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Keep Playing With AI

An anonymous reader writes "The BBC reports how a newly developed AI system 'learns' your playing behavior and can even play for you when its time to take out the garbage or do other non-essential things around the house. My only question is if it could even learn to bs for me on those laggy starcraft 3v3 games."

15 of 175 comments (clear)

  1. Taking out the trash... by Ratface · · Score: 5, Insightful

    I would prefer that the AI took out the garbage so that *I* can continue playing my game ;-)

    Besides which, who wants to give up their game for "someone" else to play. I mean it would be bad enough coming back from running an errand and finding that your sibling/gf/friend has died and put you back to the start let alone your friend. Or even that they've managed to get you past the point you've been banging your head against for ages so that now you feel cheated at not having achieved the goal yourself.

    Nope, I think the "pause" button is not going to be replaced by an AI any time soon.

    --

    A little planning goes a long way...
  2. If the game is going to play for me... by jsonmez · · Score: 5, Funny

    Then I want it to play the best strategy, not do the same stupid stuff I do wrong...

  3. Oh no... by FortKnox · · Score: 3, Insightful

    Imagine all the lonely AI cyber-sex sessions that will happen in this world...

    Seriously, though, there has to be a line drawn here. Sure, it'll be good for parents to get the kids off the machine for dinner, but won't it eventually lead to being an all-AI game? Isn't the point of big games, like MMORPGs to be that the people with no life and play 800 hours a week to have better characters than the casual gamer? With this system, you teach the AI to practice blacksmithing, let it run day and night for a few days, and come back with a master blacksmith. Just seems like you are taking out the challenge of the game...

    For the record, I don't play MMORPGs.

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    1. Re:Oh no... by Bingo+Foo · · Score: 3, Insightful
      but won't it eventually lead to being an all-AI game? Isn't the point of big games, like MMORPGs to be that the people with no life and play 800 hours a week to have better characters than the casual gamer? With this system, you teach the AI to practice blacksmithing, let it run day and night for a few days, and come back with a master blacksmith. Just seems like you are taking out the challenge of the game...

      And Bully for them, I say. The more potentially dehumanizing technology there is around, the more we are forced to consider what is quintessentially human. AI that plays your game for you might be a liberating experience, in that it puts you face to face with the conclusion that having no life and playing 800 hours a week is not worth anything after all.

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      taken! (by Davidleeroth) Thanks Bingo Foo!
  4. Dave, by kvn299 · · Score: 4, Funny

    I don't think you want spend all that gold on that that Palladin shield. Maybe you should relax a bit and think it over.

  5. Its a nice idea but.... by Spit_Fire1 · · Score: 3, Insightful

    The company has developed an artificial intelligence system that learns a gamer's style of play and can take over and play for them if they have to spend time away from the game.

    So If i'm not very good at a game the ai wont be either? Even so this could be exploitable and used to be better at a game than a friend, we all remeber zbot from quake2.

    He said many players of online games become frustrated because their lifestyle limited their interaction with a game world.

    but in a stragagy game you can run when nature calls and be mostly ok

    Typically they involve creating lots of slightly different solutions to a problem, testing to see which perform best and then taking and randomly mutating these to produce a new batch that are again tested, mutated and so on.

    They should focus this advanced AI on the computer players of the game not into an autopilot mode.

    --

    "The secret of success is to know something nobody else knows." -Aristotle Onassis
  6. What's the point? by Mr_Silver · · Score: 3, Interesting
    The company has developed an artificial intelligence system that learns a gamer's style of play and can take over and play for them if they have to spend time away from the game.

    Ok, I'm no hard-core gamer but personally, I can't think of anything worse than AI making guesses about what my strategy is and what I'm planning and thinking of doing.

    So the question is, what's the point? If "real life" intruides on my gaming, I simply hit pause and come back to it later.

    It just seems to me like one of those things that'll make people go "wow!" for the first couple of minutes and then never use again.

    In other words, a bit pointless, especially if you could have been spending that development time doing something more worthwhile (like adding depth to a game, improving other AI, adding extra levels, better documentation etc. etc.)

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  7. Starcraft bsing would be hard to do... by MongooseCN · · Score: 4, Funny

    My only question is if it could even learn to bs for me on those laggy starcraft 3v3 games.

    I don't know about bsing but maybe if you hooked up a mechanical system to your serial port and ethernet cable, it would learn how to pull the cable out of the wall just before the end of your starcraft games.

  8. Netstorm by Godeke · · Score: 3, Interesting

    Actually, at one point there was a game based in part on the ability to be disconnected and return called NetStorm. I actually liked it quite a bit (was a beta tester and bought it when it came out) but it ended up selling a very small number of copies and all the players on the server were using hacked clients by day two of the actual release.

    Anyway, the game would fight on while you were gone, which was possible because the pieces were stationary cannons and the like, so when you came back you probably were a bit behind, but not wiped out. I won a few times after a reconnect, so the idea worked.

    --
    Sig under construction since 1998.
  9. To Game Developers by Speare · · Score: 5, Insightful

    I agree the server should be watching the player. How better to take notes on how to improve the gaming experience? But don't use it to play the game FOR the player when the player's bored with the game. FIX THE GAME.

    If you've designed your game with lots of boring repetitious stuff which is well-suited for a machine, then you've gone the wrong direction.

    If your idea of making certain events rare is a spawn-rate measured in hours or days, then you've gone the wrong direction.

    If you think of your paying customers as gerbils who will do anything, especially hitting the spacebar or attack key every ten seconds, for eight hours at a stretch, then you've gone the wrong direction.

    Instead, if you want to keep your player's interests, offer more entertainment that works within their available time. Make the player's time in the game more valuable. Make it possible to play a little over lunch, a little on Thursday evening, and still feel accomplishment.

    For starters, employ adaptive spawning instead of location-based spawning. If the server notices a party of adventurers who haven't fought anything in a while, decide approximately how tough an encounter should be, then let it descend upon them. Vary the toughness, vary the approaches, vary the circumstances which trigger a spawn. Don't count server time to the next spawn, count character time to their next adventure opportunity. If the game isn't focused on hunting and leveling to the exclusion of all else (hah, yeah, like THAT will ever happen in THIS industry), then watch the players' behavior to decide what kinds of quests the player likes. Ration those out at a rate that keeps them interested, in character-time, not server-time. If the player plays twice a week, give them the stuff they like each time they log in. If the player really does enjoy slashing for hours on end, then give them a little surprise every now and then.

    Massive multiplayer games should take advantage of the massive multiplayer-ness. Like, duh. The statistical analysis which could be done on player behavior in MMORPGs is staggering. The fact that game designers just don't bother doing it or using it, is mind boggling beyond the extreme. The fact that today's MMORPGs are essentially single-player games with thousands of human-powered NPCs just makes me wonder whether anyone really gets it.

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    1. Re:To Game Developers by beleg777 · · Score: 3, Interesting

      If you've designed your game with lots of boring repetitious stuff which is well-suited for a machine, then you've gone the wrong direction.

      Diablo II, check.

      If your idea of making certain events rare is a spawn-rate measured in hours or days, then you've gone the wrong direction.

      Diablo II, check.

      If you think of your paying customers as gerbils who will do anything, especially hitting the spacebar or attack key every ten seconds, for eight hours at a stretch, then you've gone the wrong direction.

      Diablo II, check.

      Yup, I agree. I know you're talking about MMORPGs, but it applies here too. And I think the problem is the same as the ones we complain about in the business world as well. Making a quality product and making a successful product are often different. (see Blizzard vs Blizzard North)

      --

      Science may someday discover what faith has always known.
  10. Reminds me of a Douglas Adams quote by nick255 · · Score: 5, Funny

    "The Electric Monk was a labor-saving device, like a dishwasher or a video recorder. Dishwashers washed tedious dishes for you, thus saving you the bother of washing them yourself, video recorders watched tedious television for you, thus saving you the bother of looking at it yourself; Electric Monks believed things for you, thus saving you what was becoming an increasingly onerous task, that of believing all the things the world expected you to believe. "

    An now we have AI's to play tedious computer games for us!

  11. My dream AI always plays just outside my reach by dmorin · · Score: 3, Interesting
    What I want is AI that will suck at the game when I suck, and get better as I get better. That way it's not always a case of either I win all the time or lose all the time. Throughout the years I've noticed that chess programs tend to have that problem -- you can beat it all the time at level 1, but almost never win at level 2.

    I thought this would be a great way for children to practice the game. Seemed very "Diamond Agey" to me.

  12. That's nothing... by grytpype · · Score: 5, Funny

    I have developed an AI that will make your Slashdot posts for you. It just pastes big quotes from the article and throws in a few off-topic references to the DMCA.

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    - Have a picture

  13. Re:Did the macros write themselves? by DNS-and-BIND · · Score: 3, Insightful

    I'm always suspicious of how "AI"'s (actually not AI, computer player) "learn"ing your play is actually implemented in computer games. In my experience, the computer opponents just run around in circles, launching attacks that consist of merely pushing units toward the player, and only succeeding if the CP's resources outnumber the human's. If they are doing some kind of learning, it's non-obvious to the observer.

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