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TransGaming Ports 3 Kohan Titles to Linux

Kohan_Rocks writes: "TransGaming today anounced the opening of their new 'webstore' which includes the brand new port of Three Kohan Titles. Probably equally amazing is the distribution method: All three games are available for download only (finally big name games available for download!). I'll probably buy atleast some of these games even though I have the old Loki version of the original Kohan - Loki's wern't network compatiable with windows, TransGaming's apparantly are (and its just such a cool game)."

3 of 277 comments (clear)

  1. what happends if.... by jas79 · · Score: 2, Interesting

    transgaming goes out of business
    from there site
    * Live Internet connection required to complete install process*

  2. Re:Alright whiners... by garcia · · Score: 4, Interesting

    how about games that I actually want to see? I have never heard of this game nor after reading about it on their website would I want to play it.

    That was my main problem w/Loki in the past. As great as RR Tycoon was, it wasn't something that caught my eye so much that I wanted to buy it.

    I am not a fan of the WineX ordeal but the amazing things that they are doing as far as getting games working is just great for the community.

    I read recently that GTA3 is working under it. If I didn't have a PS2 I would most certainly be interested in that.

    Just my worthless .02

  3. Re:Kohans - short review by Dr.Dubious+DDQ · · Score: 4, Interesting
    it's just back to the old "build up and attack once you have enough units" game.

    This is the main reason that "network compatability with Windows" doesn't really concern me - I rarely play online because this seems to be the only tactic that's allowed to work in most RTS games, and therefore that's how most online players play them. Not much fun, in my opinion.

    On the other hand, Kohan has a fair selection of AI's with different strategies, and in addition to the built-in "campaign", they have a number of pre-built maps AND a very nice "random map generator", which I still call upon from time to time for a quick distraction.

    The way you build and group your units DOES make a difference - my own play style is so conservative that I occasionally even get "mobbed" by an AI player, and I find that if I've set up a few defensive units in the area carefully, it can make a difference. Picking the right combination of "front line" units and support units, placing them in the correct terrain, and having one or two 'melee' units backed up by one or two 'ranged' units all make a big difference.

    It still won't completely counter especially a "live" player with the "build a horde and rush like crazy" strategy perfected, but I find the disparity between "real strategy" and "rush" is not as extreme in Kohan as in some other games I've played....