Tim Willits Interview: Lead Doom3 Designer
Joe writes: "PlanetQuake3.net has a interview with id Software's Tim Willits who is the lead designer and project manager of Doom 3. Tim talks about the new generation of level editing in Doom3, his favorite maps of all time, how designers and coders work together, and many other subjects. One of the most interesting parts of the interview was this question: 'PlanetQuake3: Will it be possible to adjust the speed of the game for between single player and multiplayer play?' 'Tim Willits: Yes, most of the game logic is outside the main executable, this gives us great flexibility in changing basic game parameters between single and multiplayer.'"
is how he can sleep at night. Despite the ravings of the Slashdot crowd, violence (especially against and among children) has grown in lockstep with video games since the introduction of the first game, PacMan. It might not be so bad if he were designing relatively harmless puzzle games like Tetris, but a game where the player virtually totes around a huge gun and blows people away is simply unconscionable.
One wonders if Intel isn't subsidizing game developers to write code that requires the latest and greatest (that's subjective) processors.
The cost of a game is only one piece of the overall price I'll end up spending to play it.
Goals are deceptive - the unaimed arrow never misses.
Somebody needs a life.
My life is one big siesta in which I'm dreaming I wished my life was one big siesta.