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Blender Community Rescues Sources

Christoffer Green writes "Today the Blender funding campaign went through the 100k limit, sufficient now to pay for the ransom fee needed to make Blender Open Sourced. The Blender Foundation aims to have the deal signed before October 1, do a pre-release for donating members only at October 5, organize a Blender Conference in Amsterdam October 11-12-13, and make the official CVS release on October 13 for everyone. This doesn't mean that you should stop donating though. The foundation still depends on your contributions to cover costs that have been made."

12 of 218 comments (clear)

  1. So, this means what? by SlamMan · · Score: 3, Informative

    So, blender is what? I gather its some product that we're buying from its stockholders. I've got to say, its a really neat idea, buying off a broduct to make it open source.

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    1. Re:So, this means what? by Angry+White+Guy · · Score: 4, Informative

      From the website : Blender is a cross plaform 3D creation suite, allowing fully integrated modeling, animation, rendering, post production and interactive 3D creation and playback. We are in the process of bringing back the old Blender product website. For the time being check www.elysiun.com for more info.

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    2. Re:So, this means what? by rknop · · Score: 5, Informative

      So, blender is what?

      It's a powerful 3d modelling/rendering/animation package. It's really quite impressive. You can download a binary version gratis now. (It's not the very latest version, but close; donating members get access to the latest released binary.)

      A good full-featured 3d modelleing/rendering package was something that IMHO open source lacked and needed. Blender 3d fits the bill perfectly. Go to www.blender3d.com to learn more and to get the currently available binary.

      (Wings 3d is another 3d modelling pacakge, which isn't as far along, but which shows a whole lot of promise. I'm pretty sure Wings 3d is also free software.)

      -Rob

    3. Re:So, this means what? by Anonymous Coward · · Score: 2, Informative

      "Membership will become gratis" and "Membership will be still required for ... access to CVS" does sound a lot like CVS access will be free but not anonymous (at least pseudonymous).

    4. Re:So, this means what? by lightcycler · · Score: 2, Informative

      "they will be making the CVS server pay-to-play. "

      Only one person needs pay. Others mirror the first copy.

    5. Re:So, this means what? by sheriff_p · · Score: 3, Informative

      You cut, you paste, you don't read.

      You need to be a member to get access to the CVS. The text you posted says it's free to become a member, and the opportunity is open to everyone. Jeez.

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  2. Re:I still wonder where the millions went though by rash · · Score: 2, Informative

    It is the investors that wanted the sources to be opensourced for 100k.

    The source has not been sold. It has been made opensourced.

  3. Re:expenses by GigsVT · · Score: 2, Informative

    That buffer may not exist. The "Pending" were people that said they were going to pay, but were supposedly waiting on their Pay Pal account to go through. Ton is cancelling all pending transactions that are more than 4 weeks old. I wouldn't be surprised if that $8000 turned out to be more like $1000.

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  4. Another GPL conversion recently completed by Rick+Richardson · · Score: 4, Informative

    Just thought I'd mention that due to a generous money donation by a private sponsor, the LinuxTrade software was converted to the GPL on 08/30/02.

    This is a great trend, IMHO.

  5. Blender in action by noodlez84 · · Score: 2, Informative

    If you interested in what Blender can do (as I was), check out the galleries.

    I was pleasantly surprised. I'm sure you will be too. :)

    Actually, just seeing the galleries makes me what to donate some money.

  6. Re:interface is not a feature by 3Ddgg · · Score: 3, Informative

    Blenders back end is amazing, but the interface is based upon enabling a slow and inefficient style of modelling that is no longer usable for comercial production.

    It has many things that commercial packages do not have. What it lacks is predominantly in the interface. Yes I have used it, and much more advanced (and expensive) packages.

    It needs to move away from the three orthographic views for modelling, one perspectival view for visualisation mode of design, where people use ten moves in three windows to achieve what should have happened in one move with ABSOLUTE ACCURACY using object snaps. The people who do this in front of me, then tell me that they are saving time. They continue to say this when they are in living hell later on when they need to use boolean operations or anything advanced with their mess of a model. I would find it funny, were it not for the human tragedy (DON'T THINK THAT'S A JOKE)

    In order to move away from this interface mode, Blender will need to separate the viewport from the active plane (the co-ordinate system being used for input and editing of objects) and implement GOOD snapping for endpoints, midpoints and center points as an ABSOLUTE MINIMUM. snap to face ,x/y/z/xy/yz/xz separation of input, etc would be good too. This and the ability to save and easily modify these active planes (for input) would make blender much more powerful and allow work to be done in a single perspectival window (maybe with small orthographic views for newbies who don't dream in wireframe and can't see it in perspective)

    The other enhancement NEEDED is an improved HEIRACHICAL layer structure. The present collection of little buttons that pass for a layer structure are humerous if you don't actually try to use them. A layer structure with grouping, toggleable visability, snapability, selectability and lock status is part of modelling. If this could be used to facilitate object selection, apply heirachic object propeties according to group membership, and be extended to transparently allow for the division of the project into blocks (separate files, I think this is practically done) that could be used simultaneously by a range of designers on different tasks, then Blender would be up there with some of the best editors in existence. (Moving the configuration stuff into dialogs and/or running it vertically would help the interface a lot too. The basic layout of the buttons is very pixel hungry)

    These things are not big additions compared to the amazing stuff already in there, but I haven't seen and no doubt wouldn't understand the code involved. I know nothing about it's language and the developers have been too defensive about their interface to be worth approaching.

    To be the worst nightmare of EVERY commercial 3D/4D modelling/rendering program around, here are some non interface related suggestions:

    It should improve the granularity of it's sub-object editing. Selection, deletion and insertion of points, lines, curves, faces, subfaces, control points etc, and their simultaneous selection at a range of levels (select different points, lines, faces and objects and move them with a single operation.:-) This will bring blender up to spec with some of the most efficient and intuitive modelling tools around.

    To take a leaf from some of the work in development at microstation (I am not from microstation. Sorry microstation, you should have continued your support for Linux) They are working on some seriously cool new tools that TOTALLY BLEW MY MIND. I would leave unix forever for this.

    Ready, They are working on something like a GUI integrated development environment for the back end scripting of models as part of the standard modelling tools, so that you can use a GUI to tell a point to remain at the ... I need pictures. Code the point/control point location as an equation taking things like remaining tangential to this point, and maintaining a right angle between these two sections and remaining within a certain part of the length of this line in a way that is dynamically updatable. Do that and make it stable and easy to learn and the modelling world will stop and praise you!

    Anyway that's probably long enough.

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  7. Re:Any other software Linux lacks? by paulbd · · Score: 3, Informative

    Support will start at $5K/year. For that, you will get dedicated 24/7 service from a set of the developers, accessed via a single number. you will have to run ardour on a system we build for you; if you run it on your own system, support will cost more. if this bothers you, consider that protools for windows is certified for only a single intel-based system, built and sold by IBM. run it on any other system, and there is NO support available.

    let me know when you want to sign the contract. i suggest you at least wait till version 1.0 comes out, but don't let that stop you.