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Assembly Language for Intel-Based Computers, 4th edition

Alexander Moskalyuk writes "Most of the people I know have a love-hate relationship with Kip Irvine's Assembly Language for Intel-based Computers. Ask any student who used this textbook and you will either get a cheerful 'I've used it, it's great, I learned Assembly, and it has lots of useful examples' or resentful 'The book is horrible, hard to follow and full of code that is irrelevant to the contents of a specific chapter.'" Alexander's review of the book (below) concentrates on its role as an instructional aid, and on the differences between the third and fourth editions. Assembly Language for Intel-Based Computers, 4th edition author Kip R. Irvine pages 676 publisher Prentice Hall rating 8/10 reviewer Alexander Moskalyuk ISBN 0130910139 summary Authoritative source on Intel assembly programming and Assembly language fundamentals

Popularity Contest of One A quick search on Amazon, however, reveals that for the keyword 'Assembly' Irvine's book is still the bestseller. The fourth edition of the text tops the list and the same was the case with the third edition. The university where I teach uses Irvine's textbook for its introductory Assembly courses. We've used third edition throughout last year, and decided to stick to the third edition (with fourth recommended) during this academic year as well, just to avoid having students cash out for a newer version of the same text. Since this is a Prentice Hall textbook targeted mostly towards Computer Science and Engineering programs, welcome to the world of academic pricing -- the list price of fourth edition is $76.

Third vs. Fourth

The first natural thing to do is to see whether the fourth edition of the text is superior to 1999's third edition. Just looking at the table of contents, you can see that a lot of new material has been added, even in the introductory chapters. Furthermore, fourth edition has a new version of the first Assembly program introduced to the reader. Instead of the notorious 'Hello, World' example, it's now adding three numbers. Hello, World would usually be the thing to introduce first in classes with C++ or Perl being primary languages. However, in Intel Assembly the example just confused students more, since printing the phrase "Hello, World" to the screen involved dealing with interrupts, and that topic would not be covered until later in the course.

Irvine also got rid of his "Using the Assembler" chapter, which might be a nuisance for some of the readers and relief for others. The book comes with Microsoft ASM and thus all examples assume using MASM for their compilation needs. In my class, however, NASM has always been the compiler of choice, partly because it's easier to introduce to novice programmers who have not been exposed to Assembly before, and partly because of the tradition -- NASM was the compiler that previous instructors used, and thus was available on university servers and familiar to tutors in the labs. Vaguely named "Advanced Topics" chapters are almost gone and now changed into much more informative "16-bit MS-DOS programming," "Expert MS-DOS programming," "BIOS level programming," "32-bit Windows programming" and "High-level language interface." The last chapter of the book is now the only one bearing the name "Advanced Topics" and discusses things like "Hardware control with I/O ports," "Intel instruction encoding" and "Floating-Point arithmetic."

Some appendices are gone as well. The third edition included such topics as "Binary and Hexadecimal tutorial" (now moved to be a part of the introductory chapters), "Using debug" (tutorial on using debug.exe on Microsoft platforms to trace the Assembly code -- it's a shame the appendix is pulled out of the book, since now either students have to learn the commands for debug.exe themselves or additional class time needs to be spent on that), "Microsoft CodeView" and "Borland TurboDebugger" (both gone for good) as well as "Guide to the sample programs" (in this new edition, that successfully migrated into "Installing and using the assembler").

Except for the shocking absence of debug.exe tutorial appendices, the fourth edition looks much more straightforward and useful. Speaking of appendices, there are four of them now - "Installing and using the assembler," which few people ever bother to read when in class, "Intel instruction set," which is the mother of all useful appendices (in fact, I've seen good students get by on nothing else but this appendix), "BIOS and MS-DOS interrupts" and "MASM reference." The CD by the way, includes MASM, source code and macros for the book, as well as evaluation version of TextPad.

Academic value

Kip Irvine is usually accused of bringing up examples that confuse novice readers and trying to show off with his knowledge of IA-32 Assembly. Read the Amazon reviews to find out more. Personally I have never had problems with his style of writing. There were, though, some mistakes in the third edition of the book that would make an instructor pull his hair to pieces. Typos, grammatical errors and words that did not get picked up by the spellchecker were acceptable, but when the sequence of operations during code execution was described incorrectly, you can hardly be accused of being too picky, since you get students relying on the book for knowledge and being mad at you for flagging their code wrong on the test.

If you have the third edition handy, pages 234 and 235 describe the RCL and RCR operations, providing the incorrect order of operations and thus forcing students who use this textbook to learn these instructions to arrive at incorrect results when given a snippet of code to trace. Page 232 in the fourth edition now has the correct sequence of operations.

I would lie to you if I told you that I've read the whole book. Very few people would actually need to go through seven hundred pages, and some of the things discussed might never be useful even if you spent the rest of your life programming Intel Assembly 40 hours a week. But from the information that I got after reading the chapters that interested me (mostly introductory material and all chapters that cover instruction set and interrupts), the text seemed to present material in a clear and straightforward manner, with abundant examples.

A nice addition to Chapter 1 was an explanation of how virtual machines work, since the university uses Java as its core programming language. The second chapter goes on smoothly with careful introduction into the architecture principles and then switches into overdrive, presenting students with information on "Multi-stage pipelining" followed by reasonably simple material on "How programs run."

The book jumps into IA-32 architecture, although I wish that for introductory class the text would stick to 8086 architecture, and then have the 32-bit registers introduced. But generally it's a thorough and informative text for anyone deciding to learn programming Assembly language on Intel platforms, or just beginning Computer Science majors deciding to find out how the stuff really works as opposed to playing with high-level APIs.

The table of contents can be found at publisher's Web site. There's also a Web page for the book, where the author has posted some chapters in PDF format. The chapters published for free include Chapter 1 - Basic Concepts, Chapter 2 - IA-32 Processor Architecture, Chapter 6 - Conditional Processing, Chapter 11 - 32-bit Windows Programming, Chapter 15 - BIOS-level programming as well as Preface and Table of contents.

You can purchase Assembly Language for Intel-Based Computers, 4th edition from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

6 of 245 comments (clear)

  1. Re:Assembler is hard to follow? by Amazing+Quantum+Man · · Score: 4, Insightful

    Nah, it's just x86 assembly (and probably most RISCs, too...). X86 assembly is baroque.

    Try looking at the 68K instruction set, or the Z8000 (or Z80000) instruction set. Nice orthogonal instruction sets, no special purpose registers (except for the stack pointer - A7 and R15/RR14 respectively). Much more readable than x86 instructions.

    Disclaimer: I learned x86 long before I learned 68K or Z8K.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  2. Ahh...memories by NPE · · Score: 4, Insightful

    I used this book (3rd ed I think) two years ago in my Organization and Architecture class, and I liked it. The book was an easy, quick read, which is a major deciding factor when you have 3 reading assignments a day. The author uses examples that actually show in code the concepts he's writing about, and the examples are short, to the point, and easy to understand. Assembly language is a rough language when you first pick it up, but I think this book helped me along rather nicely.

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    ~NullPointerException
  3. A lost art, alas by Reality+Master+101 · · Score: 5, Insightful

    Z80 assembly language was the second language I learned (after BASIC, of course). I'm convinced that learning assembly language was key to making me the (humbly) great programmer I am today.

    I've ranted about this before, but I have to say it again: Programming is taught ass-backwards in college. Assembly language should be the FIRST thing taught, and then gradually building up to higher and higher levels of abstraction. All algorithm theory should be taught in assembly. When you've implemented algorithms in assembly, then there's no question that you know them far better than when they're surrounded by 7 layers of syntactical fluff.

    Look at the way EE's are taught: You start with the basics of transisters, resisters, capicitors, etc and work your way up. If EEs were taught the same way as programmers, they would start with plugging cards into PCs with component theory being taught as an afterthought!

    In my experience, I've often found that EEs converted into programmers are better programmers than people with CS degrees, and I think this is the reason. EEs are taught how to think early on at the component level.

    I should also say that it's a total myth that assembly language is "hard". It's not. It's simply "more". More detail, more instructions, more attention to what you're doing. Assembly itself is extremely simple. Get an instruction; execute it; move to next.

    Bottom line: TWO years of assembly before a student even sniffs high-level languages.

    I keep ranting about this, but I doubt that CS programs are going to change. I can always dream, though.

    --
    Sometimes it's best to just let stupid people be stupid.
    1. Re:A lost art, alas by Hard_Code · · Score: 3, Insightful

      "All algorithm theory should be taught in assembly."

      I'd argue that if your goal is to understand the concepts of an algorithm, using the dirtiest, lowest-level approach is the wrong way. You don't see the forest for the trees. Once you learn the concepts, you can apply them anywhere. That's not to say assembly isn't valuable. In fact, I think it is necessary for really understanding computers and programming well. But I think it is a hindrance when trying to learn higher level concepts. Assembly goes nicely with a CPU or compiler design course, but otherwise I think it is the wrong place to start to teach higher concepts. After all, high school physics doesn't start with the lowest level details of quantum mechanics and quarks and exotic matter. No, it starts with the "naive" and simple classic Newtonian mechanics.

      --

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  4. Re:Assembler is hard to follow? by wfmcwalter · · Score: 2, Insightful
    > and probably most RISCs, too

    Well, I can mostly only speak for MIPS assembly, but that's very far from the hideous gothic nastiness of x86 - it's just like an 8-bit micro (esp Z80) just with bigger registers and more of 'em.

    Some details (it's been a while) that I can remember are:

    • No "special" registers - they're all stored as offboard registers on one of a number of "coprocessors". This is true even for FP registers.
    • Highly symetrical instruction set.
    • Doesn't enforce register conventions - stack-pointer, short-pointer, parameter-pointers and return addr are all just an optional convention, not baked into the chip.

    Once you've gotten used to some of MIPS' ideosyncracies (mandatory data alignment, branch-delay slots, having to reinterpret excepted branches in software) then it's just like the good old 6502 days.

    I have less experience of PPC, SPARC, and ARM, but all are similar - clean feeling, but each with a few wacky RISC wrinkles.

    Death to x86

    --
    ## W.Finlay McWalter ## http://www.mcwalter.org ##
  5. better? HA!! by Anonymous Coward · · Score: 0, Insightful
    In my experience, I've often found that EEs converted into programmers are better programmers than people with CS degrees,

    Funny, I've found that EEs who learn to program turn out the most obfuscated and counter-intuitive crap imaginable. They're so busy thinking about the low-level efficiency tricks that they forget to make a clean high-level structure, and end up with a total mess. Then they wonder why it's so hard to debug.

    Assembly language should be the FIRST thing taught, and then gradually building up to higher and higher levels of abstraction. All algorithm theory should be taught in assembly. When you've implemented algorithms in assembly, then there's no question that you know them far better than when they're surrounded by 7 layers of syntactical fluff.

    There's no question? Bullshit. You don't learn algorithms by delving into inconsequential trivialities. You learn algorithms by looking at them abstractly. Ditto for data structures.

    Assembly language should not be the first language taught. The first language should be a middle-level language such as Pascal. (It was designed as a teaching language, and at that it is very good.) After the students learn to think properly, analyze, and abstract, then the curriculum should branch and start moving simultaneously to higher-level languages like Java and lower-level languages like assembly. To start them out at the bottom will unnecessarily complicate their view of computers and programming and leave them unprepared to deal with the truly complex high-level problems like distributed concurrent systems.