Product Placement in Online Gaming
ceejayoz writes "MSNBC/Reuters has an article about product placement in 'The Sims Online'. EA has made a multimillion dollar deal with Intel and McDonalds to include 'Intel's familiar jingle, its product logo, and computers using its Pentium 4 processor' and 'a McDonald's kiosk and ... the company's branded food' in the game."
EA will quickly learn if this business move is bad. Their sales will drop from "The Sims". Frankly, I have never figured out why so many people are afraid of advertising. If you don't like it, don't buy their products. The only question I have is if the Mac OS X version will drop the Intel ads?
Strange women lying in ponds distributing swords is no basis for a system of government.
Since this is in the online version, these will presumably be part of a world which is downloaded from the game server... and therefore easily changable. Quoting from the article (you did read it, right? oops):
I can imagine this being like stadium names, where companies sign contracts for their product to be part of the online Sim universe for N months. That would make it a nice continual stream of income for EA, and the products that are in the universe are always contemperary. No extra money from the user necessary - which is probably a selling point for the companies paying for the advertising.
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I read somewhere that car manufacturers actually ask to get their cars in Gran Turismo. The only stipulation they have is that the cars can't be damaged, because that reflects poorly on them. "What a piece of crap car! I just barely touched that wall!" So it works out great for Polyphony as well as for the car manufacturers. I don't know about the billboards, though.
Actually according to an article I read the reasons they are walking billboards is due to copywrite issues. Basically it used to go like this:
gap designs cool clothing
some people buy it, and are cool
clone vendors copy it almost exactly
everyone else buys it and they are cool
This didn't jive nicely with gap etc, so they went with the route of putting their logos/names/whatever on the clothing, as the clone companies couldn't copy them then, as if the "coolness" of the design was due to something that they weren't legally allowed to copy, they wouldn't / couldn't copy it.
That said I have no idea where this article was, but the reasoning is solid IMHO.
That requires a followup question - Is the price of producing video games increasing or decreasing?