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Flash Games as Political Commentary

Clive Thompson writes "All over the net, there are little shockwave games inspired by political events -- from the WTO-style New York Defender to War on Terrorism to even Downing Street Fighter (where British politicians beat each other senseless, Street-Fighter-Style). Sure, like most Shockwave-generated stuff, they may suck as games. But that's missing the point. What's happening here is nothing less than the emergence of the online video game as a form of social comment -- something you dash off in a couple of hours to make a sardonic political point about something. It's a new notepad for communication. Or at least, that's what I argued in this piece in Slate today. In addition to the craven self-promotion of sending it in to Slashdot, I'm interested in hearing what everyone thinks of this issue. After all, courts have recently been arguing that video games cannot be protected speech; these games make it patently obvious that this view is insane." The columnist missed a better example of the genre - the EFF's game of digital restrictions management.

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  1. Analogy by Orne · · Score: 5, Insightful

    Printing Press is to Newspaper as Flash SDK is to Flash Program
    In my humble opinion, it's just another method of providing content to a viewer. Not everything printed in on paper is protected speach, just as not everything found on the internet is protected.

    Suppose I make a game where the goal is to go around shooting politicians; its just as poor taste if I decided to print "paper dolls" of the pol's along with text encouraging you to cut them into pieces. What is the point that you are trying to make in either case?

    But, suppose I wrote a game called "Fur Fighters" where the object is to throw cans of paint on people wearing furs? Thats much more aligned with a political message...

    In short, its not the delivery medium that matters, it all comes down to the value of the content.