Pie-Menus in Mozilla
pronik writes "The Optimoz project on MozDev had two main development branches. While the first one, Mouse Gestures have been a success, we had to wait for the second, also very promising one: PieMenus. Now the wait is over! First implementation of PieMenus for Mozilla - RadialContext - is available for installation and testing!!!"
I've seen was in Return to Zork back in 1994. Super cool. Anyone else have any good examples of pie menus? We're considering using them in a game and seeing more would be neat.
Dude, I think I can see my house from here.
These pie menus are really irritating... I guess it could be useful and would reduce the distance the mouse would have to travel, but I can't imagine why anyone would actually use these.
That being said, yay for Mozilla. A browser that actually runs without a 50 MB footprint and supports actual standards. That and you can get all kinds of silly do-dads on them like pie menus. (Yeah, I just glanced at pie menus briefly so maybe I've missed some really useful part of pie menus.
On the other hand, mouse gestures could be really useful, assuming you didn't accidentally use them when you didn't want to.
They've already found use in other places... the Sims and Neverwinter Nights are the two that come to mind.
After surfing with this for just the past 10 minutes I can already tell that it is a feature that I will not be able to surf without ever again.
It is EMENSELY powerful when you combine it with tabs. Using it to close tabs and surf back and forth through tabs is a breeze and really saves on the mouse wrist gemnastics.
This is a great tool! Thanks mozilla!
Derek
As I understand it, the primary advantage of pie menus over standard linear/cascading menus is that they leverage muscle memory for enhanced speed and accuracy in menu selections. In essence, pie menus are not unlike a gestural control scheme with training wheels -- a series of selections from a cascading pie menu effectively forms a complete mouse-gesture, which can later be replicated without conscious reference to menu labels. This allows novice users to make selections cognitively by following menu selections, while more advanced users can simply remember the series of mouse movements required to reach a given selection.
More info here.
SIERRA TANGO FOXTROT UNIFORM
Given the reasons given in the faq there's no reason why slashdot couldn't link to google...
As much as I hate to say it, the studies by Nielsen et al are actually worth something here. A context menu arranged in a circle will be easier to navigate, because you memorise direction as well as distance (look at the answer to q7 on the page).
Also, pie menus will be advantageous because, unlike keyboard shortcuts, they will be displayed whenever called upon. Further, arrangements such as piemenu-Left to go back, piemenu-Right to go forward, are intuitive.
Overall, this is a development in UI design that I'd like to see used more. I first saw it used in the extra software supplied with a Genius wheel mouse.
Like car accidents, most hardware problems are due to driver error.
That brings up another good point, which is that from what I've seen none of the radial menu implementations (Moz's or his javascript ones) implement hotkeys, which for a lot of users (read: me) immensely improves speed. I didn't like NWN's radial menus at all, especially since they have a 9th zone in the middle, which is the 'close menu' or 'go back' function. That meant that you had to move the mouse a significant ways towards each icon, eliminating a lot of the speed gain. Then I found out that the keys on the Number Pad were hotkeys for each of the 8 directions (with 5 being a hotkey for the center zone, and 0 being a hotkey to popup the radial for your character.) After that I loved them. Need your familiar? 0-4-1. Need rapid shot mode? 0-3-7-3. That saved all my quickslots for spells, potions, and other life-saving bits. I played most of that game with my right hand on the mouse and my left moving between asdf and the number pad.
Of course, I have no idea whether I'll ever find a 'real' use for being able to 10-key with the wrong hand, but you never know. :)
What objective facts are your personal beliefs based on, or are they purely subjective? Question: How do you know that your personal beliefs are not merely a perception of knowledge than true knowledge? Answer: subject your theories to experimentation.
Have you performed any emperical experiments to determine if pie menus have an advantage over linear menus?
I'm sorry your personal belief contradicts my own emperical experience. In all the experiments I have ever done, and all the ones other people have done that I have read about, pie menus have been proven to be faster than linear menus.
Here are a few references to experiments measuring the usability of pie menus.
So it's not at all subjective or based on personal belief. The effect of Fitts' Law is quite easily measured, which should eliminate the need for resorting to the exposition of subjective personal beliefs.
Here is one such experiment that you can try for yourself (which requires Internet Explorer). Fasteroids is a free game that lets you compare pie menus with linear menus. Take the pie menu challange! Fasteroids tracks your selection speed and error rate, so you can compare pie menus and linear menus for yourself.
-Don
Take a look and feel free: http://www.PieMenu.com
Streaming: Pie Menu Tab Window Demo.
Download: Pie Menu Tab Window Demo.
Here are some earlier demos of tab windows and pie menus in UniPress Emacs and HyperTIES at the University of Maryland HCIL.
Streaming: NeMACS (NeWS Emacs) Demo
Download: NeMACS (NeWS Emacs) Demo
This is a HyperTIES demo, showing embeded graphical links with pop-up images.
Streaming: HyperTIES Demo
Download: HyperTIES Demo
Here's just the pie menus from "All The Widgets", CHI'90 Special Isssue #57 ACM SIGGRAPH Video Review. Tape produced and narrated by Brad Meyers.
Streaming: Just The Pie Menus from All The Widgets
Download: Just The Pie Menus from All The Widgets
-Don
Take a look and feel free: http://www.PieMenu.com
After just a few minutes of experimentation, the thing I like most about these pie menus is that the two mouse gestures I used most (Back and Forward) still work! I just right-click and move left or right, and can ignore the menu. At the same time, these pie menus add menus, which allow me to see what other options I have available without looking at the config or documentation, like I have to do with mouse gestures for gestures that I have yet to memorize.
Great work. One thing I love about the Mozilla is the truly "innovative" atmosphere where people aren't afraid to try new things. Bravo.
Sir, I would like to laud you on your efforts to bring pie-menus into reality. As I understand it, the main advantage in using pie-menus has nothing to do with extra functionality or mouse-gesturing; it's simply the fact that if all your options are focused in a wheel around the cursor, it takes the same amount of time to click on each menu since they're all equally close to the cursor; this in turn increases usability & efficiency.
However, in regards to your 4th point, I have to agree with you totally. Pie menus are nothing new; in fact, the idea for them has been around for AGES. Various leaders in GUI development (think: Apple & MS) with user-focus groups have tried out pie menus on people, with exactly that complaint - while VERY efficient, they're just too confusing at first, and likely to frustrate new users. Most general users DO tend to give up within 20 seconds; others will just get frustrated & resist the change. People generally read in lines; it takes longer for the brain to process text that appears in non-standard forms.
I hope we all really enjoy these new pie-menus, but I wouldn't expect them to break out into the mainstream.
i'm amazed that i survived - an airbag saved my life.