AGP Texture Download Problem Revealed
EconolineCrush writes "The latest high-end graphics cards are capable of rendering games at 1600x1200 in 32-bit color at jaw-dropping frame rates, but that might be all they're good for. For all their gaming prowess, all of these cards have horrific AGP download speeds that realize only 1/100th of their theoretical peak. This article lays it all out, testing video cards from ATI, Matrox, and NVIDIA, and clearly illustrates just how bad the problem is. While these cards have no problems rendering images to your screen, you're out of luck if you want to capture those images with any kind of reasonable frame rate via the AGP bus."
i think that the main usage of this would be when video cards' performance is being used for rendering pre-rendered animations and writing to disk and HURRR HONK CUMMING SO HARD IT'S SHOOTING OUT YOUR EYES.
free (as in mp3s) electronic music
You think the **AA would ever allow this the ability to make a perfect digital copy of what ever is displayed on you screen. Now your monitor will have to be disabled every time a copyrighted work is displayed on your screen.
Nice numbers. Did you get them from /dev/random or /dev/urandom ?
If VISTA is the answer, you didn't understand the question
no, you're a typical /. reader because you are a moronic twit and a flaming homosexual with fantasies of public masturbation followed by public humiliation. idiot.