Original Quake using Doom 3 Technology
tc writes "Charles Hollemeersch is currently developing a source port for the original Quake that adds "stencil shadows". Stencil shadows are extremely detailed and realistic. The results are very impressive. The code is apparently based on the same algorithms used in Doom 3." Sure makes me wish Quake looked this good the first time around, but I reckon my computer wouldn't have been able to render it fast enough to play it, either.
Hmm, Slashdot is posting another duplicate story, everyone set your watches. Well, at least this one is from about two weeks ago and not a couple of hours.
5 5&mode=thread&tid=112
http://slashdot.org/article.pl?sid=02/08/24/19452
With the editors not reading their own site, is it a wonder Slashdot has sunk this low in quality?
Sheesh the name of the webpage is even in the story title.
Sad to say, but Slashdot seems to be slipping towards that sad reality where shortly the trolls will write "Slashdot is dying" and be 100% correct...
[b]FreeBSD Is Dying.[/b]
Amazing the trouble you *BSD users will go to just to use a dead operating system. If you don't like paying for your software, you could at least use linux, which supports lots of token ring hardware.
Or, pay the fair market price for Microsoft Windows, which has vendor-supported drivers for most any piece of hardware you can find.
You guys need to relax - did it really kill you to see this story for a second time? Repeats happen, mistakes happen, its human nature. Sheesh some of the people here really need to pull the iron rods out of their asses.