Perens Pushes "Sincere Choice" for Software
jalefkowit writes "Looks like Bruce Perens has found something to keep him occupied, now that he's parted ways with HP: the Register is covering his launch of a new political platform, "Sincere Choice", which he wrote to clarify the distinctions between the values of the open-source community and the Microsoft-funded Institute for Software Choice. Sincere Choice addresses several issues in critical to open software, including interoperability, competition by merit, open standards, and copyright."
Any other ideas?
bytesmythe
Hypocrisy is the resin that holds the plywood of society together.
-- Scott Meyer
Word is a nightmare for any complex document. As your document gets larger it degrades -- strange lockups, images jumping around, strange inconsistencies (the document looks different on win98 then it does on win2k, oh shit, what is our publisher using?), and things that just don't work right because you cant edit the codes by hand.
Similarly, the DirectX API is a mess, which to MS's credit they are working on fixing (lots of positive changes in DX8), but it's still a mess. You also have to remember anytime you use DirectX or Word, MS has you exactly where they want you - using their products on their OS ... so they didn't really do the world a favor. Overall DirectX did some good though as modern games just wouldn't be possible without it (imagine the development costs/times for writing drivers for every 3d accelerator).
Religion is a gateway psychosis. -- Dave Foley
It's worse than that. MS didn't even create DirectX -- they purchased Rendermorphics in 1997 to acquire the technology that developed into DirectX. The entire motivating reason behind the purchase was because they were running out of time for the release of Windows 95, and they were determined to kill off OpenGL on the Windows platform by using Windows 95 as a leveraging tool.
You should recall that Windows 95 did not originally contain OpenGL support, even though Windows NT did. They only added support later because application vendors started complaining that there was no reason for it not to be supported.
So, they bought Rendermorphics and released its 3D API as Direct3D, rather than cooperate with the OpenGL consortium (as that would have meant playing on a level field with the rest of the industry).
Read all about the early 3D API wars here, and why Microsoft really is the anti-competitive player in this situation, regardless of how some try to spin it:
http://www.vcnet.com/bms/features/3d.html
What you said would probably not make an economist agree.
If you have open standards and interoperability, you lower the barrier to changing products. That tends to *help* superior products come out on top.
May we never see th
Run "strings" on the file. It's at the end. A few people's names.
Bruce
Bruce Perens.