LOGO Still Lives -- New Java-Based Version Released
farrellj writes "Many people were introduced to computer programming using a virtual turtle, or if you were lucky a robotic turtle. Created in the '60s by a bunch of people at MIT, including one of the formost experts on computer aided learning Seymour Papert, it gave a good grounding in programming in a day when BASIC and PASCAL were the only other easily available languages...I use to teach LOGO at a computer lab in Ottawa, but have lost touch with LOGO for many years. Today, a email appeared in my mailbox announcing a new release of LOGO called StarLOGO from MIT...wow...it is done in JAVA, and looks pretty snazzy. It runs on just about any platform, and I think that it again may be a great way to get young kids interested in programming. It took me about 2 minutes to get it running...just untar it, and run a shell script, and I had the enivronment up and running. In a couple more minutes, I was writing programs that created graphical displays that would look great at raves. So I guess it's for kids of all ages!"
The thing we all remember about LOGO as kids was the fun graphics. But it's also a full language and it's an exclenet way to learn programming.
StarLogo has been around for a while now (though not in Java) and I've seen it used for some advanced things. For example, I remember being shown an agent based pedestrian model built using the thing if I remember rightly some years ago.
Spell checker (c) creative spelling inc. (aka my dyslexic brain)
Speaking of Logo and Java, RoboCode somewhat reminded me of Logo, although in a less peaceful, less turtlesque style. Maybe that would be Logo for (maybe not quite) grown-ups.
I was in a computer class that taught LOGO in 6th or 7th grade. By that time I was already very familiar w/BASIC and somewhat familiar with PASCAL. I found it to be a waste of my time and actually made me less interested in other languages.
Everyone's experieneces are different I guess but I just don't see how you can show LOGO as instilling the programming bug (no, not intended) into school-aged kids.
Woohoo, I just love writing shell scripts.
Starlogo is not just another Logo version. It's a tool for experimenting with descentralized models. See the homepage, for more information.
Taken from there:
StarLogo is a programmable modeling environment for exploring the workings of decentralized systems -- systems that are organized without an organizer, coordinated without a coordinator. With StarLogo, you can model (and gain insights into) many real-life phenomena, such as bird flocks, traffic jams, ant colonies, and market economies.
There's a book by Starlogo creator, Mitchel Resnick called Turtles, Termites, and Traffic Jams : Explorations in Massively Parallel Microworlds where he shows the use of Starlogo in education.
Based on current naming conventions, this shouldn't be called StarLOGO.
It should be called J-Logo.
Then you need an even shorter name, that rolls off the tongue. I think you see where I'm going with this.
Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
For people interested in Logo there is also a Logo project called MonoLogo .net version of Logo on top of Mono.
that creates a
Hmmm... i couldn't care less about that pascal program and your teacher...
How Logo got you dates with girls is what i would like to know...
Next up : Microsoft releases their own version of Logo, called Logo#, and they are paying elementary schools thousands of dollars to use it in their computer classes.
In Soviet America the banks rob you!
I was first introduced to logo when my 2-years-younger brother came home from school with a homework assignment. I had learned programming in Basic (ZX81, TS2068, C128), and I think I had started learning C at the time (still in high school). Anyway, my brother was NEVER interested in computers, but he was able to pick up LOGO very quickly. They were mostly writing recursive programs for drawing "snow-flakes" and other shapes.
Sure!
repeat 100 [fd 5 rt 23 fd 5 lt 23]
ttyl
Farrell
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Small, portable, virtual-machine based, simple enough for kids to get started (and excited on) it's powerful enough for 'real stuff'. Check out the FAQ based on a Squeak Swiki.
Oh, and as Logo had Seymor Papert as 'the guy' behind it Squeak had Alan Kay who did lots of early work on 3D graphics, ARPAnet, windowing interfaces, modern oo programming, and inventor of the Dynabook.
I don't read ACs: If a post isn't worth so much as a nom de plume to its author then I wont bother either.
Some of the commercial Logos (like Microworlds and Terrapin Logo) have considerably more multimedia capabilities. In some ways the language as implemented in those products is dumbed-down, though compared to any "game construction kit" or similar product, they offer tremendous flexibility. They are still real programming environments.
StarLogo is more of a computer science kind of Logo -- all about massive parrallelism. Which can be very fun and motivating as well, but probably requires a different personality to enjoy. The Free logos are still pretty much old-school, triangles on the screen kind of deals.
Of course, get her Lego Logo kits, and no one can resist that.
(running from the bricks)
-dB
"It if was easy to do, we'd find someone cheaper than you to do it."
Friends and I worked at the MIT Logo lab in 1980, where we did the first mass-market Logo, for the TI 99/4 (though I didn't contribute to it), and Logo for the Apple II (where I did). I then went on to Terrapin, which had originally been started by Danny Hillis and others to sell turtles, and we got Terrapin to sell Logo. I enhanced the Apple II version, and did the Commodore 64 version and we did a Mac version (plus some other ones like C128, C264, and C16 where the boxes never shipped, and some that only shipped a little, like Music Logo). I did Logo translations (with others), in Japanese, German, Italian, and French.
When Mitch Resnick was at MIT LCS and started the *Logo project as a grad student, I was a bit jealous as I'd been working on the same thing in my spare time, but I didn't have the resolve he did (thesis). It's funny, because the idea for *Logo came from StarLisp, of course, which was came from Thinking Machines, which was also started by Danny. The *Lisp stuff was fun, and I've often wished that Mitch would bring out StarLogo so I could play with it again.
I think my favorite Logo that I didn't write was the "1986" version mentioned by another poster -- it ran on a dual-processor PDP-11 / bit-slice machine with a vector graphics display. The drawing was done by adding to a "display list" which the vector processor displayed. This feature allowed Hal Abelson and Andy diSessa to develop some interesting observations about group theory (see their book "Turtle Geometry" ("Turtle Geometry: The computer as a medium for exploring mathematics" by Abelson & DiSessa, 1981, MIT Press, Cambridge MA).
The interesting thing about that version of Logo was that in addition to forward and right, it had grow and spin, which introduced time-varying elements into the display list. grow :n made a line that grew at a speed on n, and spin :n made an angle that turned at a speed of n. With fd and rt, the following draws a star that grows asymetrically. With grow and spin it explodes! Lots of fun taking any random old chestnut Logo program and taking it up a level.
My favorite non-Logo that I did write was at MIT AI and LCS and later at UC Berkeley, called Boxer, which presently runs on the Mac, but might be out on PCs sometime. It takes direct manipulation interfaces to the extreme -- the entire workspace is shown as the screen, and every data item and every procedure is represented as a box, a square container on the screen, and all are inside other boxes. To make a menu, you make a box with a keystroke, and put the names of the commands you want in the box. To execute the menu, you point and click. Pretty simple. There's all sorts of other features, like hyperlinked boxes, boxes that are portals to other resources (web sites, other people's computers, etc.). Look for it someday.