Original Quake using Doom 3 Technology
tc writes "Charles Hollemeersch is currently developing a source port for the original Quake that adds "stencil shadows". Stencil shadows are extremely detailed and realistic. The results are very impressive. The code is apparently based on the same algorithms used in Doom 3." Sure makes me wish Quake looked this good the first time around, but I reckon my computer wouldn't have been able to render it fast enough to play it, either.
Not to be a dick but this is a repost. Still an awesome story and a good time waster, but a repeat nonetheless.
I thought that being the last poll option was a full time job.
Man, someone must really have it in for this guy's server. Either that or a person in a position of power is an idiot. hmm... which to believe ?
In Soviet America the banks rob you!
Maybe if i add to the thousands of people posting about this being a duplicate story, i'll get modded up! YEAH! That's a great idea.
http://www.linkdj.net/
Leave the poor server alone! Isn't /.ing it once good enough for you people?! /me hugs the server
There there, the mean people won't hurt you anymore
Banaaaana!
Aproximating that there is around 67,000 readers who peek into this story at this hour,around 95 people who actually make a comment, 40 people who make a comment but hit the cancel button, and 140 people who try to make a comment but do not come up with anything, this simulational mechnanism could save aproximately (95 * 3 mins) + (40 * 2 mins) + (140 * 4 mins) = 3160 minutes. If one hour of work of an average slashdotted costs $100, the savings would be around $5266,67. Think about the effect on GNP!
see "Tenebrae Quake". There is no real difference between the stories...
Oh dear! Will you people stop slashdotting my university's servers!! :-D ;-) )
(yes, we belgians read slashdot too
- bram
Or, you have a vehicle that allows you to play around with 3D graphics programming without having to go through the whole hassle of writing your own engine, creating some programmer art test data, etc. This guy could've written his own engine, but then it'd be a couple years before we'd see anything, if we ever did (not to mention, that wouldn't show up on Slashdot -- there are quite a few people that dabble in this area). He could've added it to one of the already-existing open source engines, like Crystal Space, but then he'd have to go to the trouble of generating test data (and few programmers are also artists, so it would be more difficult to impress people because they'd get hung up on the bad programmer art and not look past it to the neat effects he's made). Or, he could use the existing Quake 1 engine, leveraging the existing models, maps, textures, AI code, etc, and bolt on his enhancements. The latter is the best option if you're just playing around with some neat ideas you've read about. The first option is good if you want to learn how to write an engine. The second is probably best if your goal is to write a game.
You complain that he's modified old software with new techniques, and then you complain that it doesn't run well on old hardware. Face it -- the anything older than the GeForce2 is old hardware. Get over it. Given a sufficiently powerful CPU (say, a p3-1GHz) and a sufficiently low screen resolution (800x600 or less), I'm sure you'd get playable speeds from this. You wouldn't want to compete online with this client, but then it's not a qw client anyway. Plus, it's still Quake, so all of your old Quake speed-related optimizations will still work.
News for Nerds, Stuff thats *reposted*.
--zekiorageI'm sorry, exactly how many times do the users need to ask nicely before the editors implement some form of dupe prevention? Do you have any real suggestions on how to fix this situation? They have full time employed slashcode coders, they have full time employed editors, and they STILL won't fix it. No one. Not one of them will lift a finger and say, hey guys... lets stop this from happening.. its far too common.
Maybe people are rude at this point because its rediculous. There is NO good reason for this to still be happening.
The slashdot team are treating their users like crap. They're taking us for granted, and frankly, the users make the site.
They don't even read their own site. How much more clear can it get than that? THEY don't even like their product anymore.
But they had no problem asking for subscription money, and they were quick to implement bigger ads.
Why is it when they want something it happens fast, but when we want one measly little feature out of them... we get no response?
Fine. Moderate me down, maybe I'm a little sick of this. But its frustration. I don't know what to do to change this, and its beginning to get to me. I like Slashdot, its frustrating watching something I really like die for a lack of attention by the guys in charge.
Maybe you can help me understand what I should be doing. I don't know PERL, and I have no pull in having them say... create a list of links they've posted. I don't know how to get their attention.
Sure makes me wish Quake looked this good the first time around
Money for nothing, pix for free