Report From The Land of SFX
prostoalex writes "MIT's Technology Review takes a look at the world of digital special effects, the industry worth half a billion dollars per year, according to the authors. It talks about the role of SFX in movie production nowadays and comes to the connclusion that while might not 100% computer-created in the future, we'll see more of realistic-looking special effects in future titles."
I totally agree on "Out of this World" -- one of the very few games I was upset to see end. Extremely compelling, no dialog other than "ow!"
I can see a movie being made with no dialog, all action and only implicit script. Look at Aeon Flux. That is essencially what Alea is talking about, right?
--Peter
From the article:
But in part because digital projection does not create as unmistakable an improvement in the viewing experience as, say, the talkies did over silent films, theater chains are unwilling to foot the bill for the new projectors, which cost at least $100,000 per screen and might have to be upgraded every few years. Conventional film projectors, which last 20 years on average, cost $30,000.
I have to agree with this statement. I managed to see Attack of the Clones, projected in all digital in Phoenix, AZ. When the screen switched from analog (during the previews) to digital I noticed a difference, but not huge. After watching for a few minutes, I forgot that I was even watching it in digital. It's nothing like the difference between VCR and DVD.
Have other people who have seen movies projected in all digital had the same experience?
Forget the whales - save the babies.
"We call them 'invisible effects,'"
And that is exactly where they should stay (barring of course the Pixar style total 3d animation stuff).
Why is this? Look at Star Wars EP2 for the obvious answer. Even with Lucas Arts churning out some of the best 3d in the movie business, there are still some amazingly obvious 3d effects (Anakin getting on and riding the creature... where Anakin becomes a 3d model getting tossed like a rag doll). And this obviousness seriously hinders the overall movie experience. Anything that pushes the viewer from the imaginary world back to realising he/she is in the theater is a bad thing, and in this case, I found myself thinking, "That doesn't look real," and bang i'm back in the theater.
So what am I say? Well, 3d should stay in the background. Until they can make it look exactly like the actor and have it move exactly like the actor, they shouldn't put it in the center of the action in a film made with real people. It is far too obvious. Though sometimes this is done pretty well.. such as Spiderman, the costumed one. The part with him in his hooded sweatshirt is also pretty obviously 3d.
But all these amazing secondary effects are just incredible, such as the backgrounds in Cast Away. Sometimes you have no idea, and that is the point of the game. Not that you can look and say, damn Lucas Arts has just made some cool 3d stuff, but to do a double take 2 months down the road when someone tells you it actually was 3d in the first place.
So basically, in the world of realistic 3d... the less recognition they get, the better they did their job.
Realistic.
The best SFX aren't the big ones, they are the little ones that touch things up and you never even suspect.
The story will always be paramount to a good film, but judicious use of CG can lend that extra touch that pushes the film over the edge of greatness.
Learning HOW to think is more important than learning WHAT to think.
"we'll see more of realistic-looking special effects in future titles. "
I dunno... I mean it's not like we're going to clone dinosaurs and compare them to Jurassic Park and see how realistic they really were.
Convincing would definitely be a better word...
"Derp de derp."
On the other hand, Rosen doubts that artists or audiences will soon want to give up the unique sensory qualities of film. "If we look decades ahead, people will come to realize that digital [photography] is another way of doing things, but film will give you a different organic look," he says. "It's like oil paint and acrylic. Digital has a different texture."
I disagree with this argument. If digital videocameras and especially the projectors continue to improve it is only a matter of time before audiences prefer digital to film. The current bottleneck is the Texas Instuments projectors which are limited to 1024 or 1280 lines. Lucas filmed Episode 2 at a higher res than that but is limited by the projectors.
While film could 'fight back' by going to 70mm or using the excellent Maxivision 48 system, I think it is a loosing battle because projectors will still have jitter, and prints will continue to wear and fade.
Larger film requires more storage space as does digital. Luckily for digital, storage capabilities continue to improve as hard drives cram ever more data into their platters.
In the long view costs will come down for digital, which is another current drawback. This is assuming digital becomes popular enough for economies of scale and competition to kick in. A complicated chicken and the egg situation indeed.
I have yet to see real enertial effects on computer generated images -- ala wildly jerking Jar Jar and Anakin Skywalker riding that animal in Episode II. If effect artists want to make things realistic, they are going to have to start simulating mass and enertia on the objects they model.
This was the most relevant quote for me:
:). It's going to be a great looking video, with a compelling story that takes advantage of the unique qualities of the medium.
"There are certain skills necessary to accomplish the shooting, making and coming out on the other end with a motion picture," Poster says. "One is cinematography. We say, if you know how to light it doesn't matter what medium you're shooting on. Likewise, if you don't know how to light it doesn't matter which medium you're shooting in."
I just graduated from college with a stack of short films behind me, and I'm gearing up for my first feature. From a technical standpoint, yes, film is still much better than digital -- I'm sure people on this thread will mention the absurdly low resolution of today's HD video. But to go to film means tripling the budget, raising tens of thousands of more dollars. And that's for 16mm, not even the 35 that we know and love in the theater.
One of my friends says, "Don't bother with video, it looks like crap. Spend the money instead to make a 35mm short that will look really professional and then people will invest in a 35mm movie." And another one of my friends actually went and did it, getting into some pretty big film fests.
But I agree with the quote -- it's not how good the format is, it's how you use it. Take two recent digital movies, Tadpole and The Fast Runner. The first is lit like the filmmakers know it's a cheap format, and treat it like a cheap format -- everything is hastily lit and handheld. Certain passages look like a home movie my dad could have shot. In the latter, the format was treated with respect and carefully lit, getting as much out of the format as possible. And it looks fantastic -- I would have no complaints is my film looked like that.
And even beyond that, what good is a great-looking format if the story isn't worth the film stock it's shot on? (I won't name any titles here.) So no, I'm going to do a feature-length movie on video before I do a short in 35 (unless, of course, I can raise the money to do a feature on 35
When it comes to SFX, "digital" does not necessarily mean "better." The models of Star Trek: TNG, with light passing over the textured, solid models in unsimulatable ways, are much more realistic to me than a Voyager frame filled with two dozen wire meshes. (I'm using TV shows for examples because the budget constraints are tighter.) My eyes have started glazing over all fake looking FX, especially digital stuntmen in features. They pull me out of the story immediately. I stop seeing them as people, and I didn't pay $10 to care about someone's digital models. I want to be like Zemeckis -- do FX that you can do well, and make sure they they serve the STORY instead of being their own attractions.