Hands on Science Learning
An anonymous reader writes "Now that school is starting up, the perpetual challenge of making learning interesting and fun is back. The YesICan! Science project at York University has tried to help by creating activities for students which involve real-time (or recent) science experiments.
For example, the current activity involves measuring the size of the moon using measurements of the solar position from a Russian nuclear icebreaker on its trek to the North Pole. Another had a webcast from the International Space Station. Are there other such resources out there to help bring real science into the classroom?"
So, let's assume I've grown up with instant gratification. If I'm not having fun at every instant in my life, something must be wrong, right? I watch TV and play video games. If I'm at school, they are either playing nifty cartoon things or letting me dress up and crawl around like I was part of history, or I get to throw things around and pretend I'm learning science. What? I need to do some paper work that doesn't involve nifty artwork and pictures? I don't think so.
And when they have to discover things on their own, are they going to know how to do any background research? That's often not any fun...
Why don't children have any attention span? Because we don't expect them to have one, nor do we expect them to develop one.
Now, I know I'm starting to look like a "It's supposed to hurt" kind of educator at this point. Thta's really not what I'm saying. I believe that learning can be "fun", but moreso, that it can be deeply satisfying. Many athletes who have great fun at their sports absolutely hate practicing, but they do it anyway, knowing the payoff is worth it.
Here's one area where the sports coaches know what they are doing better than the educators. Walk out to a football practice sometime and tell me if you really think those students are enjoying what they are doing every minute.
I demand a million helicopters and a DOLLAR!
One of the things I *hated* about my high school science classes (and some of my college classes) was that everything we did had been done before. Some of this was ok--looking at things through a microscope, for example--but when we had to do experiments in which we knew what the outcome would be, it seemed utterly pointless.
And then I took an Advanced Biology course. Our teacher found out that the town needed someone to survey a particular stream that ran through the town--look at the organisms present, measure turbidity, etc. She offered up our class, and that's what we did during most of our lab days (along with a fair number of our after-school hours) that year. At the end we wrote up a report and presented it to the town, and they used it to determine what sorts of development could be allowed in areas near the stream. It was pretty damn cool. I'm not saying that that class was the only reason that I'm currently in a PhD program for biological sciences, but it was definitely the first of a select few career-defining experiences.
My point here is that while repetition is the mainstay of real world science, it's not what should be used to pique interests. To the teachers out there: don't just order lab books full of tried, true and deathly boring experiments that have been done by a hundred previous classes. Come up with something that might actually make a difference--no matter how small its eventual impact on the world as a whole, its impact on budding scientists is massive.
Experiments don't have to be huge, fancy-schmancy deals that take all day and have millions of data collection points. They can be more like snapshots. Try:
It's just thinking of things to do once you have a topic. Chances are, if you ever thought, "gee, I wonder how that works," the students in your class will too. Look it up!
"Two things are infinite: the universe and human stupidity, and I'm not sure about the former." -- Albert Einstein