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LucasArts announces Sam & Max sequel

Altima(BoB) writes "LucasArts announced today a sequel to their 1993 cult classic adventure game Sam & Max Hit the Road. This follows a recent announcement of Full Throttle II. The press release explains: It's due first quarter 2004 for Windows PCs, no other operating systems or platforms mentioned, but it looks promising. Personally, I think that LucasArts' adventure games have been long overdue a comeback, anyone who's played them can attest to their top-notch writing and humor."

5 of 276 comments (clear)

  1. The million $ question... by Anonymous Coward · · Score: 2, Insightful

    will it work with ScummVM?

    1. Re:The million $ question... by Yorrike · · Score: 5, Insightful
      Yes, "people" (i.e, the mindless gaming public), buy for graphics. Simple as that. It seems games with great graphics are bought up enmass, while games with unique or somewhat overclocked retro stylings are shunned and branded "ugly".

      If the average gamer went out and bought games based on pure gameplay, we'd get a 2D Sam and Max (which is the way it should be, the same applies to Metroid Prime, which looks nice, but just isn't Metroid).

      --

      Looks can be deceiving. Or CAN they?

  2. 3D or 2D? by galaga79 · · Score: 4, Insightful

    Does anyone know if this going to be 3D or 2D? I am guessing the former because the Full Throttle sequel is 3D from what I have seen thus far. If my guess is correct it will be interesting to see how Sam & Max translates to the 3D world because it was very 2D animated game with some weird geometry and architecture in some areas. I remember Max had a secret 3D cameo in Jedi Knight and that looked kind of weird. Fingers crossed they get the same voice actors and composer too, which if you have never heard you can hear in this remix

  3. Re:You can. I have. It rules! by demon · · Score: 2, Insightful

    It's not an "emulator". Sam and Max, and many other LucasArts adventure titles, were written in a scripting language custom-made for developing adventure game titles. It was (is) called SCUMM, the Storyline Creation Utility for Maniac Mansion. The ScummVM team has managed to reverse-engineer enough info out of the original game engines to run many of these older titles. (I just played all the way through the CD version of Sam and Max Hit the Road last night.) It's more like running a shell script or Perl script than "emulating" anything.

    --

    Sam: "That was needlessly cryptic."
    Max: "I'd be peeing my pants if I wore any!"
  4. Re:Not to rant but.. by hrm · · Score: 3, Insightful
    Penny Arcade is a good place to keep up with all things gaming. The site's updated three times a week, which each update being a news story (very well written) and a comic strip (very well drawn, and often as not damn funny).

    It's not a traditional gaming magazine that covers everything new, rather they talk about which games interest them at the moment. I've a feeling that very few games of interest slip by them. The game "rez" that is mentioned in this thread as an example of a great original game is also a favorite of the PA guys.

    As an example of their kind of humor, everyone on slashdot who spells Microsoft as Micro$oft should take a look at this penny-arcade comic and briefly consider if whether Gabe has a point!