Interview With Atari Jaguar creator John Mathieson
Bill Kendrick writes "The website Toxic Mag has an interview with John Mathieson, creator of the short-lived Atari Jaguar 64-bit game system - the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000. The beginng and end of the interview are in French, but the actual questions and answers are 'en anglais.'"
I bought one of those piece of crap systems. I bought it, and the toilet bowl CDROM that went with it. Yes, AVP and Tempest2k were top notch, but they were one of the few lights of a console thatdied because of the absolute shittiest management this side of the galactic rim. Everything they tried to do seemed to be a pissing match with other systems titles and nearly everytime they tried such a stunt, they failed miserably. Their VR Racing game was crap compared to Sega's. Their fighting games couldn't even compare to Killer Instinct on the SNES, for cryin' out loud. The Morphing spaceship game didn't hold a candle to Starfox (even though the latter was on rails). Vid Grid for the CDROM was an interesting premise, but then I poped in Blue Lightining, otherwise known as "Monty Python's Air Combat". It felt like I was piloting a horribly rendered cardbord cut-out fighting other horribly rendered cardboard cut-outs. It was at this moment i knew I had been taken. Flim-flammed. Bamboozeled. I had sunk my hard earned money into a less than year old platform that was never going to amount to anything. "the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000."??? No, screw this. Thank the developers for those games, not the console which was a first rate piece of shit thanks to the people who managed it. Bitter? Oh yeah.
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