Poor Man's Stereoscopic Projection
Jed Link writes: "This summer I helped built a Geowall
stereoscopic projection (3D) system for the
Southern California Earthquake Center. Although there are no new
concepts involved with this system, what is new is that the system cost a
little over $10K and is comprised of materials that you can buy at any
computer-hardware store. A complete description of the system, as well as
a diary of its assembly is available here. Traditional stereoscopic projection systems like
The Cave which is
used primarily for new product modeling and on a few university campuses cost
anywhere from $150K to $1.5M. They are built into a fixed location, often
requiring significant architectural modifications, so transportability isn't
even an option. The Geowall, on the other hand, can be fixed to a cart
(like we've done) and rolled from room to room. The price-tag makes the
system feasible for undergraduate post-secondary education classrooms and even
high schools. The system is based on a very simple concept, and while its use is currently
primarily educational, I think it's only a matter of time before we see
something like this in the gaming or entertainment industries."
Not exactly poor man then. More like upper middle class.
Oh well, back to looking at my 14" screen.
It costs 10K now, but once the p0rn industry gets into the market, we'll all, errr.. I mean, you'll all be able to buy it for under $1K with economies of scale.
The author is completely off the mark in comparing his "geowall" ($12k, mobile, stock parts) to a cave system ($120k, fixed, custom parts). The projectors are easy for a cave, too. They cost a few thousand dollars, and use the same NVIDIA trick as he does. What is expensive and difficult is the motion/orientation-tracking system. The last cave I was in used a magnetic field to precisely detect the position and orientation of the viewer, thus moving the image ot make it seem like you were crawling around inside the scene. This has to be pretty precise, IIR, or else it feels wrong. And getting a good rectilinear magnetic field the size of a room takes lots of metal -- hundreds of pounds of shielding, permanent magnets, electromagnets, etc -- positioned very carefully all over the room. Not to mention the sensors. This is the part that costs $100k.
I read this Licentiate Thesis work sometime ago, and if you are interested in getting to know virtual reality/environment techniques and CAVE construction it is excellent. It's PDF and over 700K, 146 pages.
These things are quite commonly build out of one expensive projector and an SGI box. There are many of these and they are mostly used for viewing 3D models (of geological surveys, cars, proteins, ...) for a group of people. If you are alone, then you can easily use active stereo on a big CRT screen. ... Maybe that would be a good training for geeks wanting to work for the FBI!
I think it is interesting that these people have done a cheap version of a one-wall cave, but caves are most impressive when you have more than one wall! I've personnaly used caves of 3 (floor and corner) and four walls (floor and 3 vertical walls, i.e. a room without ceiling and one wall), and I know of people who have played Doom in them. They told me that it was physically tiring because you had to move, duck,
I'll do it for cheesy poofs.
Actually, I know they did: The Wedge. A much more immersive version of it too. Granted, the wedge uses the expensive Crystal Eyes glasses for stereo instead of polarised glasses/projectors, but the basic principle of cheap VR is the same. Why don't people who set out to make a cheaper better solution start by doing a bit of web surfing!?
Sure this is cool, but is it useful? 2D screens are old hat, and seem to work well. People play doom and other 3d games on them without problems, so we can fake the 3rd dimention if we try.
I can't be the only person who gets sick watching 3d films. I've only done it a few times, but that is enough that I refuse to considering doing it again. If 3d films become a major part of education, then I'm disabled because I cannot watch them.
This is rather like the random-dot stereograms, but inverted left/right from that arrangement. In the RDS, you RELAX your eyes, the opposite of crossing them. I personally find this difficult, so I swap the images so crossed eyes produce the correct left/right arrangement instead.
Incidentally, I used to fly Microsoft Flight Simulator back in 1988 this way - yes, version 1.0. I discovered that I could set two different forward views from the Chase Plane mode, with one plane offset slightly to the right and the other slightly to the left. By properly arranging the windows and crossing my eyes, I could fly around looking at the simulated world in true 3D. I believe you can still do this with the different window options available in Flight Sim, and you could probably do this in any game that allows you to set up multiple windows from different viewpoints.
Now, granted, it is tough on your eyes, and it's kind of hard to see any non-stereo items (like the control panel), but it IS 3D and requires NO hardware. From time to time I do this for other purposes - like the picture above.
You can also do this with any camera if you have a still (or mostly still) subject - take a photo, move sideways about four inches and take another. Then load both photos into your image editor of choice, position them side-by-side with the proper left/right orientation, and you're set.
--Brandon / Split Infinity Music