Star Trek: Pick A Plot
Vinnie_333 writes "This article on the New York Times sounds out on the often repetitive plots of the 10 Star Trek films to date (this include ST: Nemesis, coming soon). It refers to the film franchise as '10 films with 5 plots' and lays them all out in front of you. This does have a ring of truth. As a fan of Sci Fi (but not particularly Star Truck), I have to admit that there are only so many unique plots out there, and most of them have been well used by HG Well's time. Star Trek is, after all, a genre franchise and the story lines are held back by certain restrictions of the genre." I personally would pay Berman/Braga et al $20 if they never have a holodeck or time-travel-based plot ever again.
Don't all the Bond movies essentially have about three or four plots? What about Police Academy? Indeed, is there any series of movies that *doesn't* have the same few plots repeated again and again?
-- Ed Avis ed@membled.com
Umberto Eco points this out in his article The Myth of Superman (I'm afraid a quick google only turned up this synopsis, not the whole text). Here are some key quotes from that link, and, I assume, the article (come on, it's been nearly six years since I've read it! :^D Maybe I did earn that B.A. degree after all...). I try to recall a few more important bits below.
...
.construct on a small scale 'analogous' models which mirror the larger one."
:^) (Last season was a dream!)
:^) Anyhow, it's no surprise Star Trek is often similar. It's part of the myth that "resonates with our archetypes". Hey, someone much smarter than me said that. Stop making fun. :^)
Traditional mythic heroes were governed by a law, therefore these heroes were predictable and held no suprises for the audience.
... and
Authors preferences are not considered when writing a novel. They are forced to write along the guidelines of a cultural model. In this case, "authors. .
Basically the deal was that if you started at A and went to B, you might pass through C or D or E but your story must end up at A again or you'll have spoiled the myth.
There's only so much a mythical figure can do (or mythos o' figures). Here are some of the more horrendous deviations from the "A leads to B leads to A again" that I can think of off-hand (a little Spidey-centric, I'm afraid):
* The brilliant folk at Marvel kill off Aunt May. (She's back now)
* The brilliant folk at Marvel decide Spider-Man is really a clone. (The clones have all disappeared now)
* The brilliant folk at DC kill off Superman and then have several return. (I think we're back to one, but I don't read Superman)
* Patrick Duffy leaves Dallas.
* Felix Lieter (sp) has his leg eaten by a shark in Licensed To Kill. (Haven't fixed that yet, but they did ditch Dalton, even if it isn't his fault that movie stunk to high heaven)
This is why, I believe, these fictional stories rarely do things that are irreversable, like have Peter Parker age [much] or main characters get married (last I looked, Marvel was still struggling with that one, even having MJ disappear). It's also why shows tend to die after the leading man & woman get romanticly involved -- see Moonlighting. Or why they die when they switch tone -- see all those Carol Burnett[-esque] episodes later on in Magnum, P.I.
So, in one sense, the reason Star Trek is always the same is the same reason everyone was on pins and needles when Diane left Cheers.
It's all 0s and 1s. Or it's not.
...producers had to 'shush' the actors every time they came on stage...
This is true. I hope I don't ruin anyone's good time, but those doors were opened by a SFX guy, who sat on an upturned bucket behind the set wall, pulling on a cable. (In the second season, the advanced technology of a wooden handle was added!)
Imagine the sound a sliding glass door makes when the track is rusty, and you know what those doors sounded like...a far cry from the pleasant "woosh!" we hear on TV.
Watch TNG, and you'll see that actors RARELY speak while doors are closing behind them. Sometimes you'll see an actor walk into a room (usually the transporter room) and you'll hear the doors close while they're speaking, but you won't see them. This happened because that rusty door noise was replaced with the happy "woosh!" sound in post production.
Interesting side-effect of this for me is that even in real life, I rarely talk while a door is closing behind me. It just became a habit to wait.