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Blender Community Rescues Sources

Christoffer Green writes "Today the Blender funding campaign went through the 100k limit, sufficient now to pay for the ransom fee needed to make Blender Open Sourced. The Blender Foundation aims to have the deal signed before October 1, do a pre-release for donating members only at October 5, organize a Blender Conference in Amsterdam October 11-12-13, and make the official CVS release on October 13 for everyone. This doesn't mean that you should stop donating though. The foundation still depends on your contributions to cover costs that have been made."

18 of 218 comments (clear)

  1. A small buffer is already there by VladDrac · · Score: 3, Interesting

    as far as I can see, E100K has actually been paid. Another E8455 is 'pending', so they already should have some funds for their expenses.

    Great news!

  2. So, this means what? by SlamMan · · Score: 3, Informative

    So, blender is what? I gather its some product that we're buying from its stockholders. I've got to say, its a really neat idea, buying off a broduct to make it open source.

    --
    Mod point free since 2001
    1. Re:So, this means what? by Angry+White+Guy · · Score: 4, Informative

      From the website : Blender is a cross plaform 3D creation suite, allowing fully integrated modeling, animation, rendering, post production and interactive 3D creation and playback. We are in the process of bringing back the old Blender product website. For the time being check www.elysiun.com for more info.

      --
      You think that I'm crazy, you should see this guy!
    2. Re:So, this means what? by rknop · · Score: 5, Informative

      So, blender is what?

      It's a powerful 3d modelling/rendering/animation package. It's really quite impressive. You can download a binary version gratis now. (It's not the very latest version, but close; donating members get access to the latest released binary.)

      A good full-featured 3d modelleing/rendering package was something that IMHO open source lacked and needed. Blender 3d fits the bill perfectly. Go to www.blender3d.com to learn more and to get the currently available binary.

      (Wings 3d is another 3d modelling pacakge, which isn't as far along, but which shows a whole lot of promise. I'm pretty sure Wings 3d is also free software.)

      -Rob

    3. Re:So, this means what? by Elbereth · · Score: 4, Interesting
      From the website:

      "After the campaign
      • Blender's sources will be opened under the GNU GPL.
      • No costs, site access and Membership will become gratis, and open for everyone.
      • Membership will be still required for some community services, like access to CVS, forums, etc.
      • Other services might be offered without Memerbership, open for everyone.
      • Details on the services will be made available later."

      So, it looks like the source code will be GPL. That's good. However, you won't be able to access the CVS without paying. That's bad. They might let you have access to other services. That's good. But there are no promises, and there are no details. That's bad.

      This doesn't look like any open source project I've ever seen. I don't remember ever having to pay to access the linux kernel CVS. Hmmm. Well, I don't really care, anyways. I don't use 3D programs. I'm just trolling.
    4. Re:So, this means what? by sheriff_p · · Score: 3, Informative

      You cut, you paste, you don't read.

      You need to be a member to get access to the CVS. The text you posted says it's free to become a member, and the opportunity is open to everyone. Jeez.

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      Score:-1, Funny
  3. Tend? by Larkfellow · · Score: 3, Insightful

    Hopefully this will be a tend of things to come. Esentially this will allow for more users in the future, on more platforms. It even allows the possibility of selling the compiled project with the helpful additions from the OpenSource communitity, with the exception of making sure that the source is still available (under GPL).

    --

    -- Never monkey with another Monkey's monkey

  4. 100k is a bit expensive by cioxx · · Score: 5, Funny
  5. I still wonder where the millions went though by Otis_INF · · Score: 3, Interesting

    The company who owns blender burned what, E10mil?, in the last 2 years... on what? I still remember the loudmouth directing the company telling everybody who wanted to hear it that blender would be so profitable... What did he do with all the funds he raised? Will the people who invested in the company be thrilled the source is sold for 100K? I don't think so.

    Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:I still wonder where the millions went though by WWWWolf · · Score: 5, Insightful
      Besides, blender the product, is ok, but the interface is so darn goofy it takes a hell of a lot of time to get used to it, especially when you compare it to the big boys in 3D world: 3DSMax, lightwave and Maya

      And me, been raised in Blender (because I can't afford the "big boys" - sorry, I haven't really done the usual "get the warez if you're a student, buy the program if you do actual work" thing), found the other modellers clumsy, and can't see why people think Blender is "complicated" (yeah, takes a bit to get used to, but after that it's a dream to use). Sort of like when I got raised in GIMP and can't understand a) why people with Photoshop background can't understand GIMP and b) why people regard Photoshop so highly, GIMP sure has better interface (if not that big feature set, though).

      So let me repeat: Blender has a wonderful interface once you get the hang of it. Smooth enough for my needs, anyway, and I actually get work done in it. I don't like the renderer, though - I hope the work will start to implement more export formats and/or interfacing with other renderers (Renderman support would be pretty neat).

      It's a matter of choice of profession, I suppose. =)

  6. Re:Any other software Linux lacks? (DVD-Video!) by Sleepy · · Score: 3, Insightful

    Great question! Viruses? Heh. OK, seriously...:
    DVD-Video creation.

    From capture to encoding to muxing the bits together with navigation, and burning. There are many such tools available for Windows.

    I know `dvdrtools` works at burning pure-data DVD's, but to burn DVD Video you have all these other steps before it, and the toolchain does not exist in Linux.

    DVD Video is an area that will lag on Linux for a LOooong time? Why? Because the software comes FREE with DVD-Recorders, so there's an incentive to dual-boot. If you don't like that gratis authoring package, many people will (like it or not) grab DVD Maestro or something, off Gnutella or Kazaa networks.

    So there is not enough DVD authoring on Linux: not for commercial packages (if there is even one DVD suite on Linux, it certainly ain't sub-$500), and not for the glory of being the first GPL toolchain. The specs are scarce, development is hard and it's too much for one developer looking to provide us with a solution, no matter how much glory there is in doing so. It's a brutal, team-based development project spanning several domains of expertise.

    I'm glad to see this succeed, and I'd like to see this new type of "market" compete with both commercial software, and the pure-free stuff we already enjoy. The competition will give us what we need, and may the best team win!

  7. Re:Any other software Linux lacks? by paulbd · · Score: 5, Interesting

    yes, and in fact the OSS community (in this case, myself and a small handful of others) already do!

    ardour is my own contribution to this issue.

    3 years of full-time unpaid labor, funded by income from amazon.com, tested in a commercial recording studio, aimed squarely at the high end market with low end costs.

    its massive, its complex, its very very very hard for a novice to build, its only available from CVS at this time. do you think it will get better? you'd better believe it! package releases coming up within 6 weeks, v1.0 hopefully within 12 weeks.

  8. Now the 'chainedblender logo' image can be changed by wahgnube · · Score: 3, Funny

    Remove the chain in that image awwready. It's 'Free'd.

  9. Another GPL conversion recently completed by Rick+Richardson · · Score: 4, Informative

    Just thought I'd mention that due to a generous money donation by a private sponsor, the LinuxTrade software was converted to the GPL on 08/30/02.

    This is a great trend, IMHO.

  10. So who get's the T-Shirt? by Nutcase · · Score: 4, Interesting

    Promises are not easily forgotten. Who is the lucky person who gets the T-shirt?

  11. Re:interface is not a feature by 3Ddgg · · Score: 3, Informative

    Blenders back end is amazing, but the interface is based upon enabling a slow and inefficient style of modelling that is no longer usable for comercial production.

    It has many things that commercial packages do not have. What it lacks is predominantly in the interface. Yes I have used it, and much more advanced (and expensive) packages.

    It needs to move away from the three orthographic views for modelling, one perspectival view for visualisation mode of design, where people use ten moves in three windows to achieve what should have happened in one move with ABSOLUTE ACCURACY using object snaps. The people who do this in front of me, then tell me that they are saving time. They continue to say this when they are in living hell later on when they need to use boolean operations or anything advanced with their mess of a model. I would find it funny, were it not for the human tragedy (DON'T THINK THAT'S A JOKE)

    In order to move away from this interface mode, Blender will need to separate the viewport from the active plane (the co-ordinate system being used for input and editing of objects) and implement GOOD snapping for endpoints, midpoints and center points as an ABSOLUTE MINIMUM. snap to face ,x/y/z/xy/yz/xz separation of input, etc would be good too. This and the ability to save and easily modify these active planes (for input) would make blender much more powerful and allow work to be done in a single perspectival window (maybe with small orthographic views for newbies who don't dream in wireframe and can't see it in perspective)

    The other enhancement NEEDED is an improved HEIRACHICAL layer structure. The present collection of little buttons that pass for a layer structure are humerous if you don't actually try to use them. A layer structure with grouping, toggleable visability, snapability, selectability and lock status is part of modelling. If this could be used to facilitate object selection, apply heirachic object propeties according to group membership, and be extended to transparently allow for the division of the project into blocks (separate files, I think this is practically done) that could be used simultaneously by a range of designers on different tasks, then Blender would be up there with some of the best editors in existence. (Moving the configuration stuff into dialogs and/or running it vertically would help the interface a lot too. The basic layout of the buttons is very pixel hungry)

    These things are not big additions compared to the amazing stuff already in there, but I haven't seen and no doubt wouldn't understand the code involved. I know nothing about it's language and the developers have been too defensive about their interface to be worth approaching.

    To be the worst nightmare of EVERY commercial 3D/4D modelling/rendering program around, here are some non interface related suggestions:

    It should improve the granularity of it's sub-object editing. Selection, deletion and insertion of points, lines, curves, faces, subfaces, control points etc, and their simultaneous selection at a range of levels (select different points, lines, faces and objects and move them with a single operation.:-) This will bring blender up to spec with some of the most efficient and intuitive modelling tools around.

    To take a leaf from some of the work in development at microstation (I am not from microstation. Sorry microstation, you should have continued your support for Linux) They are working on some seriously cool new tools that TOTALLY BLEW MY MIND. I would leave unix forever for this.

    Ready, They are working on something like a GUI integrated development environment for the back end scripting of models as part of the standard modelling tools, so that you can use a GUI to tell a point to remain at the ... I need pictures. Code the point/control point location as an equation taking things like remaining tangential to this point, and maintaining a right angle between these two sections and remaining within a certain part of the length of this line in a way that is dynamically updatable. Do that and make it stable and easy to learn and the modelling world will stop and praise you!

    Anyway that's probably long enough.

    --
    No warranty of any kind is offered as to the quality of this post.
  12. Blender interface and feature set. by |_uke · · Score: 3, Interesting

    A lot of people have been talking about the usability of the Blender interface.

    Now obviously I am not the first one to admit that it's not incredibly strait forward. Usually if I have taken some time away from blender, it takes me a while to get back into the groove of things.

    However, one thing I have noticed. Once you actually DO get used to the interface, everything starts to feel natural. You stop thinking about how you use its features... you just USE them.

    Blender is not your typical mouse interface. To use blender properly you need both hands.

    However... is starting to get a bit dated compared to the many of the other 3d modelers out there. But this is why we are getting the source!

    I hope a lot of the people who actually DO work with the source, understand just how uniquely useful the interface actually can be.

    A good in-program tutorial would probably go a LONG way toward the usability problem. I should be able to say... I wish to perform this task... show me how to do it!

    Now someone mentioned the widgets being a little weird... Yes I agree that's true. Take up too much space? They are 3d widgets! Zoom out some. (Although yes, you do waste some space on the sides when you do this... =/)

    I actually kind of like how the widgets work. If you need to set an absolute value, shift click and enter the value you really wanted.

    Again, I hope that when blender actually does end up being hacked to pieces (think mozilla)... that the developers take into consideration that quite a few of the interface features actually do work... and are fairly comfortable to use.

    So yes... Blender is starting to show its age. But think of it this way, right now Blender is kind of like Netscape 4.x. Give the community a year or two with the source, and you might just see some amazing things done with it.

    Now... I'm probably not the first one to think that Mozilla was over engineered. Although I hope the same thing won't happen to blender... Mozilla eventually did turn out alright. And who hasn't been accused of over engineering? I know I have =)

    --
    Luke
  13. Re:Any other software Linux lacks? by paulbd · · Score: 3, Informative

    Support will start at $5K/year. For that, you will get dedicated 24/7 service from a set of the developers, accessed via a single number. you will have to run ardour on a system we build for you; if you run it on your own system, support will cost more. if this bothers you, consider that protools for windows is certified for only a single intel-based system, built and sold by IBM. run it on any other system, and there is NO support available.

    let me know when you want to sign the contract. i suggest you at least wait till version 1.0 comes out, but don't let that stop you.