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ViewSonic shows 200 dpi display

prostoalex writes "On Intel Developer Forum ViewSonic introduced its 200 dpi display. The 22.2 inch 3840x2400 monitor will sell for around $8,000." Maybe there's hope for all those obsessive folks trying to run Quake 3 at insane resolutions. Provided they'd rather have a monitor than eight grand!

3 of 254 comments (clear)

  1. Re:How high? by marmoset · · Score: 4, Insightful

    You're approaching it the wrong way. On a 72-dpi screen, a 12-point character can be represented by 144 pixels (I know, I'm deliberately omitting the effects of subpixel aliasing / anti-aliasing, hinting, and all those other tricks that modern display technologies use to boost perceived resolution in order to make this easier to follow) On a 200 dpi screen, over 1100 pixels can be brought to bear on that very same character. This means that the character can be rendered with much greater fidelity, so that if it's rendered at the same height as on the 72DPI screen it should be far more readable. Of course, your OS has to be smart enough to compensate for the much smaller pixels, but modern GUIs have this one figured out, for the most part.



  2. it's sane, 1600x1200 w/ current tech may not be by frovingslosh · · Score: 4, Insightful
    The resolution can go as high as 3840x2400. That is insane. I think the question is no longer how high can the resolution go. But on the otherhand, how high can I set the resolution with having to be able to squint to see the letters that I am typing. I can barely see the letters that I type at 1600x1200. I can imagine what 3840x2400 would look like.

    This isn't insane, although running a display at a resolution you claim to hardly be able to read might be. The extra resolution gives more dots, so you end up with easier to view type. It's easy to demonstrate how this affects things: Hold a piece of printed text with small but clearly readable text next to text o your monitor. You'll likely find (if you can read the text on your monitor) that the printed text is both smaller and more readable. The reason for this is that there is a greater dot density to the printed text, helping you to read it despite it's apparent small size. Most current monitors just don't have the dot density to match this, so once text shrinks beyond a certain point it's the compromise in pixel selection, not the actual small text, that makes it hard to read the type. A higher density monitor does help in this area. Of course, if you try to make characters the same number of pixels on he new screen then your problem only gets worse, but you can have both more pixels and smaller text, which can result in a very readable display.

    Then again, maybe you just need reading glasses.

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  3. Re:Too small by Phork · · Score: 5, Insightful

    here's a thought, maybe you need bigger icons. There is nothing that says icons MUST be 64 pixels tall(well, maybe windows ui guidlines, but they dont count). The idea behind these new displays is that you will use gui elements designed to be rendered on 200dpi displays, not on 72 or 100 dpi displays. So if things were done properly an incon on this monitor would be the same size or larger than one on your current monitor, it would just ne higher quality.

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