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Blender Community Rescues Sources

Christoffer Green writes "Today the Blender funding campaign went through the 100k limit, sufficient now to pay for the ransom fee needed to make Blender Open Sourced. The Blender Foundation aims to have the deal signed before October 1, do a pre-release for donating members only at October 5, organize a Blender Conference in Amsterdam October 11-12-13, and make the official CVS release on October 13 for everyone. This doesn't mean that you should stop donating though. The foundation still depends on your contributions to cover costs that have been made."

1 of 218 comments (clear)

  1. Re:I still wonder where the millions went though by WWWWolf · · Score: 5, Insightful
    Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya

    And me, been raised in Blender (because I can't afford the "big boys" - sorry, I haven't really done the usual "get the warez if you're a student, buy the program if you do actual work" thing), found the other modellers clumsy, and can't see why people think Blender is "complicated" (yeah, takes a bit to get used to, but after that it's a dream to use). Sort of like when I got raised in GIMP and can't understand a) why people with Photoshop background can't understand GIMP and b) why people regard Photoshop so highly, GIMP sure has better interface (if not that big feature set, though).

    So let me repeat: Blender has a wonderful interface once you get the hang of it. Smooth enough for my needs, anyway, and I actually get work done in it. I don't like the renderer, though - I hope the work will start to implement more export formats and/or interfacing with other renderers (Renderman support would be pretty neat).

    It's a matter of choice of profession, I suppose. =)