now it's gone. And the real shame is that nobody in the Apple chain of command really knows why it was great: it was an astonishingly powerful programming environment that made some people absurdly happy and led to at least as many Apple hardware purchases in the late 80s as anything else. (Once somebody had a stack that did X, you were better off buying more Macs than trying to re-do X some other way...) That is just my opinion, of course, but any geek who delights in the fact that Mac OS X is basically just BSD under the Aqua seas might understand the glee of users who suddenly found out that they could do powerful object-oriented programming with a piece of "address book" software added to the system almost as an afterthought.

    --

    Babar

  7. Re:A usefull link by stux · · Score: 4, Interesting

    Its actually a lot more powerful than that.

    I wrote an email system and a LOGO emulator (remember turtle graphics?) in hypercard, back before the internet was called the web

    Heh, had to learn trig to do that ;)

    --

    ---
    Live Long & Prosper \\//_
    CYA STUX =`B^) 'da Captain,
    Jedi & Last *-fytr